Search found 74 matches

by Devast8or
Tue Apr 06, 2021 12:26 pm
Forum: Gary Grigsby's War in the East 2
Topic: after playing some hours...
Replies: 5
Views: 239

RE: after playing some hours...

<t> Agree, with all the numbers, I did the same thing but then I forgot some of the changes I made. Yesterday I realized that I've been playing the first 5 turns in Typhoon scenario with all support attached to OKH. <br/>
I pulled them back on T1 so I could re-assign them manually but then I forgot ...
by Devast8or
Fri Apr 02, 2021 5:17 pm
Forum: Tech Support
Topic: CTD
Replies: 4
Views: 137

RE: CTD

Thanks for the fast feedback [&o]. I was running the original release version. I'll give the 1.00.05 Beta a try and let you guys know if the problem appears again.
by Devast8or
Thu Apr 01, 2021 7:35 pm
Forum: Tech Support
Topic: CTD
Replies: 4
Views: 137

CTD

Hi, just had a crash to desktop as I was clicking around the units.
Attached dmp file.
by Devast8or
Thu Apr 01, 2021 6:10 pm
Forum: Tech Support
Topic: AI with morale 100 moving as if it was on 110+
Replies: 6
Views: 183

RE: AI with morale 100 moving as if it was on 110+

Thanks for the confirmation Joel. I actually only saw two divisions from that pocket in my game, could be so that couple of others are not detected yet or have snuck out. I'm on start of T3 now.
by Devast8or
Thu Apr 01, 2021 7:20 am
Forum: Feature Suggestions
Topic: QOL Cycling through unmoved units
Replies: 5
Views: 386

RE: QOL Cycling through unmoved units

Thanks I missed to find the column selector, I do however second this request, what could also work is to highlight units that have not moved just like you can highlight unit types today.

by Devast8or
Wed Mar 31, 2021 7:30 pm
Forum: Feature Suggestions
Topic: QOL Cycling through unmoved units
Replies: 5
Views: 386

RE: QOL Cycling through unmoved units

Where in the CR do you see MPs? I can't find it under Units as selectable column
by Devast8or
Wed Mar 31, 2021 6:45 pm
Forum: Tech Support
Topic: AI with morale 100 moving as if it was on 110+
Replies: 6
Views: 183

AI with morale 100 moving as if it was on 110+

<r> Posted a thread in the main forum about AI escaping a pocket, seems like it behaved as if it was on 110+ morale but I had it set to 100 (Normal Level)<br/>
<br/>
See the thread here <br/>
<LINK link="https://www.matrixgames.com/forums/tm.asp?m=4993083"><s>[link=https://www.matrixgames.com ...
by Devast8or
Wed Mar 31, 2021 6:26 pm
Forum: Gary Grigsby's War in the East 2
Topic: Did AI just pull a Houdini on me?
Replies: 4
Views: 267

RE: Did AI just pull a Houdini on me?

<t> Just had a look in the manual and if I understand it correctly I have the situation as shown in the first screenshot in the manual under section 30.7.2. As you say this should only apply on morale 110+ which I don't have. It's set to 100. Could this be a bug? I have save games both from T1 and ...
by Devast8or
Wed Mar 31, 2021 6:14 pm
Forum: Gary Grigsby's War in the East 2
Topic: Did AI just pull a Houdini on me?
Replies: 4
Views: 267

Did AI just pull a Houdini on me?

<r> I started up Typhoon as Axis in my first game (normal AI). Tried to create few pockets and by the end of Turn 1 I almost pocketed a large portion, leaving a 3 hex gap to the northwest (see screen). Undoubtedly not the best pocket but I figured either they have to run towards Vyazma or fight ...
by Devast8or
Thu Nov 28, 2019 9:26 am
Forum: Mods and Scenarios
Topic: Cold War Database 1946-1979 Platform Requests
Replies: 1010
Views: 39587

RE: Cold War Database 1946-1979 Platform Requests

Looking at the DB entry aircraft 2118, S35E Draken has all the targeting OODA entries set to 0, is it because it can only carry Recon pod?

by Devast8or
Tue Nov 26, 2019 8:17 pm
Forum: Command: Modern Operations series
Topic: How to handle Strike Missions?
Replies: 1
Views: 96

How to handle Strike Missions?

<t> Hi <br/>
<br/>
I was playing a cold war scenario tasked with taking out an enemy formation of landing ships.<br/>
Once I spotted them I created a strike mission and assigned approx 10 landing ships as targets sending up 21 a/c along with as many escorts. I also opted for off-axis attack. This ...
by Devast8or
Mon Jan 01, 2018 10:43 am
Forum: The Operational Art of War IV
Topic: modelling HQ heirarchies, just for immersion's sake
Replies: 4
Views: 73

RE: modelling HQ heirarchies, just for immersion's sake

<r> <br/>

<QUOTE><s>[quote]</s>
You answered most of your questions in the last paragraph. And yes, it's possible, alas always a bit abstract; assigning/re-assigning units to/from formations is one of the features I'd like to see. <br/>
<br/>
Klink, Oberst
<e>[/quote]</e></QUOTE>
<br/>
I'd ...
by Devast8or
Sat Dec 30, 2017 10:30 am
Forum: The Operational Art of War IV
Topic: In Hex Rivers Revisited...Yet Again.
Replies: 87
Views: 1876

RE: In Hex Rivers Revisited...Yet Again.

<t> Well it doesn't mean we should stop to improve. I think we all agree that we want TOAW to simulate operational conflicts as accurately as possible. Now I know TOAW has 20 years on its neck and that we have to live with decisions made back at that time.<br/>
<br/>
We do however also have more ...
by Devast8or
Sat Dec 30, 2017 9:23 am
Forum: The Operational Art of War IV
Topic: In Hex Rivers Revisited...Yet Again.
Replies: 87
Views: 1876

RE: In Hex Rivers Revisited...Yet Again.

<t> I agree with the OP. The logic is skewed. I have some experience with programming but I have no idea how the code is structured in TOAW so speculating in how easy/difficult a fix can be incorporated is difficult without deeper knowledge of the code.<br/>
<br/>
I do however agree that there ...
by Devast8or
Thu Dec 28, 2017 9:47 am
Forum: The Operational Art of War IV
Topic: This or WiTE/ WiTW
Replies: 17
Views: 656

RE: This or WiTE/ WiTW

<t> I have all three and each and every one of them offers something unique. WITE is the monster struggle in the east, very consuming but can feel like and arcade game which doesn't have to be wrong depending on how much time and effort you want to put in.<br/>
<br/>
WITW is as has been said ...
by Devast8or
Thu Dec 28, 2017 9:34 am
Forum: The Operational Art of War IV
Topic: What are you playing now?
Replies: 52
Views: 1804

RE: What are you playing now?

<t> I'm currently playing Red Thunder II against the PO. I'm surprised so few are actually playing scenarios post WWII. <br/>
I also had one PBEM started but my opponent stopped replying 2 turns in. Can I somehow remove that game from my waiting for turn list? It's been there for over 2 weeks now ...
by Devast8or
Tue Dec 12, 2017 9:49 am
Forum: Mods and Scenarios
Topic: Where can I find Order of Battle?
Replies: 2
Views: 149

RE: Where can I find Order of Battle?

<r> I found some for modern Russia here (Mostly Brigade Level)<br/>
<URL url="https://drive.google.com/file/d/0B19_3KAl4tx6M2RsQW0yUmxReVk/view"><LINK_TEXT text="https://drive.google.com/file/d/0B19_3K ... xReVk/view">https://drive.google.com/file/d/0B19_3KAl4tx6M2RsQW0yUmxReVk/view</LINK_TEXT ...
by Devast8or
Mon Dec 11, 2017 7:11 pm
Forum: The Operational Art of War IV
Topic: Bombing a bridge question
Replies: 35
Views: 847

RE: Bombing a bridge question

OK, good news is that bridges are destroyable. I even destroyed one at 14% chance!

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