Search found 66 matches

by DIVM
Fri Jun 19, 2026 1:39 am
Forum: Opponents Wanted
Topic: Flashpoint Campaigns: Cold War
Replies: 1
Views: 639

Re: Flashpoint Campaigns: Cold War

I setup a challenge, public, open to anyone.

Also interested in challenges involving air assaults/transports, as I've never played one online, in case someone wants to play different scenarios. Feel free to DM me.
by DIVM
Sun May 31, 2026 10:21 am
Forum: Flashpoint Campaigns: Cold War
Topic: Suggestion - display previously spotted units on map
Replies: 3
Views: 1305

Re: Suggestion - display previously spotted units on map

I screenshot the heck out of every replay to avoid forgetting spotted units.
by DIVM
Sun May 31, 2026 10:18 am
Forum: Flashpoint Campaigns: Cold War
Topic: Bypass logic implementation
Replies: 2
Views: 660

Re: Bypass logic implementation

I was actually thinking of this the other day when I mistakenly (and gratefully surprised at the moment) thought the "encountering mines" settings at SOP were new settings referred to what to do when encountering enemies. That's something I've been wanting for a while!!

I believe something like ...
by DIVM
Thu Mar 05, 2026 6:22 am
Forum: Flashpoint Campaigns: Cold War
Topic: Feedback and features for tournaments
Replies: 6
Views: 828

Re: Feedback and features for tournaments

Makes sense. Ideally a wide area where the player can select reinforcement areas would be great, as mentioned earlier. Looking forward to it.


2). If you are not spotting the units getting intot he reinforcment area, having all the arty in the world won't matter as there are no targets to shoot at ...
by DIVM
Wed Mar 04, 2026 5:39 am
Forum: Flashpoint Campaigns: Cold War
Topic: Feedback and features for tournaments
Replies: 6
Views: 828

Re: Feedback and features for tournaments


I think the best thing we can do is either use non-reinforcement scenarios or create tournament scenarios on larger maps that offer more placement options to players. Down the road, we might be able to implement a more dynamic reinforcement system to deter spawn camping, a common issue in many ...
by DIVM
Fri Feb 20, 2026 4:00 am
Forum: Flashpoint Campaigns: Cold War
Topic: Feedback and features for tournaments
Replies: 6
Views: 828

Feedback and features for tournaments

Thanks again for an amazing tournament. It was overall very enjoyable, and the mix of scenarios was well balanced. I believe extending the timeline to 3weeks each round really helped, especially for the last scenario.

One thing that came up again and again, more importantly in the last scenario ...
by DIVM
Tue Feb 17, 2026 4:21 pm
Forum: Tech Support
Topic: Game not starting in old laptop
Replies: 5
Views: 515

Re: Game not starting in old laptop


The VCRUNTIME140.dll and MSVCP140.dll are part of Microsoft Visual Studio 2015 redistributables. They might be used by the Matrix installer or by libraries that our game (indirectly) depends on.

Please find, download and install the Microsoft Visual Studio 2015 Redistributables by following this ...
by DIVM
Wed Feb 11, 2026 5:27 pm
Forum: Tech Support
Topic: Game not starting in old laptop
Replies: 5
Views: 515

Re: Game not starting in old laptop

CapnDarwin wrote: Wed Feb 11, 2026 5:24 pm Our game does not use any of those codices, but that may be an issue with the Steam or Matrix Launcher. I would start with Matrix Support and note those files. Then check with Steam.
Thanks for the quick reply. Will try with Matrix. All seems fine at the Steam side.
by DIVM
Wed Feb 11, 2026 5:18 pm
Forum: Tech Support
Topic: Game not starting in old laptop
Replies: 5
Views: 515

Game not starting in old laptop

Hi, so I had to take a trip out of the country and I'm trying to make the game work in an old laptop.

The laptop is an old i5 from 2014, but it's using Windows10. I was able to install the game from Steam, but as soon as I click Play from the Launcher (that comes out after I hit Play from Steam) it ...
by DIVM
Thu Feb 05, 2026 1:38 am
Forum: Flashpoint Campaigns: Cold War
Topic: Weird estimated arrival times in Tournament game
Replies: 4
Views: 343

Re: Weird estimated arrival times in Tournament game


something similar to this?

https://forums.matrixgames.com/viewtopic.php?p=5081798#p5081798


Correct. It seems to be the very same issue when multiple waypoints. It usually changes to a much longer or later ETA, and often arrive earlier, sometimes even at the original ETA. It's very confusing ...
by DIVM
Wed Feb 04, 2026 4:32 am
Forum: Flashpoint Campaigns: Cold War
Topic: Incorporation of commander's intent into gameplay
Replies: 7
Views: 849

Re: Incorporation of commander's intent into gameplay


In terms of the added interface elements, a dialog or other UI element allowing the player to designate a particular area, select from basic mission tasks (secure, control, etc.), and potentially assign priorities would be useful. In this example, the "secure" task would mean that the unit would ...
by DIVM
Tue Feb 03, 2026 11:12 pm
Forum: Flashpoint Campaigns: Cold War
Topic: Weird estimated arrival times in Tournament game
Replies: 4
Views: 343

Re: Weird estimated arrival times in Tournament game

Hi William. It looks like the same bug, but I'm not building any bridges in this scenario. Not sure what's the cause.
by DIVM
Tue Feb 03, 2026 4:24 pm
Forum: Flashpoint Campaigns: Cold War
Topic: Weird estimated arrival times in Tournament game
Replies: 4
Views: 343

Weird estimated arrival times in Tournament game

I'm experimenting really weird estimated arrival time bugs in the latest scenario of the Tournament.

At first I thought it was because of the transition night-to-day, but it is happening also when fully in daytime. It looks a lot like the estimated time when giving the build bridge order in ...
by DIVM
Mon Feb 02, 2026 6:26 am
Forum: Flashpoint Campaigns: Cold War
Topic: Incorporation of commander's intent into gameplay
Replies: 7
Views: 849

Re: Incorporation of commander's intent into gameplay

While I do agree it would be great to have more options and parameters for units, I also believe there should be a limit to the AI-fication or autonomous behaviors of units when given some macro directives. That would counter some of the tactical features of the game.

However, if the enemy force ...
by DIVM
Sun Feb 01, 2026 11:16 am
Forum: Flashpoint Campaigns: Cold War
Topic: Enemy SOP in UK Campaign
Replies: 1
Views: 371

Enemy SOP in UK Campaign

I'm now going through the UK Campaign "Rats in Europe" and it is pretty fun. However, in Scenario 2 - "Fancy Meeting You Here", the Soviets seem to have not an ideal SOP setting that makes them go back a hex every two hexes (after direct fire losses), making their assault far from ideal or even too ...
by DIVM
Sun Feb 01, 2026 3:28 am
Forum: Requested Features and Ideas
Topic: Option to Show Estimated Arrival time in each path point
Replies: 3
Views: 484

Re: Option to Show Estimated Arrival time in each path point


DIVM - not sure if you ever had Red Storm, but I have been hoping for a feature that was in that game to be porte3d to both Southern Storm and now Cold War https://forums.matrixgames.com/viewtopic.php?p=5075789#p5075789 so I think it may already have been JIRA'd


Never had Red Storm, but this is ...
by DIVM
Sat Jan 31, 2026 6:41 am
Forum: Requested Features and Ideas
Topic: Thresholds or "Unless" options for Fire Discipline
Replies: 2
Views: 421

Re: Thresholds or "Unless" options for Fire Discipline

I get it, makes sense.
It's just painful having your troops well positioned just to have them blew up their own cover as soon as a Reccon unit passes by. I would rather have them hold fire in "low priority" units if they are just passing through 1-2km away and only start firing once the main battle ...
by DIVM
Thu Jan 29, 2026 3:23 pm
Forum: Requested Features and Ideas
Topic: Third mode for Path / All Paths
Replies: 1
Views: 408

Third mode for Path / All Paths

I would love to have a third mode to show paths of all selected units or all units under the command of that unit (including that one). When having many units, I keep moving between the single unit Path and All Paths; but ideally having this third option would make life much easier and very ...
by DIVM
Thu Jan 29, 2026 3:18 pm
Forum: Requested Features and Ideas
Topic: Option to Show Estimated Arrival time in each path point
Replies: 3
Views: 484

Option to Show Estimated Arrival time in each path point

I'm a big fan of chaining movements and syncing whole armies for offensive movements, however when playing with one single monitor and dozens of units it takes a lot of back and forth and pop-up windows to do. I guess real life would be the same or harder, but it would be as simple as having the ...
by DIVM
Thu Jan 29, 2026 3:08 pm
Forum: Requested Features and Ideas
Topic: Thresholds or "Unless" options for Fire Discipline
Replies: 2
Views: 421

Thresholds or "Unless" options for Fire Discipline

I think it would be useful to add Thresholds for Fire Discipline or at the very least at "Unless" option.

Thresholds could work as a way to offset your fire discipline for the different kind of enemy units they might be facing (similar to how Fire Support has those thresholds for artillery groups ...

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