Search found 63 matches

by AntiquePunk
Sat Feb 07, 2026 11:02 pm
Forum: Mods and Scenarios
Topic: AntiquePunk mode. Operation: Pshada Bay
Replies: 56
Views: 28569

Re: AntiquePunk mode. Operation: Pshada Bay

The location of the last map location:
03-2.jpg
03-2.jpg (599.82 KiB) Viewed 5558 times
03-1.jpg
03-1.jpg (660.08 KiB) Viewed 5558 times
by AntiquePunk
Sat Feb 07, 2026 6:20 pm
Forum: Mods and Scenarios
Topic: AntiquePunk mode. Operation: Pshada Bay
Replies: 56
Views: 28569

Re: AntiquePunk mode. Operation: Pshada Bay

Another fully forested map:

12/50 maps ready
02-2.jpg
02-2.jpg (909.15 KiB) Viewed 5565 times
02-1.jpg
02-1.jpg (1.14 MiB) Viewed 5565 times
by AntiquePunk
Sun Feb 01, 2026 5:12 pm
Forum: Mods and Scenarios
Topic: AntiquePunk mode. Operation: Pshada Bay
Replies: 56
Views: 28569

Re: AntiquePunk mode. Operation: Pshada Bay

...first map full filled with forest trees. Map with trees On and trees Off:
map_5.jpg
map_5.jpg (294.3 KiB) Viewed 5631 times
map_6.jpg
map_6.jpg (198.35 KiB) Viewed 5631 times
by AntiquePunk
Sun Feb 01, 2026 5:09 pm
Forum: Mods and Scenarios
Topic: AntiquePunk mode. Operation: Pshada Bay
Replies: 56
Views: 28569

Re: AntiquePunk mode. Operation: Pshada Bay

Overall progress of creating maps for the Grand campain.
Currently, 11/50 maps have been drawn:
GC_map_1.jpg
GC_map_1.jpg (425.64 KiB) Viewed 5633 times
GC_map_2.jpg
GC_map_2.jpg (500.34 KiB) Viewed 5633 times
map_2.jpg
map_2.jpg (238.54 KiB) Viewed 5633 times
map_1.jpg
map_1.jpg (441.17 KiB) Viewed 5633 times
by AntiquePunk
Mon Oct 20, 2025 7:55 pm
Forum: Mods and Scenarios
Topic: AntiquePunk mode. Operation: Pshada Bay
Replies: 56
Views: 28569

Re: AntiquePunk mode. Operation: Pshada Bay

Germani infantrymen on top of Mount Oblego, the dominant peak over the Pshada Valley.
The final stage of Operation Pshada Bay, which took place in the autumn.

Germani infantry on m Oblego.jpg

Germani soldier

Germani soldier.jpg

Arm patch of the Allied States Legion - 6th Consolidated Legion ...
by AntiquePunk
Sat Oct 18, 2025 2:12 pm
Forum: Mods and Scenarios
Topic: AntiquePunk mode. Operation: Pshada Bay
Replies: 56
Views: 28569

Re: AntiquePunk mode. Operation: Pshada Bay

Sassanids troops on the Close Combat TLD gamplay screen:
Sass_in_game.jpg
Sass_in_game.jpg (183.47 KiB) Viewed 6567 times
A group of Sassanid infantrymen on patrol. Caucasus Mountains, upper reaches of the Pshada River:
Sass_02.jpg
Sass_02.jpg (335.03 KiB) Viewed 6567 times
Sass_01.jpg
Sass_01.jpg (352.45 KiB) Viewed 6567 times
by AntiquePunk
Sat Oct 18, 2025 1:55 pm
Forum: Mods and Scenarios
Topic: AntiquePunk mode. Operation: Pshada Bay
Replies: 56
Views: 28569

Re: AntiquePunk mode. Operation: Pshada Bay

Another famous Roman photographer takes a photo of an actress from a drama theater on the city streets:
Photosession.jpg
Photosession.jpg (253.37 KiB) Viewed 6570 times
by AntiquePunk
Sat Oct 18, 2025 1:50 pm
Forum: Mods and Scenarios
Topic: AntiquePunk mode. Operation: Pshada Bay
Replies: 56
Views: 28569

Re: AntiquePunk mode. Operation: Pshada Bay

While the Pontic-Euxine War is ongoing in the east, life goes on in the cities of Rome.
Photos of the street life in Roman cities:

Fashion in the clothing of the AntiquePunk world. A combination of classicism and the practicality of a new trend:

dress.png

Julius Septimus, a photographer of the ...
by AntiquePunk
Sat Oct 11, 2025 8:47 pm
Forum: Mods and Scenarios
Topic: AntiquePunk mode. Operation: Pshada Bay
Replies: 56
Views: 28569

Re: AntiquePunk mode. Operation: Pshada Bay

City architecture of the AntuquePunk world
Types_01.jpg
Types_01.jpg (261.9 KiB) Viewed 6898 times

Smokestacks architecture types of the Roman Empire's factories
Types.jpg
Types.jpg (596.15 KiB) Viewed 6898 times
by AntiquePunk
Sat Oct 11, 2025 8:40 am
Forum: Mods and Scenarios
Topic: AntiquePunk mode. Operation: Pshada Bay
Replies: 56
Views: 28569

Re: AntiquePunk mode. Operation: Pshada Bay

British infantrymen from the 6th Consolidated Legion walk through a mountain forest, near the Pshada Valley,
Operation Pshada Bay
Britans copy.jpg
Britans copy.jpg (605.87 KiB) Viewed 6927 times
123.jpg
123.jpg (31.21 KiB) Viewed 6927 times
View of British infantrymen on the Close Combat game map
Brit.jpg
Brit.jpg (289.96 KiB) Viewed 6927 times
by AntiquePunk
Fri Oct 10, 2025 11:58 pm
Forum: Mods and Scenarios
Topic: AntiquePunk mode. Operation: Pshada Bay
Replies: 56
Views: 28569

Re: AntiquePunk mode. Operation: Pshada Bay

a common sight on the road between settlements, people getting on a bus on a country road
123.jpg
123.jpg (272.07 KiB) Viewed 6900 times
by AntiquePunk
Sun Oct 05, 2025 8:46 am
Forum: Mods and Scenarios
Topic: AntiquePunk mode. Operation: Pshada Bay
Replies: 56
Views: 28569

Re: AntiquePunk mode. Operation: Pshada Bay

Some of my artworks based on the created demo version.
Caledonian_diorama.png
Caledonian_diorama.png (1.17 MiB) Viewed 7269 times
A Caledonian soldier looks at a damaged and abandoned Sassanid Nohra 1 tank. Pshada River Valley. Operation Pshada Bay.
by AntiquePunk
Mon Sep 22, 2025 5:15 pm
Forum: Mods and Scenarios
Topic: AntiquePunk mode. Operation: Pshada Bay
Replies: 56
Views: 28569

Re: AntiquePunk mode. Operation: Pshada Bay

05.jpg
05.jpg (568.76 KiB) Viewed 8836 times
Mw6MLV5pVor-nV4nqpsVIURKdfGKZByse3ZxFiT0ZNcT5GrVv6RGZ9QB61m11uMo9TPl6NBN07gPIRtg6lToLbSS.jpg
Mw6MLV5pVor-nV4nqpsVIURKdfGKZByse3ZxFiT0ZNcT5GrVv6RGZ9QB61m11uMo9TPl6NBN07gPIRtg6lToLbSS.jpg (209.94 KiB) Viewed 8836 times
06.jpg
06.jpg (1.69 MiB) Viewed 8836 times
by AntiquePunk
Fri Sep 19, 2025 4:17 pm
Forum: Mods and Scenarios
Topic: AntiquePunk mode. Operation: Pshada Bay
Replies: 56
Views: 28569

Re: AntiquePunk mode. Operation: Pshada Bay

Due to a crash during gameplay, I was forced to release a patch for the previously published demo version.
The full list of changes and download link are provided below:


Patch 1.1

Changelog:

1. The mod has been transferred to the CC TLD version 5.50.34

2. Sudden crash in the battle middle ...
by AntiquePunk
Sun Sep 14, 2025 4:49 pm
Forum: Mods and Scenarios
Topic: AntiquePunk mode. Operation: Pshada Bay
Replies: 56
Views: 28569

Re: AntiquePunk mode. Operation: Pshada Bay

Demo version - AntiquePunk mod: Operation Pshada Bay (Close Combat TLD v5.50).
The mod features a small campaign and battles on separate maps. The mod's features and lore are displayed on the strategic map screen. Additionally, there is a separate folder in the game's directory with related ...
by AntiquePunk
Thu Sep 04, 2025 1:17 pm
Forum: Mods and Scenarios
Topic: AntiquePunk mode. Operation: Pshada Bay
Replies: 56
Views: 28569

Re: AntiquePunk mode. Operation: Pshada Bay


Can that AI draw maps?

I know it won't be able to code the under-the-bonnet stuff, but what about the top-down orthographic view?


There were some examples of how AI creates maps for one of the CC game series somewhere, it was probably on a discord channel...
It looks decent...
I think if the ...
by AntiquePunk
Fri Aug 22, 2025 10:16 am
Forum: Mods and Scenarios
Topic: AntiquePunk mode. Operation: Pshada Bay
Replies: 56
Views: 28569

Re: AntiquePunk mode. Operation: Pshada Bay

Thank you, then I'll try to add an appropriate voiceover...



Over the past week, I have prepared division icons for the SPQR side.
Now the full set of division icons looks like this:

Divisions.jpg


Lots of Roman Marines! nice.

I'm also thinking about redoing the voices and weapon sounds ...
by AntiquePunk
Fri Aug 15, 2025 8:32 am
Forum: Mods and Scenarios
Topic: AntiquePunk mode. Operation: Pshada Bay
Replies: 56
Views: 28569

Re: AntiquePunk mode. Operation: Pshada Bay

Over the past week, I have prepared division icons for the SPQR side.
Now the full set of division icons looks like this:
Divisions.jpg
Divisions.jpg (626.42 KiB) Viewed 8528 times
by AntiquePunk
Fri Aug 15, 2025 8:28 am
Forum: Mods and Scenarios
Topic: AntiquePunk mode. Operation: Pshada Bay
Replies: 56
Views: 28569

Re: AntiquePunk mode. Operation: Pshada Bay


Looks so cool!

have you done something about the voices? 'Europa Barbarorum' mod may have some historical voice lines that could be useful.


I'm also thinking about redoing the voices and weapon sounds, but it's a bit unclear how to implement 3 different languages for one nation...
I haven't ...

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