Search found 19 matches

by Sith4dmin
Mon Nov 26, 2001 12:46 am
Forum: Starships Unlimited v3
Topic: Stun and Stun two whats the diff?
Replies: 20
Views: 1234

<t>Sounds really good overall. I personally am indifferent to the Doomsday Seed idea, but I know a number of others thought it would be the greatest thing since sliced bread (if the giant forum topic and other mentionings are any indication). However I believe you are correct in saying it would ...
by Sith4dmin
Mon Nov 26, 2001 12:35 am
Forum: Starships Unlimited v3
Topic: Game manual to be included?
Replies: 3
Views: 243

I would assume it would come with some sort of manual... after all, people don't usually seal a CD in box and put it one the shelves and call it a game.
by Sith4dmin
Mon Oct 15, 2001 12:11 am
Forum: Starships Unlimited v3
Topic: New Screenshots of Starships Unlimited II
Replies: 7
Views: 199

<r><QUOTE><s>[quote]</s>Originally posted by Andrew Ewanchyna:<br/>
<B><s>[b]</s>Anything on the surface of a planet has been changed into a kind of heads-up display presentation. Cities are now represented in this fashion. Think of it as the computer projecting an image over a planet for targetting ...
by Sith4dmin
Thu Oct 11, 2001 8:23 am
Forum: Starships Unlimited v3
Topic: New Screenshots of Starships Unlimited II
Replies: 7
Views: 199

<t>Wow, the ships and planets and such look very good indeed. But what are the little icons at the center of some of the planets? Do they have something to do with the status of cities? (Their tech level?) And what about those cities anyway? Are you still working on the graphics for them or are you ...
by Sith4dmin
Tue Oct 02, 2001 9:46 am
Forum: Starships Unlimited v3
Topic: cost
Replies: 8
Views: 305

I think the price is right.
by Sith4dmin
Sun Sep 30, 2001 12:56 am
Forum: Starships Unlimited v3
Topic: New Banners, Wallpaper Now Available
Replies: 3
Views: 166

<t>I tried to download the 1280x1024 version and the download would start but then it would complete instantly so that there really wasn't anything there. The zip archive that resulted was 0 bytes in size so naturally it wouldn't unzip.<br/>
<br/>
Just in case it might have been IE's fault I tried ...
by Sith4dmin
Wed Sep 26, 2001 11:33 pm
Forum: Starships Unlimited v3
Topic: is this forum alive?
Replies: 17
Views: 367

WooHOO this is going to be good!
by Sith4dmin
Wed Sep 26, 2001 2:32 am
Forum: Starships Unlimited v3
Topic: Stun and Stun two whats the diff?
Replies: 20
Views: 1234

<r>Also who is going to do the music and what style are you going to use? It would seem to me that it could go two ways, either orchestral or spacial techno-trance. So as far as requests go I would say contract Jeremy Soule for the former (he has done a lot of game music so you should recognize the ...
by Sith4dmin
Wed Sep 26, 2001 2:12 am
Forum: Starships Unlimited v3
Topic: is this forum alive?
Replies: 17
Views: 367

Yeah he is.
by Sith4dmin
Tue Sep 25, 2001 6:51 am
Forum: Starships Unlimited v3
Topic: is this forum alive?
Replies: 17
Views: 367

As usual your art rules Vaaish. <img src="cool.gif" border="0">
by Sith4dmin
Mon Sep 24, 2001 7:55 am
Forum: Starships Unlimited v3
Topic: is this forum alive?
Replies: 17
Views: 367

Mmmmm screenshots. <img src="biggrin.gif" border="0">
by Sith4dmin
Wed Sep 19, 2001 10:42 am
Forum: General Discussion
Topic: Return to Wolfenstein.... quite possibly the best FPS title this year
Replies: 5
Views: 88

Heh, I've been playing it for almost three days now and it's only crashed once. And the lag isn't too bad although at times it becomes unplayable, but I expect that out of my 56k.
by Sith4dmin
Tue Sep 18, 2001 8:13 am
Forum: General Discussion
Topic: Return to Wolfenstein.... quite possibly the best FPS title this year
Replies: 5
Views: 88

Return to Wolfenstein.... quite possibly the best FPS title this year

<r>I have to take a break from playing Id Software's Return to Castle Wolfenstein Multiplayer Test. I have been completely smitten by this game. It 0wnz me. I see it whenever I close my eyes.<br/>
<br/>
Id has done an excellent job of recreating the atmosphere of the second world war... the uniforms ...
by Sith4dmin
Thu Sep 13, 2001 10:09 am
Forum: Starships Unlimited v3
Topic: Multiplayer?
Replies: 4
Views: 161

And still no sign of that deathmatching minigame Andrew was considering... oh well I get enough multiplayer action out of my FPSs and RTSs.
by Sith4dmin
Thu Sep 13, 2001 10:01 am
Forum: Starships Unlimited v3
Topic: What Ideas Will make it into Stun2?
Replies: 2
Views: 181

I should hope that all the work that people in the old forum have done in formulating and revising ideas will at least come into consideration.
by Sith4dmin
Mon Sep 10, 2001 12:58 am
Forum: General Discussion
Topic: Spelling error on SUII site - please read
Replies: 3
Views: 54

And two days later... still there.
by Sith4dmin
Mon Sep 10, 2001 12:50 am
Forum: Starships Unlimited v3
Topic: A new forum to roost in
Replies: 12
Views: 305

<t>I am eager to see what Matrix does with the old engine. The lack of graphical and multimedia quality was the key problem with the original STUN. Not that I would mind a few Star Trek sound effects here and there for old times' sake. Although I'm sure that would result in a legal tussel with ...
by Sith4dmin
Fri Sep 07, 2001 5:06 am
Forum: Starships Unlimited v3
Topic: Matrix Games teams with ApeZone to bring you Starships Unlimited II
Replies: 15
Views: 530

Good to hear. He would also make a good moderator. I was very impressed with the way he handled his duties on the Apezone.com stun forums.
by Sith4dmin
Thu Sep 06, 2001 11:22 pm
Forum: Starships Unlimited v3
Topic: Matrix Games teams with ApeZone to bring you Starships Unlimited II
Replies: 15
Views: 530

Good to see version 2 is coming along. I notice you're using Vaaish's art in the screenshots (logo and box). Will you be bringing him on to do more art for the game? (I know he's already done a number of ship classes that, in my opinion, look very good indeed.)

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