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by ChrisGb
Wed Sep 03, 2025 12:45 pm
Forum: Design and Modding
Topic: CONQUEST - TERRAN FRONTIER WARS: RETURN TO TERRA (Human Faction DLC Campaign) - Update 01/09/2025
Replies: 21
Views: 8327

Re: CONQUEST - TERRAN FRONTIER WARS: RETURN TO TERRA (Human Faction DLC Campaign) - Update 01/09/2025


I play now Endless Space 2 and because of the Amazon Prime Definitive Edition does not support mods and edited the Core XML files and all changes beside technoligies changes take affect also in savegames. So it is possible for XML files as I read it also works for savegames if you mod the game and ...
by ChrisGb
Mon Sep 01, 2025 5:00 pm
Forum: Design and Modding
Topic: CONQUEST - TERRAN FRONTIER WARS: RETURN TO TERRA (Human Faction DLC Campaign) - Update 01/09/2025
Replies: 21
Views: 8327

Re: CONQUEST - TERRAN FRONTIER WARS: RETURN TO TERRA (Human Faction DLC Campaign) - Update 01/09/2025

Major Update 01/09/2025

1.3.0.3v42 – previously unmentioned feature
Consistent renaming of components so they would mostly appear next to each other in the shipbuilder
Iterations labelled like:
S, M, L, XL for size or volume
MK-I, MK-II-MK-III and MK-IV or I, II, III for model/technology ...
by ChrisGb
Sun Aug 31, 2025 3:10 pm
Forum: Design and Modding
Topic: CONQUEST - TERRAN FRONTIER WARS: RETURN TO TERRA (Human Faction DLC Campaign) - Update 01/09/2025
Replies: 21
Views: 8327

Re: CONQUEST - TERRAN FRONTIER WARS: RETURN TO TERRA (Human Faction DLC Campaign) - Release 28/7/2025

Gj, may release on steam. I personally not need them though :D
but you reminded me of the name pool issue so added 100 names to both pools, thnx ;)
by ChrisGb
Wed Aug 27, 2025 5:08 pm
Forum: Distant Worlds 2
Topic: REQUEST: EXTERNALIZE CHARACTER TRAITS TO XML
Replies: 4
Views: 181

Re: REQUEST: EXTERNALIZE CHARACTER TRAITS TO XML

OrnluWolfjarl wrote: Wed Aug 27, 2025 3:31 pm I see you've done more homework than me :D
...was looking for some info while building my mod and accidentally stumbeld over some stuff :mrgreen:
by ChrisGb
Wed Aug 27, 2025 11:21 am
Forum: Distant Worlds 2
Topic: REQUEST: EXTERNALIZE CHARACTER TRAITS TO XML
Replies: 4
Views: 181

Re: REQUEST: EXTERNALIZE CHARACTER TRAITS TO XML


There's a text file in the data folder with the other xmls, I think it's called descriptions or something. You can search for the name of traits there, and usually they are accompanied by a description. But not always. And some of them are scattered all over the place.
You refer to the GameText ...
by ChrisGb
Wed Aug 27, 2025 7:33 am
Forum: Distant Worlds 2
Topic: REQUEST: EXTERNALIZE CHARACTER TRAITS TO XML
Replies: 4
Views: 181

REQUEST: EXTERNALIZE CHARACTER TRAITS TO XML

Character traits are almost completely obfuscated and I don't really understand why.
Maybe it was just a oversight at release but I think it would be great if they could be externalised to XML so we could
A: understand what each trait does
B: Mod them
C: Create our own generic and unique character ...
by ChrisGb
Mon Aug 25, 2025 7:18 am
Forum: Distant Worlds 2
Topic: Broken Logistics Again.
Replies: 8
Views: 969

Re: Broken Logistics Again.


So are you saying the issue is caused by hanger bays for fighters and not enough docking bays?

Absolutely! Also by taking over too many worlds in short period of time, this why there is literally a thousand freighters in the building queue that can be seen around the planet as raw structures ...
by ChrisGb
Sun Aug 24, 2025 7:14 pm
Forum: Distant Worlds 2
Topic: Early Game Feedback
Replies: 8
Views: 224

Re: Early Game Feedback


3- I sometimes get confused on the research screen, it's difficult to follow the pre-requisites for some technologies.

how so ? after just a few games its almost a no brainer which ones first then second then situational then just for the sake of it....by then games are usually won (or lost) and ...
by ChrisGb
Sun Aug 24, 2025 11:43 am
Forum: Distant Worlds 2
Topic: Early Game Feedback
Replies: 8
Views: 224

Re: Early Game Feedback




·1st & 2nd load in and I spawn in the outer galaxy ring on the inside with no reasonably close stars requires reload back to start new game screen for better starting location. (Save available if requested)

Happend to me yesterday like 5 times in a row on 2000 star galaxy playing Human & all ...
by ChrisGb
Sun Aug 24, 2025 10:51 am
Forum: Distant Worlds 2
Topic: Early Game Feedback
Replies: 8
Views: 224

Re: Early Game Feedback


·1st & 2nd load in and I spawn in the outer galaxy ring on the inside with no reasonably close stars requires reload back to start new game screen for better starting location. (Save available if requested)

Happend to me yesterday like 5 times in a row on 2000 star galaxy playing Human & all ...
by ChrisGb
Sat Aug 23, 2025 10:05 am
Forum: Distant Worlds 2
Topic: Broken Logistics Again.
Replies: 8
Views: 969

Re: Broken Logistics Again.

Got the save
NO BUG! NO BROKEN LOGISTICS! Only broken gameplay - sry :mrgreen:
Star-Port at Planet construction queue clogged up with hundreds of freighters and only 2 Yards and 10 Docking slots in total on the Star-Port. Planet surrounded by Freighter hulls in construction and not clogged up ...
by ChrisGb
Fri Aug 22, 2025 8:00 pm
Forum: Distant Worlds 2
Topic: Broken Logistics Again.
Replies: 8
Views: 969

Re: Broken Logistics Again.



You need to set the access right correctly as insteand of dl the save it asks to sent a requeest for permission...errr


Ok, try it now to see if it works.


not working,
you need to go to the file, open the option with the people+ icon and set access to "everybody who has the link" or ...
by ChrisGb
Fri Aug 22, 2025 12:52 pm
Forum: Distant Worlds 2
Topic: Broken Logistics Again.
Replies: 8
Views: 969

Re: Broken Logistics Again.

You need to set the access right correctly as insteand of dl the save it asks to sent a requeest for permission...errr

The one thing coming to my mind watching this picture is Docking Bay Count on the Starport and Docking Bay Throughput .
Redesign the Starport, take some things away and put in max ...
by ChrisGb
Thu Aug 21, 2025 7:32 pm
Forum: Distant Worlds 2: Tech Support
Topic: Star systems overlapping
Replies: 0
Views: 96

Star systems overlapping

The distance between the 2 stars is so little that they are overlapping somehow into each other and one gets blocked out when zooming in and is unaccessible to interact with.
Think the function of drawing systems may need another look. Maybe 2M minimum distance is in order ?

https://i.postimg.cc ...
by ChrisGb
Thu Aug 21, 2025 5:28 pm
Forum: Distant Worlds 2
Topic: RotS question (spoilers)
Replies: 4
Views: 126

Re: RotS question (spoilers)

Rochndil wrote: Thu Aug 21, 2025 3:12 pm build Rift Strider-survivable mining and research stations...
not happening 8-) :lol:
by ChrisGb
Tue Aug 19, 2025 10:29 pm
Forum: Distant Worlds 2
Topic: Absolute Ignorance!
Replies: 12
Views: 1378

Re: Absolute Ignorance!


It is a random event designed to add variety and emergent narrative to the game. It works as intended and actually adds value to the game for players who want that sort of flavor. It is also totally optional - you can disable such events at game creation without having to use the editor at all if ...
by ChrisGb
Tue Aug 19, 2025 10:24 pm
Forum: Distant Worlds 2
Topic: RotS question (spoilers)
Replies: 4
Views: 126

Re: RotS question (spoilers)


OK, I had a crazy idea, but it would take a LOOONG time to implement and require rolling back to an older save to test...so before I invest all that effort, I'd like to know if anyone else has tried it.

I just had the Shakturi show up around the rift, and then blitz off for the far corners of the ...
by ChrisGb
Mon Aug 18, 2025 12:29 pm
Forum: Distant Worlds 2
Topic: Question about research bonuses
Replies: 8
Views: 431

Re: Question about research bonuses


You can tell which bonus applies by looking at the background colour of the tech tree (the actual background, not necessarily the colour of the tech's box). For example, you might notice that that Shields have a blue background indicating Shield Research bonus applies.

this honestly doesnt ...
by ChrisGb
Sun Aug 17, 2025 9:01 am
Forum: Design and Modding
Topic: CONQUEST - TERRAN FRONTIER WARS: RETURN TO TERRA (Human Faction DLC Campaign) - Update 01/09/2025
Replies: 21
Views: 8327

Re: CONQUEST - TERRAN FRONTIER WARS: RETURN TO TERRA (Human Faction DLC Campaign) - Release 28/7/2025


Yes I know that and have started a new game several times but it makes no difference: mining ships remain stubbornly independent. If making that change to one xml file is all that is needed then I must have made a mistake somewhere else, somehow.

Its a simple edit.
Go here for instructions to ...
by ChrisGb
Sat Aug 16, 2025 10:29 am
Forum: Distant Worlds 2
Topic: Question about research bonuses
Replies: 8
Views: 431

Re: Question about research bonuses

Jorgen_CAB wrote: Fri Aug 15, 2025 11:49 pm I agree that hovering over the tech in the tech tree should say what bonus category it is using, I hope they add that information eventually so it is more clear.
I wonder about that with High-Tech,lol
also what Category is Colonization Tech in ? :lol: :lol:

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