Search found 66 matches

by alocritani
Sun Mar 01, 2026 7:34 pm
Forum: Tech Support
Topic: [1.27c] New zone does not expand on foundation
Replies: 0
Views: 115

[1.27c] New zone does not expand on foundation

According to manual

When a new Zone is founded, or a City is conquered, the newly acquired Zone takes Hexes as its territory up to a dividing line in the middle between it and its neighbouring Zones, but this can be limited as the New Zone will stop extending when it encounters an Asset of another ...
by alocritani
Sat Feb 28, 2026 11:00 am
Forum: Tech Support
Topic: [1.27c] Incorrect message about decision's effect
Replies: 0
Views: 125

[1.27c] Incorrect message about decision's effect

Sadly I've not a savegame at turn before the decision, but I'm attaching current status.

I was approached by alien fauna,Vobariria Territory minor regime , I refused their proposal and got the following result

https://i.imgur.com/oZbVtYi.png

I see several issue:
I was not aware they have ...
by alocritani
Thu Feb 26, 2026 5:34 pm
Forum: Tech Support
Topic: [1.27c] Setting custom pull points value - but identical to auto-generated one - changes final result
Replies: 2
Views: 226

Re: [1.27c] Setting custom pull points value - but identical to auto-generated one - changes final result

Vic wrote: Wed Feb 25, 2026 2:32 pm You are using Preview Logs right? Does it give different result when going to next turn?
yes, I'm using preview logs, and going next turn gives the exact same result displayed by preview, so preview is coherent with the effective result of next turn.
by alocritani
Sat Feb 07, 2026 12:31 pm
Forum: Tech Support
Topic: [1.27c] Errors on logistics' tooltips
Replies: 0
Views: 190

[1.27c] Errors on logistics' tooltips

"Range" but should be "points"
https://i.imgur.com/cTKsyZv.png

Tooltip of "current points" has "next turn" value and viceversa
https://i.imgur.com/pnKCgp1.png
https://i.imgur.com/PZH5NlP.png

this is true for range tooltips too
https://i.imgur.com/kt1DqHg.png

Values are switched here: real ...
by alocritani
Sun Feb 01, 2026 8:53 pm
Forum: Tech Support
Topic: [1.27c] Setting custom pull points value - but identical to auto-generated one - changes final result
Replies: 2
Views: 226

[1.27c] Setting custom pull points value - but identical to auto-generated one - changes final result

In attached savegame, have a look to metal mine in 123,5.

With auto pull points, it receive 191/200
https://i.imgur.com/qrgM58C.png

setting overrule pull point and setting it to 200 (exactly the same value of the auto-generated ones) the result is different: it receives all 200 point requested ...
by alocritani
Tue Jan 06, 2026 9:31 am
Forum: Tech Support
Topic: [1.27c] Radiation level calculation with mothballed assets
Replies: 0
Views: 5914

[1.27c] Radiation level calculation with mothballed assets

Hi,
not sure if I'm misunderstanding documentation but I'm a bit confused about radiation level calculation with mothballed assets.

Manual 5.2.3.1 says that mothballed assets should protect from 400 rad.
https://i.imgur.com/rcWpwzh.png

In attached savegame, tile 48,27 (Recycling facility Edalum ...
by alocritani
Sun Dec 28, 2025 8:41 am
Forum: Tech Support
Topic: [1.27c] UI issue - quality level for indipendent but attached units not present in management - models
Replies: 1
Views: 347

[1.27c] UI issue - quality level for indipendent but attached units not present in management - models

According to Manual
You can set Quality Levels to be only Formation wide, meaning a multi-unit Formation has the same Quality Level for all its Units. An exception here are attached Independent Units which have their own Quality Level settings.

That's nice but... when an indipendent unit is ...
by alocritani
Thu Dec 18, 2025 12:41 pm
Forum: Tech Support
Topic: [Solved][1.27e+e2]Useless AI's assets
Replies: 3
Views: 298

Re: [1.27e+e2]Useless AI's assets

It's just an idea becuase I have gog's version and gog's version does not support open beta so I cannot check directly.

It's difficult to understand where is the tile you're showing info for, but purifiers are in Lime tile, Le Lorey tile and Hazelton tile. All of these tiles border the sea: is it ...
by alocritani
Mon Dec 15, 2025 9:01 pm
Forum: Tech Support
Topic: [1.27c] minor issue - UI glitch on raise formation
Replies: 0
Views: 2045

[1.27c] minor issue - UI glitch on raise formation

In attached savegame, there are several glitches in GUI.


when first opening the rise formation with "use shq troops", SHQ troops are checked but not calculated until I change the checkmark
going back, page 2 is missing: it only appears when I click on "battalion"
I cannot uncheck SHQ troops ...
by alocritani
Mon Dec 15, 2025 8:39 pm
Forum: Tech Support
Topic: [1.27c] Missing election details for capital zone
Replies: 2
Views: 267

Re: [1.27c] Missing election details for capital zone

Maybe I found a pattern: if minority get a bonus because of population support decreased, Torona's population vote details are missing, but if population support increased, details are present.

in order to reproduce:
start from savegame attached to this comment; next election is in 2 turns.

Test 1 ...
by alocritani
Sun Dec 14, 2025 7:46 am
Forum: Tech Support
Topic: [1.27c] Missing election details for capital zone
Replies: 2
Views: 267

[1.27c] Missing election details for capital zone

I just had elections but in the report I cannot see the capital (Torona) population vote's details.

I can see Torona workers' votes and Bayard population's and workers' vote but not the Torona's population one.

Image
by alocritani
Thu Dec 11, 2025 12:17 pm
Forum: Tech Support
Topic: [1.27c] Xeno agricultural asset is missing reason I cannot build
Replies: 6
Views: 594

[1.27c] Xeno agricultural asset is missing reason I cannot build

as title says, I cannot build the xeno agricultura asset but no reason is indicated.
Image
by alocritani
Thu Dec 11, 2025 12:15 pm
Forum: Tech Support
Topic: [1.27c] Supply base should not be allowed as a start tile for new zone
Replies: 0
Views: 2024

[1.27c] Supply base should not be allowed as a start tile for new zone

You cannot build a supply base in a city. --> correct!

https://i.imgur.com/lkxIsmg.png

---------

You cannot build a supply base and at the same time create a zone --> correct!

https://i.imgur.com/0J59QCW.png

-------

But... you CAN create a zone on a tile with a supply base! --> this should ...
by alocritani
Thu Dec 11, 2025 7:58 am
Forum: Tech Support
Topic: [1.27c] Areals not growing
Replies: 4
Views: 326

Re: [1.27c] Areals not growing

I tried in game to place another farm next to the northern dry patch two tiles north of Newkirk and the farm produced an agricultural terrain in that tile but no more. So it seems to me that where you place a farm you get areal for sure.
Outside of that tile, other then 25% chance, it seems to me ...
by alocritani
Tue Dec 09, 2025 4:55 pm
Forum: Tech Support
Topic: [1.27c] Areals not growing
Replies: 4
Views: 326

[1.27c] Areals not growing

Hi, is there any limitation, apart the 3 tiles range, for developing farming terrain (areal)?
I know that I've only 25% chance to extend it every turn but now are several turns that farming areal is not growing anymore.
I have proper conditions for agriculture, sometimes the temperature is too high ...
by alocritani
Mon Dec 08, 2025 6:42 am
Forum: Tech Support
Topic: [1.27c] Can design and build propeller aircraft with just rocket engine technology
Replies: 1
Views: 285

[1.27c] Can design and build propeller aircraft with just rocket engine technology

If you discover and research rocket engines, you can designa and build a propeller aircraft even if you didn't researched that technology .

In attached savegame I've not researched propeller engine but I researched rocket engine. You can see that there's a blueprint for a propeller based engine and ...
by alocritani
Sun Dec 07, 2025 10:01 am
Forum: Tech Support
Topic: Typos & disfluencies
Replies: 49
Views: 7721

Re: Typos & disfluencies

Image
1.27c - should be "value"
by alocritani
Fri Dec 05, 2025 8:17 pm
Forum: Tech Support
Topic: [1.27c] minor - Leading space in new zone name
Replies: 0
Views: 2001

[1.27c] minor - Leading space in new zone name

Just a minor report, but if you create a zone on Creek (tile 68,45) the zone is called ' Creek', with a trailing whitespace. It seems to happen on Creek only.

Image
by alocritani
Thu Dec 04, 2025 10:19 pm
Forum: Tech Support
Topic: [1.27c] New zone initial worker number does not consider maintenance needs
Replies: 4
Views: 350

[1.27c] New zone initial worker number does not consider maintenance needs

Not sure if it's a proper bug or more a suggestion

When you create a new zone the initial population is just the number of workers needed for production: the workers for maintenance are not transfered to the new zone.
This means that next turn that asset will be at lower efficiency

Example ...

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