AntiquePunk mode. Operation: Pshada Bay

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AntiquePunk
Posts: 55
Joined: Sat Apr 27, 2024 2:51 pm

Re: AntiquePunk mode. Operation: Pshada Bay

Post by AntiquePunk »

CSO_Talorgan wrote: Mon Sep 01, 2025 9:37 pm Can that AI draw maps?

I know it won't be able to code the under-the-bonnet stuff, but what about the top-down orthographic view?
There were some examples of how AI creates maps for one of the CC game series somewhere, it was probably on a discord channel...
It looks decent...
I think if the AI model is taught to think more structurally when creating maps, the result will be even better.
AntiquePunk
Posts: 55
Joined: Sat Apr 27, 2024 2:51 pm

Re: AntiquePunk mode. Operation: Pshada Bay

Post by AntiquePunk »

Demo version - AntiquePunk mod: Operation Pshada Bay (Close Combat TLD v5.50).
The mod features a small campaign and battles on separate maps. The mod's features and lore are displayed on the strategic map screen. Additionally, there is a separate folder in the game's directory with related materials.
Have fun!

https://drive.google.com/drive/folders/ ... sp=sharing
AntiquePunk
Posts: 55
Joined: Sat Apr 27, 2024 2:51 pm

Re: AntiquePunk mode. Operation: Pshada Bay

Post by AntiquePunk »

Due to a crash during gameplay, I was forced to release a patch for the previously published demo version.
The full list of changes and download link are provided below:


Patch 1.1

Changelog:

1. The mod has been transferred to the CC TLD version 5.50.34

2. Sudden crash in the battle middle - fixed.

3. Elements as Extremely dense bushes and Sudd ditch in thick grass remade,
now units can pass them more fast.

4. Snipers accurance remade, now they are more dangerouse.

5. Early versions of the ForcePool table were included in the final version, but it has now been replaced with the final version.

6. The main small arms have been rebalanced.

7. Uvenc. GvR II shooting soung fixed.

8. The main campaign of the game has been slightly redesigned.

9. Fixed the amount of explosives for engineering units.

10. HE shots have been added to AT units.


https://drive.google.com/file/d/1Ml14qv ... drive_link

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AntiquePunk
Posts: 55
Joined: Sat Apr 27, 2024 2:51 pm

Re: AntiquePunk mode. Operation: Pshada Bay

Post by AntiquePunk »

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AntiquePunk
Posts: 55
Joined: Sat Apr 27, 2024 2:51 pm

Re: AntiquePunk mode. Operation: Pshada Bay

Post by AntiquePunk »

Some of my artworks based on the created demo version.
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A Caledonian soldier looks at a damaged and abandoned Sassanid Nohra 1 tank. Pshada River Valley. Operation Pshada Bay.
AntiquePunk
Posts: 55
Joined: Sat Apr 27, 2024 2:51 pm

Re: AntiquePunk mode. Operation: Pshada Bay

Post by AntiquePunk »

a common sight on the road between settlements, people getting on a bus on a country road
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Last edited by AntiquePunk on Sat Oct 11, 2025 8:43 pm, edited 1 time in total.
AntiquePunk
Posts: 55
Joined: Sat Apr 27, 2024 2:51 pm

Re: AntiquePunk mode. Operation: Pshada Bay

Post by AntiquePunk »

British infantrymen from the 6th Consolidated Legion walk through a mountain forest, near the Pshada Valley,
Operation Pshada Bay
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View of British infantrymen on the Close Combat game map
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AntiquePunk
Posts: 55
Joined: Sat Apr 27, 2024 2:51 pm

Re: AntiquePunk mode. Operation: Pshada Bay

Post by AntiquePunk »

City architecture of the AntuquePunk world
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Smokestacks architecture types of the Roman Empire's factories
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