Search found 19 matches

by panzerpelle
Wed Jul 30, 2008 10:48 am
Forum: Norm Koger's The Operational Art Of War III
Topic: OT:TDG closing
Replies: 16
Views: 459

OT:TDG closing

<r> Hi all friends of TOAW!<br/>
The TOAW Design Group <URL url="http://www.tdg.nu">www.tdg.nu</URL> has decided to close the site as it is to costly to run and the membership numbers are not that high. The forum and part of the site will go on in some form on a free server. Take aloook on the ...
by panzerpelle
Mon Jan 14, 2008 4:12 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Oldtimer looking for an ancient scenario
Replies: 9
Views: 201

RE: Oldtimer looking for an ancient scenario

<r> Time is relative...i for myself Has been buried in work and family..my only escape being the TOAW design.....about 30 min a week...slow going but its HAS a direction...[:D] There is an ongoing project on the tankers.net which covers more a less all of NATO and some neutral countries here:<br ...
by panzerpelle
Sun Jan 13, 2008 6:40 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Oldtimer looking for an ancient scenario
Replies: 9
Views: 201

RE: Oldtimer looking for an ancient scenario

welcome back old friend..I am still wondering how the evening with Peter ended.. I had to rush for the train to early...
by panzerpelle
Mon Jun 25, 2007 8:11 am
Forum: Norm Koger's The Operational Art Of War III
Topic: Different than TOAW-COW
Replies: 3
Views: 130

RE: Different than TOAW-COW

http://www.tdg.nu/indexmaps.html
&nbsp;
take look down the page. you´ll find a map in 25km/hex...
by panzerpelle
Sun Mar 11, 2007 7:59 am
Forum: Norm Koger's The Operational Art Of War III
Topic: Next Patch
Replies: 52
Views: 764

RE: Next Patch

see my sig..
by panzerpelle
Fri Mar 09, 2007 11:41 am
Forum: Norm Koger's The Operational Art Of War III
Topic: Axis Corps and Army HQ's in FitE
Replies: 21
Views: 292

RE: Axis Corps and Army HQ's in FitE

I would use the supply icon on them instead if thats their intended use...
by panzerpelle
Fri Mar 09, 2007 11:30 am
Forum: Norm Koger's The Operational Art Of War III
Topic: Sweden and FITE
Replies: 4
Views: 50

RE: Sweden and FITE

<r> Hi,<br/>
I have taken a look at your TOE for the Swedish Infantry Rgts. The should be revised a bit. The are to powerful. See comparison here:<br/>
Swedish Inf org 37: <URL url="http://www.tdg.nu/swedish_armed_forces/toe_swe_inf_rgt_1937_toaw.htm"><LINK_TEXT text="http://www.tdg.nu/swedish ...
by panzerpelle
Mon Feb 19, 2007 7:09 pm
Forum: Scenario Design
Topic: Repeating Events
Replies: 9
Views: 241

RE: Repeating Events

http://www.tdg.nu/indexarticleaar.html

read the vp-loop article and the evil ed doc. Good luck!
by panzerpelle
Thu Feb 08, 2007 7:38 am
Forum: Norm Koger's The Operational Art Of War III
Topic: HELP AIR?
Replies: 5
Views: 152

RE: HELP AIR?

Live and learn as they say...25 hrs is a long time... Be sure to check your air units after every combat round as the units on airsuperiority can be knocked down to rest.
by panzerpelle
Thu Feb 08, 2007 7:23 am
Forum: Norm Koger's The Operational Art Of War III
Topic: HELP AIR?
Replies: 5
Views: 152

RE: HELP AIR?

You should set the airunits on interdiction instead of combat support if you want them to attack moving enemy ground units. combat support supports your own units when attacking enemy units (adds to the attack).
by panzerpelle
Tue Nov 28, 2006 7:40 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Nordic OOB + TOE for 1989?
Replies: 5
Views: 66

RE: Nordic OOB + TOE for 1989?

<r> I used parts of the two sources below in My Nordic Light scenario:<br/>
<URL url="http://www.orbat.com/site/history/historical/nato/warsawpact.html"><LINK_TEXT text="http://www.orbat.com/site/history/histo ... wpact.html">http://www.orbat.com/site/history/historical/nato/warsawpact.html</LINK ...
by panzerpelle
Sun Nov 19, 2006 5:18 pm
Forum: Opponents Wanted
Topic: Nordic Light II
Replies: 3
Views: 165

RE: Nordic Light II

Sitting on my hard drive...But..RL tends to get in the way... Ther version shipped with the TIII is slightly updated and should function.
by panzerpelle
Sat Jul 15, 2006 9:15 am
Forum: Norm Koger's The Operational Art Of War III
Topic: The Operational Art of Addiction (TOAW as crack for grogs)
Replies: 48
Views: 737

RE: The Operational Art of Addiction (TOAW as crack for grogs)

<t> 1998....TOAWI. Never been off since....It was a worthy successor to V for Victory series... Of all the games I have bought TOAW IS the only one still placed on my HD...and its the first program I install when I have upgraded the hardware. I got a new dimension when I discovered the editor and ...
by panzerpelle
Sat Jul 08, 2006 8:16 am
Forum: Scenario Design
Topic: OOB & TO&E Database
Replies: 33
Views: 828

RE: OOB & TO&E Database

You can just send it to any TOAW related site and I think it will be accepted. I and many more designers would appricieate it very much...
by panzerpelle
Fri Jun 30, 2006 8:31 pm
Forum: TOAW III Support
Topic: Reload?
Replies: 20
Views: 246

RE: Reload?

ORIGINAL: Dr. Foo

Are the buzz sounds during playback undo's?

Yes.
by panzerpelle
Fri Jun 30, 2006 7:49 am
Forum: Scenario Design
Topic: OOB & TO&E Database
Replies: 33
Views: 828

RE: OOB & TO&E Database

<r>
<QUOTE><s>[quote]</s>ORIGINAL: golden delicious<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Lava<br/>
<br/>
The most realistic way, I think, would be to have a major combat arm unit (inf, tank, mech, KG) as the foundation which non-major units (art, eng, AAA, etc) could me combined into.<e ...
by panzerpelle
Tue Jun 27, 2006 6:48 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Which scenarios are made for TOAWIII?
Replies: 7
Views: 113

RE: New TOAWIII Scenario

My Petsamo-Kirkense 44 scenario was mad(e) in ACOW and is only available in TOAWIII.
by panzerpelle
Wed Mar 22, 2006 6:59 am
Forum: Norm Koger's The Operational Art Of War III
Topic: Release Countdown! TOAW 3 Feature Preview #1
Replies: 23
Views: 837

RE: Release Countdown! TOAW 3 Feature Preview #1

Take a look at the formation profiency and you have the number for the formation supply level.
by panzerpelle
Fri Feb 03, 2006 4:13 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Supply.
Replies: 2
Views: 75

Supply.

<t> I know this might not be included in the coming release. But I would like us to discuss it anyways. Supply points. Its great that the number has increase to 99 but as a desgner I would like to be able to set the max out put on a specific supply point. This is especially important in battles wich ...

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