Search found 143 matches

by ChrisGb
Wed Jan 14, 2026 10:03 pm
Forum: Design and Modding
Topic: Ship art models?
Replies: 4
Views: 4298

Re: Ship art models?

Jorgen_CAB wrote: Wed Jan 14, 2026 9:40 pm Thanks... I have both Stride and Blender installed as I understood you need them both to do it... but did not really know how to get the actual models.
The bundle unpack tool is pinned in a topic on Discord ;)
Not sure if Stride would also allow for unpacking .
by ChrisGb
Tue Jan 13, 2026 3:26 pm
Forum: Design and Modding
Topic: Ship art models?
Replies: 4
Views: 4298

Re: Ship art models?


Are there any way to get access to the ship models of the game so you can add/modify weapon mounts that you can't modify in the XML files?


of course, install Stride, unpack the bundles then load them ships up..
The devs used Autodesk Maya 2020 but Blender should work I guess

There is a video ...
by ChrisGb
Tue Dec 30, 2025 8:51 pm
Forum: Design and Modding
Topic: CONQUEST - TERRAN FRONTIER WARS: RETURN TO TERRA (Human Faction DLC Campaign) - Update 30/12/2025
Replies: 22
Views: 11780

Re: CONQUEST - TERRAN FRONTIER WARS: RETURN TO TERRA (Human Faction DLC Campaign) - Update 01/09/2025

MAJOR UPDATE DECEMBER 2025

1.3.3.8.v1 – 30.12.2025 - Explorers Update - release

 System Names – New custom system name base exclusive for Return to Terra Mod with 3000+ sci-fi system names. (These are not from TV series, anime or games - however doubles are possible)

 Exploration Re-Balance ...
by ChrisGb
Sat Nov 22, 2025 11:28 am
Forum: Distant Worlds 2
Topic: AI and Defensive Bases amok
Replies: 3
Views: 506

Re: AI and Defensive Bases amok


Ok,

Just Added the Atuuk and Wekkaru's new DLC and the patch notes specifically talk about fixing this.
Seems to work now, but should have been a fix/patch available for people who didn't buy that DLC since it cripples the game.


Disable automatic base building in policy settings or if you ...
by ChrisGb
Sun Oct 12, 2025 12:24 pm
Forum: Distant Worlds 2
Topic: random lore question
Replies: 1
Views: 275

Re: random lore question

GHerr wrote: Sat Oct 11, 2025 9:02 pm roughly how long ago was the devastating shakturi event? i.e. when you start the game, how long ago was that.
Shakturi first arrived in the galaxy aprx. 500 yrs ago according to some Wiki.
Not sure if that info is all correct.

I have not been able to locate some official timeline or chart
by ChrisGb
Thu Sep 25, 2025 6:36 pm
Forum: Distant Worlds 2
Topic: Broken Logistics Again.
Replies: 40
Views: 4421

Re: Broken Logistics Again.


....and we're not talking about anything that will steal more than a few hours of dev time.
Adding a button to the ingame modloader UI "Upload/Update to Steam" and tie a wee script to it to execute the command line would probably take even less.
And dozens of other little tiny things...
Yet here ...
by ChrisGb
Thu Sep 25, 2025 2:02 pm
Forum: Distant Worlds 2
Topic: Broken Logistics Again.
Replies: 40
Views: 4421

Re: Broken Logistics Again.


Blaming the uninformed player is a popular refrain of more seasoned players on the these forums, but is a luxury most game developers cannot afford.
Those seasoned players did their research and learned how the game works by playing it...so they earned the ropes without anybody holding their hand ...
by ChrisGb
Wed Sep 24, 2025 12:41 pm
Forum: Distant Worlds 2
Topic: Broken Logistics Again.
Replies: 40
Views: 4421

Re: Broken Logistics Again.


This is not the first thread where a player makes a gameplay error that they conclude must be a broken/bugged part of the game. That means that the game isn't effectively communicating to the player what it needs from them. It isn't a design failure at all, and the game is brilliant. But if a ...
by ChrisGb
Thu Sep 18, 2025 8:25 pm
Forum: Distant Worlds 2
Topic: Broken Logistics Again.
Replies: 40
Views: 4421

Re: Broken Logistics Again.

Jorgen_CAB wrote: Wed Sep 17, 2025 12:26 am I'm sorry but this whole debacle is player induced...
...knew it b4 dl the save :lol: 8-)
thank you for picking up the torch so it could not boil down to personal opinion
after I have seen the first one it could not be any other way :mrgreen:
by ChrisGb
Fri Sep 05, 2025 1:31 pm
Forum: Distant Worlds 2
Topic: Bug or mechanic (spoiler)
Replies: 6
Views: 927

Re: Bug or mechanic (spoiler)


after the rift events, I found a damaged shakturi battleship as an event. There was some text while entering it, but I can not reconstruct it directly. It is in the Abandoned Ships and Bases list repairable, but around 20 years later they never repaired it :? .
So, bug or feature ?

You cannot ...
by ChrisGb
Wed Sep 03, 2025 12:45 pm
Forum: Design and Modding
Topic: CONQUEST - TERRAN FRONTIER WARS: RETURN TO TERRA (Human Faction DLC Campaign) - Update 30/12/2025
Replies: 22
Views: 11780

Re: CONQUEST - TERRAN FRONTIER WARS: RETURN TO TERRA (Human Faction DLC Campaign) - Update 01/09/2025


I play now Endless Space 2 and because of the Amazon Prime Definitive Edition does not support mods and edited the Core XML files and all changes beside technoligies changes take affect also in savegames. So it is possible for XML files as I read it also works for savegames if you mod the game and ...
by ChrisGb
Mon Sep 01, 2025 5:00 pm
Forum: Design and Modding
Topic: CONQUEST - TERRAN FRONTIER WARS: RETURN TO TERRA (Human Faction DLC Campaign) - Update 30/12/2025
Replies: 22
Views: 11780

Re: CONQUEST - TERRAN FRONTIER WARS: RETURN TO TERRA (Human Faction DLC Campaign) - Update 01/09/2025

Major Update 01/09/2025

1.3.0.3v42 – previously unmentioned feature
Consistent renaming of components so they would mostly appear next to each other in the shipbuilder
Iterations labelled like:
S, M, L, XL for size or volume
MK-I, MK-II-MK-III and MK-IV or I, II, III for model/technology ...
by ChrisGb
Sun Aug 31, 2025 3:10 pm
Forum: Design and Modding
Topic: CONQUEST - TERRAN FRONTIER WARS: RETURN TO TERRA (Human Faction DLC Campaign) - Update 30/12/2025
Replies: 22
Views: 11780

Re: CONQUEST - TERRAN FRONTIER WARS: RETURN TO TERRA (Human Faction DLC Campaign) - Release 28/7/2025

Gj, may release on steam. I personally not need them though :D
but you reminded me of the name pool issue so added 100 names to both pools, thnx ;)
by ChrisGb
Wed Aug 27, 2025 5:08 pm
Forum: Distant Worlds 2
Topic: REQUEST: EXTERNALIZE CHARACTER TRAITS TO XML
Replies: 4
Views: 486

Re: REQUEST: EXTERNALIZE CHARACTER TRAITS TO XML

OrnluWolfjarl wrote: Wed Aug 27, 2025 3:31 pm I see you've done more homework than me :D
...was looking for some info while building my mod and accidentally stumbeld over some stuff :mrgreen:
by ChrisGb
Wed Aug 27, 2025 11:21 am
Forum: Distant Worlds 2
Topic: REQUEST: EXTERNALIZE CHARACTER TRAITS TO XML
Replies: 4
Views: 486

Re: REQUEST: EXTERNALIZE CHARACTER TRAITS TO XML


There's a text file in the data folder with the other xmls, I think it's called descriptions or something. You can search for the name of traits there, and usually they are accompanied by a description. But not always. And some of them are scattered all over the place.
You refer to the GameText ...
by ChrisGb
Wed Aug 27, 2025 7:33 am
Forum: Distant Worlds 2
Topic: REQUEST: EXTERNALIZE CHARACTER TRAITS TO XML
Replies: 4
Views: 486

REQUEST: EXTERNALIZE CHARACTER TRAITS TO XML

Character traits are almost completely obfuscated and I don't really understand why.
Maybe it was just a oversight at release but I think it would be great if they could be externalised to XML so we could
A: understand what each trait does
B: Mod them
C: Create our own generic and unique character ...
by ChrisGb
Mon Aug 25, 2025 7:18 am
Forum: Distant Worlds 2
Topic: Broken Logistics Again.
Replies: 40
Views: 4421

Re: Broken Logistics Again.


So are you saying the issue is caused by hanger bays for fighters and not enough docking bays?

Absolutely! Also by taking over too many worlds in short period of time, this why there is literally a thousand freighters in the building queue that can be seen around the planet as raw structures ...
by ChrisGb
Sun Aug 24, 2025 7:14 pm
Forum: Distant Worlds 2
Topic: Early Game Feedback
Replies: 10
Views: 1199

Re: Early Game Feedback


3- I sometimes get confused on the research screen, it's difficult to follow the pre-requisites for some technologies.

how so ? after just a few games its almost a no brainer which ones first then second then situational then just for the sake of it....by then games are usually won (or lost) and ...
by ChrisGb
Sun Aug 24, 2025 11:43 am
Forum: Distant Worlds 2
Topic: Early Game Feedback
Replies: 10
Views: 1199

Re: Early Game Feedback




·1st & 2nd load in and I spawn in the outer galaxy ring on the inside with no reasonably close stars requires reload back to start new game screen for better starting location. (Save available if requested)

Happend to me yesterday like 5 times in a row on 2000 star galaxy playing Human & all ...
by ChrisGb
Sun Aug 24, 2025 10:51 am
Forum: Distant Worlds 2
Topic: Early Game Feedback
Replies: 10
Views: 1199

Re: Early Game Feedback


·1st & 2nd load in and I spawn in the outer galaxy ring on the inside with no reasonably close stars requires reload back to start new game screen for better starting location. (Save available if requested)

Happend to me yesterday like 5 times in a row on 2000 star galaxy playing Human & all ...

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