Search found 152 matches

by Bretwalda76
Sat Jul 25, 2026 12:59 pm
Forum: WarPlan
Topic: IMPORTANT CHANGES
Replies: 5
Views: 1643

Re: IMPORTANT CHANGES

No more updates on Slitherine/Matrix but it keeps the old multiplayer system with lobby

Steam version gets updated but it can only use the new play by email multiplayer system.

Unfortantely some people are stuck on either side of the fence: I only have steam key and I heard that some people only ...
by Bretwalda76
Sun Jun 28, 2026 11:22 pm
Forum: WarPlan
Topic: V 100.30 Bug?
Replies: 1
Views: 292

Re: V 100.30 Bug?

In the default 1939 scenarios UK cannot buy armor until 1940. This is not a bug, it is a feature :)
It is also not new, it was so in the previous version, too.
Titan wrote: Sun Jun 28, 2026 8:15 pm Has anyone noticed in this version the UK cannot buy mech or armor, im playing the campaign Italian option
by Bretwalda76
Sat Jun 20, 2026 8:54 pm
Forum: WarPlan
Topic: Suggestion please
Replies: 6
Views: 1947

Re: Suggestion please

That actually makes a lot of sense. Thank you!

So it seems consistent: as long as maximum the half of the hex is filled with forest, woods, marsh or swamp then airplanes can be based on that hex.

(It would be nice to have filter, but I can live with this. After a "bit" of playing, now I know where ...
by Bretwalda76
Mon Jun 08, 2026 4:52 pm
Forum: WarPlan
Topic: Suggestion please
Replies: 6
Views: 1947

Re: Suggestion please

Manual only lists a few terrain type as airbase compatible

The thing is: sometimes hexes indicated as forest and marsh can also host airplanes (I will update the post with actual coordinates)


AlvaroSousa wrote: Sun Jun 07, 2026 1:48 pm You can base planes in clear hexes, urban, and airfields. It's pretty easy.
by Bretwalda76
Sat Jun 06, 2026 9:54 pm
Forum: WarPlan
Topic: Suggestion please
Replies: 6
Views: 1947

Re: Suggestion please

I could not really find a mod like that. I am especially keen on knowing where can I base planes.
I am thinking about the visuals of the original Panzer General where you could tell everything about the hex just by the look of it.

So how do I make a mod like that? How is it determined whether a ...
by Bretwalda76
Mon May 04, 2026 7:44 pm
Forum: WarPlan
Topic: Trade route priority
Replies: 4
Views: 673

Re: Trade route priority

Thank you sir, much appreciated!
by Bretwalda76
Mon May 04, 2026 8:05 am
Forum: WarPlan
Topic: Trade route priority
Replies: 4
Views: 673

Re: Trade route priority

Ok, so three questions:

1. If I shut off Arabian Sea convoy then only oil is affected? (Persian and Iraqi oil if taken) Far east production takes another route?

2. If all convoys are active but there is not enough MM what gets delivered? Is it proportional or random or there is a priority?

3. If ...
by Bretwalda76
Sun May 03, 2026 7:23 pm
Forum: WarPlan
Topic: Trade route priority
Replies: 4
Views: 673

Trade route priority

In the first years of the war it is quite common for the UK player to have its merchant marine maxed out. If the number of UK merchants dips below 150 something does not get delivered.

How does the game prioritise deliveries? If there is lend lease, production and oil - what gets delivered first ...
by Bretwalda76
Mon Apr 27, 2026 7:52 pm
Forum: War Plan: Tech Support
Topic: Sub Hunter Bonus
Replies: 11
Views: 3000

Re: Sub Hunter Bonus

I tested in hotseat.

It does not seem to work when DDs and CVs are in port (not even when the port is on the trade route like Liverpool) and also they also need to be on a trade route within range (but not necessarily on the same trade route as the sub). I did not test for Gibraltar, if we think ...
by Bretwalda76
Fri Apr 03, 2026 7:44 am
Forum: WarPlan
Topic: Suggestion please
Replies: 6
Views: 1947

Suggestion please

Could someone please suggest a map mod, that has the following features:

- Airfield hexes are clearly visible even if no air unit is selected
- Terrain is cleary identifiable i.e. is it a rough terrain with extra movement or not

Thank you!
by Bretwalda76
Sun Mar 29, 2026 1:21 pm
Forum: MODS and Scenarios
Topic: Suggest mod please
Replies: 0
Views: 1427

Suggest mod please

Could someone please suggest a map mod, that has the following features:

- Airfield hexes are clearly visible even if no air unit is selected
- Terrain is cleary identifiable i.e. is it a rough terrain with extra movement or not

Thank you!
by Bretwalda76
Fri Mar 27, 2026 11:59 am
Forum: WarPlan
Topic: Move to Steam?
Replies: 1
Views: 1108

Move to Steam?

Should we start discussing stuff on Steam forums?

Also, at the moment one needs a forum account to play multiplayer. If the forum will be shut down how can multiplayer initiated after the move to Steam?
by Bretwalda76
Fri Mar 20, 2026 8:02 pm
Forum: WarPlan
Topic: Unable to bomb - what am I missing?
Replies: 6
Views: 1961

Re: Unable to bomb - what am I missing?

Solution: the green range circle is not accurate, expecially with bombing range of 24

The range is actually 24 hexes INCLUDING the hex you are based.


I am trying to bomb this sub.

Sub_Bomber1.png

It is within range. Weather is ok both at the base of the bomber and at target. The bomber is ...
by Bretwalda76
Wed Mar 18, 2026 6:59 pm
Forum: WarPlan
Topic: Persian oil rail lines
Replies: 9
Views: 2218

Re: Persian oil rail lines


So you believe Iraq and Persia could supply thousands of German forces?
They could barely feed their population.


WW2 armies were not foraging off the land, food was transported e.g. to Libia as well.


To add the shipping would have to go far to close to India where the other UK warships are ...
by Bretwalda76
Wed Mar 18, 2026 4:22 pm
Forum: WarPlan
Topic: Persian oil rail lines
Replies: 9
Views: 2218

Re: Persian oil rail lines

The only way for the Axis to attack via the Caucasus is to capture Egypt. In which case the UK fleet either beaten or lost its bases. If Egypt is taken by Axis then both Iraq and Persia become Axis minor allies and the supply route runs through Turkey.
by Bretwalda76
Tue Mar 17, 2026 8:30 pm
Forum: WarPlan
Topic: Persian oil rail lines
Replies: 9
Views: 2218

Re: Persian oil rail lines

So there is no lend lease if Axis occupies or allies Persia.

But Axis would extend the rail lines as well, because that is the only way to attack USSR from the South. So I think the script is good as is - rail extending if either side gets Persia but not if Persia is neutral.
by Bretwalda76
Fri Mar 06, 2026 1:43 pm
Forum: Warplan Pacific
Topic: Draw supply to a port
Replies: 8
Views: 3956

Re: Draw supply to a port

Thank you!
AlvaroSousa wrote: Fri Mar 06, 2026 10:02 am So you have Japanese troops out of supply in West India and can't embark. Might be a bug if that is the case. I will tack it to the list.
by Bretwalda76
Thu Mar 05, 2026 11:01 pm
Forum: WarPlan
Topic: How to paradrop perfectly?
Replies: 9
Views: 2299

Re: How to paradrop perfectly?

Does that mean that there is a chance that an otherwise eligible enemy fighter does not intercept - but then the same fighter may intercept on the next mission in the same turn?
AlvaroSousa wrote: Thu Mar 05, 2026 10:06 pm You can't know for certain they will be or won't be.

It's war. Nothing is certain.
by Bretwalda76
Thu Mar 05, 2026 8:29 pm
Forum: War Plan: Tech Support
Topic: Servers down today ?
Replies: 1
Views: 891

Re: Servers down today ?

Multiplayer servers are down again. You can download the turn but upload gets an error message.
by Bretwalda76
Thu Mar 05, 2026 3:36 pm
Forum: Warplan Pacific
Topic: Draw supply to a port
Replies: 8
Views: 3956

Re: Draw supply to a port

That part is clear. I can land and occupy the port. I can also give supply via ships as long as they are on the beach. However at the moment (without taking Ceylon) I cannot seem to be embark or disembark in the port on the West coast of India . Which seems odd as it has nothing to do with supply ...

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