Search found 27 matches

by ElGlobo
Tue Mar 11, 2025 10:27 am
Forum: Tech Support
Topic: [WAD] AIM54 Phoenix speed too low ???
Replies: 1
Views: 116

[WAD] AIM54 Phoenix speed too low ???

While playing Red Tide campaign, especially the big ones nearly Kola Peninsula, I've seen some soviet fighters been able to outrun AIM 54 Phoenix !

I didn't kept the exact datas of what I've seen on several engagements, but the fact is that the AIM54 phoenix was quite too slow regarding its ...
by ElGlobo
Sat Mar 08, 2025 10:48 am
Forum: After Action Reports
Topic: Balance / realism of SCUD attacks on airbases ?
Replies: 0
Views: 151

Balance / realism of SCUD attacks on airbases ?

Hi,

I've been playing OAOW since the first opus, and just finally bought the OAOW 4, just to have enhanced graphics and rules on windows 11.

The funny thing is that I'm also playing Command Modern Operations at the same time, so the two games cover rather well land / air battles.

There's a thing ...
by ElGlobo
Fri Mar 07, 2025 6:56 pm
Forum: Tech Support
Topic: Unit Deployment Orders missing limited attack option
Replies: 2
Views: 208

Re: Unit Deployment Orders missing limited attack option

Thank you so much, it works fine !

Anyway I don't understand while this little change impacts the visibility of these options....weird !

The fact is that I've seen your post before asking, but I think I've clicked on the wrong parameter just above the one you wrote at the first time ! My fault !
:D
by ElGlobo
Fri Mar 07, 2025 4:57 pm
Forum: Tech Support
Topic: Unit Deployment Orders missing limited attack option
Replies: 2
Views: 208

Unit Deployment Orders missing limited attack option

Hi,

I've been playing a whole campaign with the right click option on units enabling limited attack order and cancel all units attacks.

Since today, I just noticed on a new game that I don't have these options anymore. I have local tactical reserve, losses options but not anymore the two above ...
by ElGlobo
Wed Feb 05, 2025 2:07 pm
Forum: Tech Support
Topic: [FIXED] Gun has no local control and available directors
Replies: 10
Views: 508

Re: Gun has no local control and available directors

" I think the frigate must have an updated sonar track on the submarine in order to fire the ASW mortar at it."

The fregate has turned over the sub a while while tracking it directly above, like if she was positionning to drop grenades. So the sub position was updated. After a moment the sub ...
by ElGlobo
Tue Feb 04, 2025 4:09 pm
Forum: Tech Support
Topic: [FIXED] Gun has no local control and available directors
Replies: 10
Views: 508

[FIXED] Gun has no local control and available directors

Hi,

In Northern Inferno campaign, mission damn the torpedo's :

The HMS Brighton F107 Rothesay type 12M canno't engage submarine with its dedicated weapon MK10 Limbo ASW mortar because of the message in the title !
gun has no local control 03.jpg gun has no local control 02.jpg gun has no local ...
by ElGlobo
Sat Jan 18, 2025 11:53 am
Forum: Command: Northern Inferno
Topic: northern inferno first mission
Replies: 3
Views: 423

Re: northern inferno first mission

Got the same problem.

Sub at 98 ft depth, 5 knots fully identified. Orion cycling, sometime launching a torpedo which circle around the sub and going deeper...

Only thing working is dropping nuke ! but limited number
by ElGlobo
Fri Jan 17, 2025 3:52 pm
Forum: Tech Support
Topic: [FIXED] Northern Inferno - Opening move ASW behavior ?
Replies: 3
Views: 204

[FIXED] Northern Inferno - Opening move ASW behavior ?

Hi,

It seems that someting changed in the behavior of the air asw weapon launch, at least in this scenario...

Some URSS subs are clearly identified, standing close to sosus at 5 knots and 98 feet and each torpedoe launched by plane circle indefinitely around the sub while going deeper.... Seems ...
by ElGlobo
Sun Jan 12, 2025 9:38 pm
Forum: Tech Support
Topic: Falkland campaign not fun so far
Replies: 1
Views: 131

Falkland campaign not fun so far

Hi,

This campaign really needs some fixes/winning adjustement. I try to go further only for the (regretted) money I put in it...
I agree that the author has made some researchs, I like the challenge that you have to make very careful choices and strikes, as you rely mostly on unguided short range ...
by ElGlobo
Wed Jan 08, 2025 3:48 pm
Forum: Command: DLCs
Topic: Falkland DLC how do you beat Death Valley slaughtery ?
Replies: 1
Views: 581

Falkland DLC how do you beat Death Valley slaughtery ?

Hi,

I didn't found after action posts about this one. Personnaly I didn't managed to pass the campaign at this point.

Some scenarios are relatively easy, some seems unbeatable (for me) as DEATH VALLEY. I even have rewatched the real documentaries available about this action and for me it's quite ...
by ElGlobo
Sun Jan 05, 2025 9:41 am
Forum: Lua Legion
Topic: Script to check unit presence in Cargo Airbase facility
Replies: 0
Views: 150

Script to check unit presence in Cargo Airbase facility

Hi,

I would have liked to make a script that check if a list of units have been transferred into a cargo airbase, like the function /event that check units presence in a defined area zone.

The purpose is to make the player planning a cargo mission from base A where there are units and suitable ...
by ElGlobo
Sat Jan 04, 2025 10:17 am
Forum: Tech Support
Topic: I can't drop airbone troops anymore (EDIT)
Replies: 4
Views: 422

Re: I can't drop airbone troops anymore (EDIT)

Hi Raptor,

Thank for the reply. So there's an hidden tag "paradrop able" (based on what ?). I suppose that regardless if the existing units are correctly set, the tag won't "update" by itself if we take a para drop able vanilla unit and customize it with weapon change or anything that cancel the ...
by ElGlobo
Fri Jan 03, 2025 10:16 am
Forum: Tech Support
Topic: Paradrop able weapon mounts ?
Replies: 1
Views: 214

Paradrop able weapon mounts ?

Hi,

Following the exchanges in my previous post (I can't drop airbone troops anymore) and if I understand correctly how it works :

Parachutable land units seem to be checked by their weapons mounts rather than an non-existent inner tag (certified parachutable) like the ones that exists to ...
by ElGlobo
Fri Jan 03, 2025 9:16 am
Forum: Tech Support
Topic: I can't drop airbone troops anymore (EDIT)
Replies: 4
Views: 422

Re: I can't drop airbone troops anymore (EDIT)

Hi,

I didn't listed them precisely, as I searched precise units for my historical scenario. I tried variant of french foreign legion, generic nato platoon. I edited part/most of them to add/remove weapon mounts, like 12.7 or 81mm mortar.

I noticed too that the 12.7mm support HMG platoon (even ...
by ElGlobo
Fri Jan 03, 2025 9:06 am
Forum: Tech Support
Topic: [Q] OPEN TOPOMAP display refresh speed ?
Replies: 3
Views: 330

Re: OPEN TOPOMAP display refresh speed ?

Hi,

It happens both in the editor and in normal game. The more I'm zooming, the more the map has to download details...

So, logically it's longer when you zoom on a big city where there are more roads name, details, etc...

I understand that the game has to download visual datas, and I guess it ...
by ElGlobo
Thu Jan 02, 2025 5:14 pm
Forum: Tech Support
Topic: ISSUE WITH BOEING CARGO
Replies: 1
Views: 430

ISSUE WITH BOEING CARGO

Hi,

In my current scenario, I wanted to load some units into the #3579 - Boeing 707-347C [CC-137] (Canada - 1973)
from CWDB V509.

The data says it could carry 189 passengers with 18.9 tons cargo.

I tried to load infantry units and the mass is limited to 3 tons ! I don't understand why.

boeing ...
by ElGlobo
Thu Jan 02, 2025 9:20 am
Forum: Tech Support
Topic: Falklands DLC SAS High Explosive Use
Replies: 3
Views: 492

Re: Falklands DLC SAS High Explosive Use

Hi,
I've posted the same problem as you (strange behavior of land units), with a saved game, at tech support !
by ElGlobo
Tue Dec 31, 2024 10:15 am
Forum: Tech Support
Topic: [Q] OPEN TOPOMAP display refresh speed ?
Replies: 3
Views: 330

[Q] OPEN TOPOMAP display refresh speed ?

Hi,
Currently working on a scenario which takes place in a town with very historical located events and structures, I'm using the Open topomap feature which is great.

What I have noticed, is that it takes a long time to load the desired zone, in which I usually zoom at max, to see the road's names ...
by ElGlobo
Tue Dec 31, 2024 8:18 am
Forum: Tech Support
Topic: [Q] Unknown contact identitication methods
Replies: 5
Views: 466

Re: Unknown contact identitication methods

Yes, I've played Sea Power a little, to be fair it is Sea Power that convinced me to buy CMO !

Since the post, I've been practicing a lot and took the time to read the whole manual. For unknown air I did what you said, looking at alt, vector and speed.

With the editor too, I found the auto-track ...
by ElGlobo
Mon Dec 30, 2024 11:48 am
Forum: Mods and Scenarios
Topic: Existence of units in cargo (airbase facility)
Replies: 0
Views: 136

Existence of units in cargo (airbase facility)

Hi,
Since I have no answer for my previous post about airbone units not dropping (by event trigger), I tried two solutions to bypass the problem.

To remind the context : I'm working on a historical multi sided scenario which trigger some political events. Let's say that :
- Human player is BLUE ...

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