Search found 49 matches

by AntiquePunk
Sun Sep 14, 2025 4:49 pm
Forum: Mods and Scenarios
Topic: AntiquePunk mode. Operation: Pshada Bay
Replies: 42
Views: 13982

Re: AntiquePunk mode. Operation: Pshada Bay

Demo version - AntiquePunk mod: Operation Pshada Bay (Close Combat TLD v5.50).
The mod features a small campaign and battles on separate maps. The mod's features and lore are displayed on the strategic map screen. Additionally, there is a separate folder in the game's directory with related ...
by AntiquePunk
Thu Sep 04, 2025 1:17 pm
Forum: Mods and Scenarios
Topic: AntiquePunk mode. Operation: Pshada Bay
Replies: 42
Views: 13982

Re: AntiquePunk mode. Operation: Pshada Bay


Can that AI draw maps?

I know it won't be able to code the under-the-bonnet stuff, but what about the top-down orthographic view?


There were some examples of how AI creates maps for one of the CC game series somewhere, it was probably on a discord channel...
It looks decent...
I think if the ...
by AntiquePunk
Fri Aug 22, 2025 10:16 am
Forum: Mods and Scenarios
Topic: AntiquePunk mode. Operation: Pshada Bay
Replies: 42
Views: 13982

Re: AntiquePunk mode. Operation: Pshada Bay

Thank you, then I'll try to add an appropriate voiceover...



Over the past week, I have prepared division icons for the SPQR side.
Now the full set of division icons looks like this:

Divisions.jpg


Lots of Roman Marines! nice.

I'm also thinking about redoing the voices and weapon sounds ...
by AntiquePunk
Fri Aug 15, 2025 8:32 am
Forum: Mods and Scenarios
Topic: AntiquePunk mode. Operation: Pshada Bay
Replies: 42
Views: 13982

Re: AntiquePunk mode. Operation: Pshada Bay

Over the past week, I have prepared division icons for the SPQR side.
Now the full set of division icons looks like this:
Divisions.jpg
Divisions.jpg (626.42 KiB) Viewed 5427 times
by AntiquePunk
Fri Aug 15, 2025 8:28 am
Forum: Mods and Scenarios
Topic: AntiquePunk mode. Operation: Pshada Bay
Replies: 42
Views: 13982

Re: AntiquePunk mode. Operation: Pshada Bay


Looks so cool!

have you done something about the voices? 'Europa Barbarorum' mod may have some historical voice lines that could be useful.


I'm also thinking about redoing the voices and weapon sounds, but it's a bit unclear how to implement 3 different languages for one nation...
I haven't ...
by AntiquePunk
Sun Aug 10, 2025 8:14 am
Forum: Mods and Scenarios
Topic: AntiquePunk mode. Operation: Pshada Bay
Replies: 42
Views: 13982

Re: AntiquePunk mode. Operation: Pshada Bay

Icons for uniforms, medals, and divisions for the Sassanid faction have been prepared:

Sass div:
Sassanid_div.jpg
Sassanid_div.jpg (118.2 KiB) Viewed 7012 times
Ranks:
Medals.jpg
Medals.jpg (97.27 KiB) Viewed 7012 times
Medals:
Ranks.jpg
Ranks.jpg (139.26 KiB) Viewed 7012 times
by AntiquePunk
Sun Jul 27, 2025 1:21 pm
Forum: Mods and Scenarios
Topic: AntiquePunk mode. Operation: Pshada Bay
Replies: 42
Views: 13982

Re: AntiquePunk mode. Operation: Pshada Bay

Finally, I've finished the tedious work of encoding the maps, and now I'm moving on to the stage of drawing various menus, buttons, etc.
Example - the main menu screen:
main screen in work.jpg
main screen in work.jpg (417.07 KiB) Viewed 9527 times
by AntiquePunk
Mon Jul 21, 2025 5:41 pm
Forum: Mods and Scenarios
Topic: AntiquePunk mode. Operation: Pshada Bay
Replies: 42
Views: 13982

Re: AntiquePunk mode. Operation: Pshada Bay


Incredible, this AI interaction really adds to the lore.


Well, I'm not in favor of using AI directly for everything, it's just that in this particular case I wanted to check myself for serious logical gaps.
And, in general, it turns out, as it seemed to me, with this AI it is already quite ...
by AntiquePunk
Sat Jul 19, 2025 1:38 pm
Forum: Mods and Scenarios
Topic: AntiquePunk mode. Operation: Pshada Bay
Replies: 42
Views: 13982

Re: AntiquePunk mode. Operation: Pshada Bay

While I was in the middle of coding the 5th map, I saw that a new AI, Kimi-K2, had been released.
I was intrigued by this news, so I decided to test it out. As it happened, I had the lore of my created universe in mind.
So, I gave him the lore of the Antiquepunk universe, the chronology of events ...
by AntiquePunk
Sun Jun 22, 2025 1:21 pm
Forum: Mods and Scenarios
Topic: AntiquePunk mode. Operation: Pshada Bay
Replies: 42
Views: 13982

Re: AntiquePunk mode. Operation: Pshada Bay

Examples of CCTLD APU mod: Operation Pshada Bay in-game visualization of tanks:


SPQR tanks inside of landing ships:
SPQR_ing_arm_01.jpg
SPQR_ing_arm_01.jpg (246.65 KiB) Viewed 10560 times

Sassanids tanks at Pshada village repire site:
SAS_ing_arm_01.jpg
SAS_ing_arm_01.jpg (362.14 KiB) Viewed 10560 times
by AntiquePunk
Sun Jun 22, 2025 1:09 pm
Forum: Mods and Scenarios
Topic: AntiquePunk mode. Operation: Pshada Bay
Replies: 42
Views: 13982

Re: AntiquePunk mode. Operation: Pshada Bay

Sasanids armor:
Sass_03.jpg
Sass_03.jpg (799.38 KiB) Viewed 10560 times
An Indian monster tank that I would like to use on the Sassanid side as imported equipment:
Sass_04.jpg
Sass_04.jpg (510.41 KiB) Viewed 10560 times
Sass_05.jpg
Sass_05.jpg (438.29 KiB) Viewed 10560 times
by AntiquePunk
Sun Jun 22, 2025 1:07 pm
Forum: Mods and Scenarios
Topic: AntiquePunk mode. Operation: Pshada Bay
Replies: 42
Views: 13982

Re: AntiquePunk mode. Operation: Pshada Bay

The tedious work of correcting the scale of the created maps is almost finished.
The coding phase is now beginning.
While I'm coding the maps and stitching them into a demo campaign, I decided to post a 3D visualization of armored vehicle samples, which I'll add to the project I'm creating.
I ...
by AntiquePunk
Mon Jun 02, 2025 2:41 pm
Forum: Mods and Scenarios
Topic: AntiquePunk mode. Operation: Pshada Bay
Replies: 42
Views: 13982

Re: AntiquePunk mode. Operation: Pshada Bay

After loading the map into the game, it became obvious that the scale of the objects had to be adjusted.
The first screenshot shows how it was, the second one shows how it became:

4QU_KZmrvf0.jpg

Iwg9hndS-Po.jpg

During the adjustment, the white contours-the edges of the interior layer-were ...
by AntiquePunk
Thu May 08, 2025 4:27 pm
Forum: Mods and Scenarios
Topic: AntiquePunk mode. Operation: Pshada Bay
Replies: 42
Views: 13982

Re: AntiquePunk mode. Operation: Pshada Bay

sides base colors on creating debrief map:

colors sides.jpg

The colors are chosen in such a way that there would be no accent on Blue/Red, White/Black, Good/The bad stuff.
There is bad in every side, there is good in every side. Therefore, the colors are blue-bluish for the Persian side and ...
by AntiquePunk
Sun May 04, 2025 1:59 pm
Forum: Mods and Scenarios
Topic: AntiquePunk mode. Operation: Pshada Bay
Replies: 42
Views: 13982

Re: AntiquePunk mode. Operation: Pshada Bay

Working with the strategic map:
StratMsp1.jpg
StratMsp1.jpg (159.22 KiB) Viewed 10976 times
StratMsp2.jpg
StratMsp2.jpg (437.58 KiB) Viewed 10976 times
by AntiquePunk
Sun Apr 27, 2025 2:37 pm
Forum: Mods and Scenarios
Topic: AntiquePunk mode. Operation: Pshada Bay
Replies: 42
Views: 13982

Re: AntiquePunk mode. Operation: Pshada Bay

The work has now moved into the field of cartography...
bYZU6ps8Wv8.png
bYZU6ps8Wv8.png (351.36 KiB) Viewed 10994 times
In parallel, a set of awards is being drawn.
So far, one medal is ready - the first level (The one that will replace the Purple Heart) for the spqr faction:
MEDAL_SPQR_01_var_01_shadows_BL.jpg
MEDAL_SPQR_01_var_01_shadows_BL.jpg (14.22 KiB) Viewed 10994 times
by AntiquePunk
Sun Apr 20, 2025 5:06 pm
Forum: Mods and Scenarios
Topic: AntiquePunk mode. Operation: Pshada Bay
Replies: 42
Views: 13982

Re: AntiquePunk mode. Operation: Pshada Bay

I guess it won't be possible to fully add two new units to the mod I'm working on at the same time, so when choosing between an equestrian unit that has some clumsiness, issues with replacing death animation frames, and an infantry unit in "long clothes", which will be the main one for half of the ...
by AntiquePunk
Wed Apr 16, 2025 9:45 pm
Forum: Mods and Scenarios
Topic: AntiquePunk mode. Operation: Pshada Bay
Replies: 42
Views: 13982

Re: AntiquePunk mode. Operation: Pshada Bay

A complete set of pictographs of infantry combat groups.
The pictographs of armored vehicles are still in operation...
Inf_picts.jpg
Inf_picts.jpg (367.2 KiB) Viewed 11038 times
by AntiquePunk
Mon Apr 14, 2025 5:03 pm
Forum: Mods and Scenarios
Topic: AntiquePunk mode. Operation: Pshada Bay
Replies: 42
Views: 13982

Re: AntiquePunk mode. Operation: Pshada Bay

prjw73 wrote: Sat Apr 12, 2025 5:34 pm Great work, AntiquePunk! I enjoy seeing you making progress. When a new modder arrives on the scene it always remains to be seen how determined they really are, but you are definitely earning your stripes!
Thank you, prjw73!!

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