Search found 42 matches

by alocritani
Mon Mar 11, 2024 9:04 pm
Forum: Tech Support
Topic: [1.25e #200] Minor issue - unit admin shows untranslated string
Replies: 1
Views: 284

[1.25e #200] Minor issue - unit admin shows untranslated string

There's a REGIMEFEAT.321>0 string there
Image
by alocritani
Mon Feb 26, 2024 8:06 pm
Forum: Tech Support
Topic: [1.25e #200] Mining report does not keep order after selection
Replies: 0
Views: 144

[1.25e #200] Mining report does not keep order after selection

A bit annoying: when you sort the mining report and than select an item, order is reset.

Let's say I want to examine the most accessible mines: I sort by accessibility, than select the top one and suddenly the list is reset.

Video is here

Would be nice the order is kept until exiting the report.
by alocritani
Sun Jan 28, 2024 3:59 pm
Forum: Tech Support
Topic: [v1.25e] AI Infantry Card description issue
Replies: 4
Views: 344

Re: [v1.25e] AI Infantry Card description issue

Bellrock wrote: Fri Jan 26, 2024 3:33 am If I recall correctly, the forum will not upload the game file, will have to e-mail.
You could zip it and upload in that format
by alocritani
Fri Jan 26, 2024 6:23 pm
Forum: Tech Support
Topic: [1.25e #200] wrong numbers when downgrading formations
Replies: 0
Views: 157

[1.25e #200] wrong numbers when downgrading formations

When downgrading troops, displayed numbers seems to refer to the TOTAL number of that type of troops you have, not the number in selected formation.

this formation has 14/18 machineguns
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but when downgrading, 2300 is shown.
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by alocritani
Sun Jan 21, 2024 3:38 pm
Forum: Tech Support
Topic: [v1.25e] AI Infantry Card description issue
Replies: 4
Views: 344

Re: [v1.25e] AI Infantry Card description issue

I suspect it is because AI's infantry is third or fourth iteration of the model, maybe even a model with a good structural, base and weapon design, while your model is just first iteration.

Could you share your savefile?
by alocritani
Fri Jan 05, 2024 4:52 pm
Forum: Tech Support
Topic: [1.21d] Asset management screen silently applies hex/zone filter
Replies: 4
Views: 602

Re: [1.21d] Asset management screen silently applies hex/zone filter

in 1.25 #196 there's still something not working correctly, I'm afraid...
In attached savegame I delegated a supply base to Roberspierre


Select Roberspierre, asset tab, all assets of the zone filter -> note 1 next to delegated button
activate local hex filter -> note 0 next to delegated button ...
by alocritani
Fri Dec 29, 2023 7:18 am
Forum: Tech Support
Topic: [1.25 #196] Raise formation percentage differences
Replies: 4
Views: 471

Re: [1.25 #196] Raise formation percentage differences

I did some quick test and it seems (not 100% sure about that) that, at least in some cases, the percentege shown on raise windows is the logistic percentage (the same reported in detail window under "logistic").

I was expecting to be the "total" percentage: it would be more useful
by alocritani
Fri Dec 29, 2023 7:07 am
Forum: Tech Support
Topic: [1.25 #196] Raise formation percentage differences
Replies: 4
Views: 471

Re: [1.25 #196] Raise formation percentage differences


In the manual (or in-game somewhere) it states that you have to be able to raise 50% of a formation for it to be created.
In the middle bar for Cost is shows you'll need 140 fuel and you only have 62, hence the 44% of items value.


Sorry, I'll try to better explain what issue I'm reporting.
I ...
by alocritani
Thu Dec 28, 2023 6:11 pm
Forum: Tech Support
Topic: [1.25 #196] Minor issue - losing "start of turn asset log" infos
Replies: 0
Views: 198

[1.25 #196] Minor issue - losing "start of turn asset log" infos

If you open an asset, on right side there's the "start of turn asset log" (red area)
as soon as you click on any asset on left side except for the originally highlighted one (green area) the asset log disappears and there's no way to make it reappear other than closing and reopening the info windows ...
by alocritani
Thu Dec 28, 2023 5:34 pm
Forum: Tech Support
Topic: [1.25 #196] Raise formation percentage differences
Replies: 4
Views: 471

[1.25 #196] Raise formation percentage differences

Even if in details you can raise 44% of the formation, so no formation raising at all
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on raise formation screen 100% is displayed
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by alocritani
Thu Dec 28, 2023 5:24 pm
Forum: Tech Support
Topic: [1.25 #196] Fuel strangeness on unit admin window
Replies: 1
Views: 253

[1.25 #196] Fuel strangeness on unit admin window

I found that sometimes fuel percentage is shown as 100% even if this is not the reality.

In attached savegame have a look to the two indipendent units out of supply in the south. Both have a percentage of fuel available:
armored car: 101/140 -> ~ 72% -> displayed in unit admin window as 72% - all ...
by alocritani
Mon Dec 11, 2023 5:19 pm
Forum: Tech Support
Topic: [1.25 #196] Energy upkeep displayed as food upkeep
Replies: 1
Views: 186

[1.25 #196] Energy upkeep displayed as food upkeep

Minor issue, but energy upkeep is displayed as food upkeep.
Image
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by alocritani
Mon Jul 31, 2023 11:30 am
Forum: Tech Support
Topic: [1.21d] Air bridge not transfering
Replies: 5
Views: 358

Re: [1.21d] Air bridge not transfering


(Also mentioning in case alocritani isn't aware of this: if you create usertestmode.txt in your Shadow Empire folder and write "true" as its contents, it will enable options to have all techs researched and all models discovered when creating a new planet. Just in case, since the test save was on ...
by alocritani
Fri Jul 28, 2023 12:09 pm
Forum: Tech Support
Topic: Typos & disfluencies
Replies: 41
Views: 5195

Re: Typos & disfluencies

That's from bottom bar, zone tab, zone administration mode butto: should be unincorporated
by alocritani
Fri Jul 28, 2023 8:07 am
Forum: Tech Support
Topic: [1.21d] Air bridge not transfering
Replies: 5
Views: 358

Re: [1.21d] Air bridge not transfering


Checking the save, it seems that Oil requested by assets indeed gets transported over the Air Bridge with no logistical cost, which is surprising and assumedly not intended.

Yep, not intended (I hope) because even with a 3LP bridge you can move infinite amount of oil, it seems.

still it cannot ...
by alocritani
Thu Jul 27, 2023 5:58 pm
Forum: Tech Support
Topic: [1.21d] Air bridge not transfering
Replies: 5
Views: 358

[1.21d] Air bridge not transfering

I'm trying to better understand how air bridges works so I set up a test scenario.
2 zones with a single tile gap bridged by helos.

It seems that I'm able to transfer any quantity of fuel or energy over that brigde (even more than the air bridge capacity) even if
Some Items have no weight (Water ...
by alocritani
Sun Jul 23, 2023 6:55 am
Forum: Tech Support
Topic: [1.21d] Overrule pull points ignored if auto pull points off
Replies: 1
Views: 183

[1.21d] Overrule pull points ignored if auto pull points off

While just trying to better understand logistics, I found that if you disable all 3 (units, assets, cities) automatic pull points calculations your custom pull points are ignored if you set overrule mode but not if you set addition mode.

With addtion mode you can see the preview flow of logistic ...
by alocritani
Sun Jul 23, 2023 6:46 am
Forum: Tech Support
Topic: [1.21h] - Zones supply units (from governor menu seems bugged)
Replies: 5
Views: 314

Re: [1.21h] - Zones supply units (from governor menu seems bugged)

Do you have a save to reproduce the issue? I think it would help Vic a lot
by alocritani
Thu Jul 13, 2023 8:01 pm
Forum: Tech Support
Topic: Typos & disfluencies
Replies: 41
Views: 5195

Re: Typos & disfluencies

Shadow spy feat's tooltip says a Special Ops skill roll bonus is applied but the skill is called Covert ops.
shadowSpy.jpg
shadowSpy.jpg (64.12 KiB) Viewed 2121 times
by alocritani
Thu Jul 13, 2023 10:54 am
Forum: Tech Support
Topic: [1.21d] Asset management screen silently applies hex/zone filter
Replies: 4
Views: 602

Re: [1.21d] Asset management screen silently applies hex/zone filter

GOG edition here so no beta for me so I cannot check directly (I immagine I may simply wait for the stable edition) but have you fixed the delegated/tasked filter too? or is it working as designed?

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