Search found 776 matches

by Knightpawn
Sun Nov 01, 2026 9:34 am
Forum: Command: Modern Operations series
Topic: Tides of War first impressions
Replies: 38
Views: 8679

Re: Tides of War first impressions

One Visions, One Vision, One Identity (standalone)

This scenario looks very promising at the beginning. The formation of the Chinese Carrier Group spoils all the fun however. The group moves in a wedge formation with the carrier at point! :shock: It is then very easy to place a couple of ...
by Knightpawn
Fri Oct 30, 2026 12:53 pm
Forum: Tech Support
Topic: [1900.23] Group members ignore plotted course, manual altitude and speed settings when ordered to attack
Replies: 2
Views: 423

Re: [1900.23] Group members ignore plotted course, manual altitude and speed settings when ordered to attack

Run some test. I agree that this looked messed up and with the suggestion that a strike group should behave as a group. Also if one deletes the way point and orders the group to attack the leader goes full throttle while the others follow at cruise.
by Knightpawn
Thu Oct 29, 2026 9:01 pm
Forum: Command: Modern Operations series
Topic: Tides of War first impressions
Replies: 38
Views: 8679

Re: Tides of War first impressions

Paracel Strike (stand-alone)

Just played and successfully finished Paracel Strike.

For the record: A very enjoyable scenario. Thumbs up
by Knightpawn
Wed Oct 28, 2026 9:50 pm
Forum: Command: Modern Operations series
Topic: Transoceanic refuel testing
Replies: 20
Views: 1378

Re: Transoceanic refuel testing




Tried the above and works like a charm. One just needs to manually drag and place the RP of the Support flight ahead and very close to the receiving group of aircraft and make it relative fixed bearing with one of them.



Can you post the scenario?


Just remember: when the growlers are ...
by Knightpawn
Wed Oct 28, 2026 8:45 pm
Forum: Command: Modern Operations series
Topic: Transoceanic refuel testing
Replies: 20
Views: 1378

Re: Transoceanic refuel testing


Just an idea for someone including me to test:
Set the ferry mission for growlers and set a support mission for the tankers at a single wp that is relative (fixed bearing) to the ferry group 10 nm behind. Adjust ferry speed and support (tankers) speed so that tankers do not fall behind. Set the ...
by Knightpawn
Wed Oct 28, 2026 1:14 pm
Forum: Command: Modern Operations series
Topic: Transoceanic refuel testing
Replies: 20
Views: 1378

Re: Transoceanic refuel testing

Just an idea for someone including me to test:
Set the ferry mission for growlers and set a support mission for the tankers at a single wp that is relative (fixed bearing) to the ferry group 10 nm behind. Adjust ferry speed and support (tankers) speed so that tankers do not fall behind. Set the ...
by Knightpawn
Tue Oct 27, 2026 10:00 pm
Forum: Mods and Scenarios
Topic: [TOOL / RELEASE] CMO Tactical Voice Advisor (Real-Time Neural Radio & CIC Watch Officers)
Replies: 17
Views: 1271

Re: [TOOL / RELEASE] CMO Tactical Voice Advisor (Real-Time Neural Radio & CIC Watch Officers)

3. Run:
- In CMO: Options -> Message Log -> Check [X] "Write message log to file".
I dont see the last choice (to check write message log to file) in Options > Message log

this is what i see


Screenshot 2026-10-27 235948.png
Screenshot 2026-10-27 235948.png (105.06 KiB) Viewed 638 times
by Knightpawn
Sat Oct 24, 2026 6:12 pm
Forum: Command: Modern Operations series
Topic: Benchmarking CPU's in Command Modern Operations
Replies: 221
Views: 134431

Re: Benchmarking CPU's in Command Modern Operations

Nikel wrote: Fri Oct 23, 2026 6:43 pm
Lakeend wrote: Fri Oct 23, 2026 5:11 pm
False :shock:

I havent modified that myself.

May you retry the benchmark? Changing it to True and saving Command.ini

In my case the benchmark changes from 1675 to 1554.

For me it did not make any substantial difference. Like Lakeend it was originally set to 'False'
by Knightpawn
Fri Oct 16, 2026 4:32 pm
Forum: Tech Support
Topic: [1900.20] Eyeball acuity
Replies: 6
Views: 396

[1900.20] Eyeball acuity

In this example an F35 pilot eyeballed a periscope from an altitude of about 8500ft. Although I don't complain as the plane was on my side, maybe the devs would like to consider if this is plausible
Screenshot 2026-10-16 160754.png
Screenshot 2026-10-16 160754.png (560.63 KiB) Viewed 396 times
by Knightpawn
Tue Oct 13, 2026 9:27 am
Forum: Tech Support
Topic: [1900.20] Landed Detachment - EXCEPTION FUSE REACHED
Replies: 3
Views: 352

Re: [1900.20] Landed Detachment - EXCEPTION FUSE REACHED

Indeed I have rebuilt to DB519. What is interesting in 508 is that in the same circumstances, no fuse exception is triggered but some of the same land units seem to just disappear when unloaded.
by Knightpawn
Sun Oct 11, 2026 12:20 pm
Forum: Command: Modern Operations series
Topic: [Q] Allocation of flights to targets within same strike mission
Replies: 3
Views: 1089

[Q] Allocation of flights to targets within same strike mission

A question to developers and to anyone that may know the answer

How does the game algorithm allocate flights to targets in the same strike mission? In this video ( https://youtu.be/sstPHjPq7Kc?si=8bazHuN5G3y-NPLT ) it sounds that if there are multiple flights each flight will engage a separate ...
by Knightpawn
Sun Oct 11, 2026 6:33 am
Forum: Command: Modern Operations series
Topic: AAW Units Engaging Offensive in transit to patrol area
Replies: 5
Views: 1196

Re: AAW Units Engaging Offensive in transit to patrol area

I have opportunity targets off accross all levels. The attack distance setting solves the problem during transit but I don't know if it is kept "on" when in patrol area. I would not like that.
by Knightpawn
Sat Oct 10, 2026 6:39 am
Forum: Command: Modern Operations series
Topic: AAW Units Engaging Offensive in transit to patrol area
Replies: 5
Views: 1196

Re: AAW Units Engaging Offensive in transit to patrol area

Tcao wrote: Sat Oct 10, 2026 2:06 am set attack distance may help?
Aha! Thanks
by Knightpawn
Fri Oct 09, 2026 11:37 pm
Forum: Command: Modern Operations series
Topic: AAW Units Engaging Offensive in transit to patrol area
Replies: 5
Views: 1196

AAW Units Engaging Offensive in transit to patrol area

Has anyone noticed that aircrafts assigned to an AAW Partol, while still in transit to their designated area, put the afterburner on and engage offensive as soon as an enemy is detected in their area of responsibility. This can happen hundreds of miles away from the patrol aera resulting in the ...
by Knightpawn
Fri Oct 09, 2026 11:02 pm
Forum: Mods and Scenarios
Topic: Scenario: Hormuz 2026: The Southern Route
Replies: 4
Views: 724

Re: Scenario: Hormuz 2026: The Southern Route

There is probably a script that runs some kind of check or routine each next minute that results in the sim freezing for a while every time a minute is completed. Then it starts again, then freezes etc
by Knightpawn
Thu Oct 08, 2026 9:47 am
Forum: Tech Support
Topic: [1900.20] Landed Detachment - EXCEPTION FUSE REACHED
Replies: 3
Views: 352

[1900.20] Landed Detachment - EXCEPTION FUSE REACHED

In the attached unload cargo (troops) from the planes next to Lolland airport
you will notice that each of the landed detachments has an empty unit panel (which is also the case if detachment is spit in groups of units of the same type)
After a while the fuse exception is triggered

!!!WARNING ...
by Knightpawn
Wed Oct 07, 2026 5:11 pm
Forum: Tech Support
Topic: [1900.20] Active sonar emissions not shown
Replies: 1
Views: 653

Re: [1900.20] Active sonar emissions not shown

I confirm this is the case. I did a test however and the submarine can detect an active sonar (despite not showing the nature of emmissions)
by Knightpawn
Wed Oct 07, 2026 12:54 pm
Forum: Tech Support
Topic: Fixing Terrain Height
Replies: 5
Views: 554

Re: Fixing Terrain Height


Good Morning

Build: Steam 1900.20

Is there a way to fix terrain height on the map there are places underwater that should be land and land that should be water. (Example Lerwick in Shetland most of it is at -20m).

Also the borders and coastlines overlay is out of line in this area. (Easiest to ...
by Knightpawn
Tue Oct 06, 2026 7:17 am
Forum: Tech Support
Topic: No weapon launch WP in strike plan for short standoff weapon
Replies: 11
Views: 1756

Re: [Q] no weapon launch WP in strike plan for short standoff weapon


Tried it in a bunch of spots and it worked. EXCEPT...in the area of the test. Thats where you should be looking. Pretty sure its not the weapon or the Auto detect.

Tested it and as I suspected, the heavy built up urban area is hiding the bridge from the targeting sensor on the SU. If you turn off ...
by Knightpawn
Mon Oct 05, 2026 7:30 pm
Forum: Tech Support
Topic: No weapon launch WP in strike plan for short standoff weapon
Replies: 11
Views: 1756

Re: [Q] no weapon launch WP in strike plan for short standoff weapon


On Nikel's issue...because he likes stuffing his own issues inside other ones...The Kedge is right on the boundary of minimum altitude is one possibility. There is also a minimum 1 km range limitation. And the weather has to be fairly clear. None of which can be checked without a save.

And all ...

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