Search found 8 matches

by Frodor
Wed Aug 12, 2026 8:17 pm
Forum: Mods and Scenarios
Topic: Ranalar Lumus v.1 (4 Seasons)
Replies: 4
Views: 54

Re: Ranalar Lumus v.1 (4 Seasons)

Here's a zoomed in image of the middle of the map:
by Frodor
Wed Aug 12, 2026 8:15 pm
Forum: Mods and Scenarios
Topic: Ranalar Lumus v.1 (4 Seasons)
Replies: 4
Views: 54

Re: Ranalar Lumus v.1 (4 Seasons)

It's worth mentioning that some issues might come up when you first download the scenario as the masterfile might overwrite some changes i made. Events 11) "First Round: Set Year and Date" and 13) "Set Resource Dest Hex" will need to be edited if you dont start with the "Remove Road or Railroad ...
by Frodor
Wed Aug 12, 2026 8:08 pm
Forum: Mods and Scenarios
Topic: Ranalar Lumus v.1 (4 Seasons)
Replies: 4
Views: 54

Re: Ranalar Lumus v.1 (4 Seasons)

For comparison here's the map that was generated in Shadow Empire:
by Frodor
Wed Aug 12, 2026 8:05 pm
Forum: Mods and Scenarios
Topic: Ranalar Lumus v.1 (4 Seasons)
Replies: 4
Views: 54

Ranalar Lumus v.1 (4 Seasons)

I've created a map based on one that i had generated for a PBEM game in Shadow Empire. The same regimes from that PBEM game are in this map. I used Erich Ormands Four Seasons mod while making this scenario and it wouldn't have turned out anywhere near as well without it.
You will need to download ...
by Frodor
Wed Aug 12, 2026 6:32 pm
Forum: Mods and Scenarios
Topic: Four Seasons is Updated
Replies: 112
Views: 28150

Re: Four Seasons is Updated

I see, thanks!
by Frodor
Wed Aug 12, 2026 1:20 pm
Forum: Mods and Scenarios
Topic: Four Seasons is Updated
Replies: 112
Views: 28150

Re: Four Seasons is Updated

Question. I've created a custom scenario using your wonderful mod and would like to upload it to the vrdesigns scenario bank. Should i just use the "Package .atzip file" button in the editor even though it becomes roughly 200 MB from the 4 Seasons graphics files?
by Frodor
Fri Jan 26, 2024 8:41 pm
Forum: Tech Support
Topic: [1.25f] Extremely low ranges on missile launchers
Replies: 3
Views: 530

Re: [1.25f] Extremely low ranges on missile launchers


Note you are using Pymous' Units mod. It shouldn't affect this but would be better to check if it's in vanilla first.


Oops, that completely slipped my mind. I started a new game on tech 5 and rushed missile launchers and the ranges are much more reasonable now (3, 4 and 5 respectively for the ...
by Frodor
Thu Jan 25, 2024 4:30 pm
Forum: Tech Support
Topic: [1.25f] Extremely low ranges on missile launchers
Replies: 3
Views: 530

[1.25f] Extremely low ranges on missile launchers

I am on the latest version playing a game started on the 24th of November 2023 and when i started designing models via the blueprint tab for missile launchers i noticed that the ranges on conventional missiles vere extremely low even with launcher optimization tech over 50: light conventional ...

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