Search found 208 matches

by Dunedain
Tue Jun 29, 2010 8:20 pm
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: 1C to Publish Red Orchestra 2: Heroes of Stalingrad
Replies: 9
Views: 253

RE: 1C to Publish Red Orchestra 2: Heroes of Stalingrad

<r> One thing Red Orchestra 2 isn't, is a dime-a-dozen fps. The first Red Orchestra is the most detailed hard-core realistic WWII fps mod, and later game you can buy, ever made. And RO2 is being made from the ground up to be a realistic WWII combat game focused on the battle of Stalingrad and ...
by Dunedain
Sun Sep 13, 2009 3:04 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Physical Shipment Status
Replies: 498
Views: 6792

RE: Physical Shipment Status

Have the manuals printed right here in the U.S. and you won't have such problems, and it will support our economy. :)
by Dunedain
Sat Sep 27, 2008 11:57 pm
Forum: Commander - Europe at War Gold
Topic: Another good game skipped because of ancient sub 1280x1024 resolution!
Replies: 48
Views: 1368

RE: Another good game skipped because of ancient sub 1280x1024 resolution!

<r> I use nothing but 1024x768 when I play games, and I have a very high-end computer (the latest Intel quad core chip, NVidia 8800 Ultra graphics card, 4 gig RAM, etc.) that can run anything. <E>:)</E><br/>
<br/>
I have a 19 inch 4:3 CRT by choice, it can go up to 1600x1200, but I never use that ...
by Dunedain
Sun Dec 02, 2007 6:32 am
Forum: Gary Grigsby's Eagle Day to Bombing the Reich
Topic: Filler Names
Replies: 616
Views: 11195

RE: Filler Names

If a spot is still available. :)

Ronald Contini - U.S. P-47 Thunderbolt pilot - Bombing the Reich
by Dunedain
Thu Aug 09, 2007 6:56 am
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: OT-Super Low flying F-14
Replies: 28
Views: 572

RE: OT-Super Low flying F-14

Probably something along the lines of, "Oh God, please don't let Dale make even the smallest mistake or anything go wrong with the plane!". :)
by Dunedain
Wed Jul 04, 2007 6:50 pm
Forum: Carriers At War
Topic: AA fire
Replies: 25
Views: 722

RE: AA fire

Well, apparently SSG is well aware of these bugs and is working on a patch as we speak, so they will be fixed. :)
by Dunedain
Fri Jun 01, 2007 7:54 pm
Forum: World in Flames
Topic: Unit Depictions on Screen
Replies: 1002
Views: 12105

RE: Bitmaps vs vectors

Wow!! That is the most awesome ship model ever! :)
by Dunedain
Sun Feb 11, 2007 1:06 am
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: Bug Reports and Enhancement Requests
Replies: 856
Views: 15751

RE: WitP Wish List

<r> My feature request for WitP 2 is to model torpedo defense systems (anti-torpedo blisters on the sides of ships) on ships that have them.&nbsp; If a torpedo, whether launched from a ship or an airplane, is found to have scored a hit on a ship that has anti-torpedo blisters, then a check must ...
by Dunedain
Mon Jun 19, 2006 8:52 pm
Forum: World in Flames
Topic: Unit Depictions on Screen
Replies: 1002
Views: 12105

RE: Modding unit bitmaps

Yeah, a very thin white outline around the red letters would make the letters standout
from the black just enough to be easily readable. Can you show us a couple unit examples of
this new look in action? :)
by Dunedain
Mon Jun 19, 2006 1:35 am
Forum: World in Flames
Topic: Unit Depictions on Screen
Replies: 1002
Views: 12105

RE: Modding unit bitmaps

<r> Wow, the counters are looking great! <E>:)</E><br/>
<br/>
Shannon V. OKeets: Have you fellows come up with a way to handle those<br/>
black and red SS unit colors accurately yet?<br/>
<br/>
I was thinking, maybe a slightly less dark shade of solid red lettering, combined with<br/>
the ...
by Dunedain
Wed Feb 08, 2006 6:55 pm
Forum: World in Flames
Topic: Unit Depictions on Screen
Replies: 1002
Views: 12105

RE: Unit Depictions on Screen

<r> Caranorn: When I said believable atmosphere, I was merely referring to the fact that in<br/>
a castle and other facilities controlled by nazis one would expect to see nazi flags and paintings<br/>
of Hitler in some places on the walls. I was not commenting on the frequency of those paintings ...
by Dunedain
Wed Feb 08, 2006 6:20 am
Forum: World in Flames
Topic: Unit Depictions on Screen
Replies: 1002
Views: 12105

RE: Unit Depictions on Screen

<r> Those are some very fine looking counters there, Shannon. <E>:)</E><br/>
<br/>
As far as the flag issue, the way that is often handled in computer games is that there<br/>
will be a separate version for sale in Germany, and everywhere else the game will have<br/>
swastika flags. For example ...
by Dunedain
Wed Feb 08, 2006 5:26 am
Forum: FlashPoint Germany
Topic: Will there be airpower be included...
Replies: 29
Views: 599

RE: Will there be airpower be included...

Hi, Capn Darwin. :) Do you happen to know if the A-10 got tweaked up or down
relative to where it started? Just been wondering about that for some time. :)

Thanks for any info. :)
by Dunedain
Wed Feb 08, 2006 3:08 am
Forum: FlashPoint Germany
Topic: Missing Armaments
Replies: 3
Views: 222

RE: Missing Armaments

Any word on the Blowpipe SAM? It would be cool to see it added. :)
by Dunedain
Wed Feb 08, 2006 3:03 am
Forum: FlashPoint Germany
Topic: Will there be airpower be included...
Replies: 29
Views: 599

RE: Will there be airpower be included...

So, has the original protection value rating of 8 for the A-10 been proven in intensive
game playing to accurately reflect the plane's difficulty in being acquired, resistance
to ground fire and general toughness, or has it been changed? :)
by Dunedain
Wed Feb 08, 2006 2:48 am
Forum: FlashPoint Germany
Topic: A New 105 Update
Replies: 23
Views: 610

RE: A New 105 Update

Any updates on the new patch? :)
by Dunedain
Mon Feb 28, 2005 5:31 pm
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: Kobayashi Maru
Replies: 32
Views: 298

RE: Kobayashi Maru

Well, that's up to the player with the surface combat TF's to patrol in those "unlikely" areas. :)

And, of course, the chances of mid-ocean intercepts on enemy surface combat TF's is much higher,
since you can better estimate which places they might go. :)
by Dunedain
Mon Feb 28, 2005 5:19 pm
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: Kobayashi Maru
Replies: 32
Views: 298

RE: Kobayashi Maru

<t> irrelevant: You often don't know where enemy carriers are going to go exactly (destination hex),<br/>
but that doesn't mean you shouldn't be able to patrol with your surface combat TF through a route<br/>
of likely advance of the enemy carriers (or any other TF) and try to intercept them if ...
by Dunedain
Mon Feb 28, 2005 3:25 pm
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: Kobayashi Maru
Replies: 32
Views: 298

RE: Kobayashi Maru

<r> If we had mid-ocean surface combat TF intercepts possible, then it would be much easier to attempt<br/>
to take on the carriers in a direct battle...<br/>
<br/>
Carriers are nothing but fat pathetic targets for cruisers and battleships, and they should<br/>
suffer greatly if such ships open ...
by Dunedain
Mon Feb 28, 2005 3:19 pm
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: "War In The Pacific" did you SEE the PRICE!!!
Replies: 81
Views: 1133

RE: "War In The Pacific" did you SEE the PRICE!!!

<r> Hey, jjax, it's not Matrix's fault the socialists have ruined your economy up there, thus<br/>
depriving the citizens, on average, of the wealth they would otherwise have (and thus<br/>
be able to more easily afford $70 for a great game). Quit voting for the idiots, then<br/>
you'll have more ...

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