AntiquePunk mode. Operation: Pshada Bay

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AntiquePunk
Posts: 49
Joined: Sat Apr 27, 2024 2:51 pm

Re: AntiquePunk mode. Operation: Pshada Bay

Post by AntiquePunk »

CSO_Talorgan wrote: Mon Sep 01, 2025 9:37 pm Can that AI draw maps?

I know it won't be able to code the under-the-bonnet stuff, but what about the top-down orthographic view?
There were some examples of how AI creates maps for one of the CC game series somewhere, it was probably on a discord channel...
It looks decent...
I think if the AI model is taught to think more structurally when creating maps, the result will be even better.
AntiquePunk
Posts: 49
Joined: Sat Apr 27, 2024 2:51 pm

Re: AntiquePunk mode. Operation: Pshada Bay

Post by AntiquePunk »

Demo version - AntiquePunk mod: Operation Pshada Bay (Close Combat TLD v5.50).
The mod features a small campaign and battles on separate maps. The mod's features and lore are displayed on the strategic map screen. Additionally, there is a separate folder in the game's directory with related materials.
Have fun!

https://drive.google.com/drive/folders/ ... sp=sharing
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