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by Chris21wen
Tue Sep 29, 2026 7:03 am
Forum: War in the Pacific: Admiral's Edition
Topic: Ground combat
Replies: 21
Views: 630

Re: Ground combat


Re: the Prep factor - IIRC Alfred said it applies only to landing on a beach and when defending - not when attacking.

......


Never heard of that before but it sounds wrong. Everything I read, seen or done implies prep helps in in attack and these tests have shown the same. It's entirely ...
by Chris21wen
Mon Sep 28, 2026 11:44 am
Forum: War in the Pacific: Admiral's Edition
Topic: Ground combat
Replies: 21
Views: 630

Re: Ground combat

Yaab wrote: Mon Sep 28, 2026 8:15 am Code overflowing perhaps?

I have never seen a battle yet with a defender not benefiting from terrain(+) modifier when defending in +2,+3,+4 terrain. Weird.
What I thought, but it happened as did the fort one on more than one occasion.
by Chris21wen
Mon Sep 28, 2026 7:40 am
Forum: War in the Pacific: Admiral's Edition
Topic: Ground combat
Replies: 21
Views: 630

Re: Ground combat

Carried a few ground combat test trying to try and work out how the combat modifiers work, specifically leaders. It proved impossible to be definite, to many other modifies being applied with no indication within the game as to how each is applied.

However the test did throw up some useful stuff ...
by Chris21wen
Sat Sep 26, 2026 6:35 am
Forum: Tech Support
Topic: Railroad bug
Replies: 3
Views: 116

Re: Railroad bug


Not sure if this has been reported but I am playing the Grand Campaign --- it seems like railroads are no longer working the way I remember it from a few years ago. Now it seems like the game is moving the units like they are in march-mode.

Am I missing something? Its been about 2 maybe 3 years ...
by Chris21wen
Wed Sep 23, 2026 7:26 am
Forum: War in the Pacific: Admiral's Edition
Topic: Ground combat
Replies: 21
Views: 630

Re: Ground combat


Pass one test and fail another . . .


Yes it could be as simple as that but sometime, actually more often than not, some combat modifiers do not appear, E.g The result of the same units.

Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker: leaders(-)

Only one leader mod ...
by Chris21wen
Wed Sep 23, 2026 7:03 am
Forum: Tech Support
Topic: unable to withdraw BB Nevada
Replies: 12
Views: 291

Re: unable to withdraw BB Nevada

The first thing you need to do is run it in a window which requires the use of command switches. See here
https://forums.matrixgames.com/viewtopic.php?f=10684&t=392927
or here
https://forums.matrixgames.com/viewtopic.php?p=3986284#p3986284

To save you time here's my exe and switches

War in the ...
by Chris21wen
Tue Sep 22, 2026 11:56 am
Forum: War in the Pacific: Admiral's Edition
Topic: Ground combat
Replies: 21
Views: 630

Re: Ground combat

I didn't want to say but my thoughts were bombardment and assault but fire and assault makes more sense.

That does raise another question. What leader rating is used and what's it measured against to generate a positive or negative modifier. This result was under test with the leaders of the two ...
by Chris21wen
Tue Sep 22, 2026 9:08 am
Forum: War in the Pacific: Admiral's Edition
Topic: Ground combat
Replies: 21
Views: 630

Re: Ground combat

Can someone tell me why there are two leader combat modifiers for the defender when there's no HQs within range?

Ground combat at Lunga (114,138)

Japanese Deliberate attack

Attacking force 3876 troops, 26 guns, 0 vehicles, Assault Value = 127

Defending force 3421 troops, 80 guns, 8 vehicles ...
by Chris21wen
Tue Sep 22, 2026 6:38 am
Forum: War in the Pacific: Admiral's Edition
Topic: Ground combat
Replies: 21
Views: 630

Re: Ground combat


I'm pretty sure the game uses the starting state of both units when it is working out the attack results. I.E. , the Allied side strength at the start of their attack is what they had before the Japanese attack. The Japanese side during the Allied attack starts out without the battle fatigue and ...
by Chris21wen
Mon Sep 21, 2026 3:56 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Ground combat
Replies: 21
Views: 630

Re: Ground combat

Yes there is but it talks in terms attacker v defender. 8.4.2.1 Defender here could simply mean any unit on the end of the attack no matter what combat mode it's in.

But what determines which attacker would go first if both sides had units set to an attack? If it's the Japanese, as the manual ...
by Chris21wen
Mon Sep 21, 2026 3:37 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Air raids and BFs
Replies: 4
Views: 254

Re: Air raids and BFs

AF Support troops (HQ, Art, AA, Eng, AV Support, etc.) are legitimate targets of an AF attack mission so it's no surprise they were targetted what is, is the level for such a small raid. Just smile and say yeah! that'll teach you.
by Chris21wen
Mon Sep 21, 2026 8:08 am
Forum: War in the Pacific: Admiral's Edition
Topic: Ground combat
Replies: 21
Views: 630

Ground combat

How does the game resolve both sides being given attack orders in the same hex.

The manual says this 'If both sides have been given attack orders, the Japanese attack is resolved first and then the Allied attack is resolved.' I think this means that Japanese attacks are carried before the allies ...
by Chris21wen
Thu Sep 17, 2026 7:02 am
Forum: War in the Pacific: Admiral's Edition
Topic: Which is the best patch?
Replies: 18
Views: 959

Re: Which is the best patch?

I didn't know there was a problem with 26 until recently, but I'll go with what Joe said.

What I can say is there is a problem with 28.4. There's a problem unloading at dot bases. An enemy amphib TF will unloads anything, irrespective of it's size without the need for naval support but NS does ...
by Chris21wen
Wed Sep 16, 2026 5:58 am
Forum: War in the Pacific: Admiral's Edition
Topic: Rest mode and air raids
Replies: 7
Views: 494

Re: Rest mode and air raids

I think I probably should have said size of base but in truth it's probable a combination.
by Chris21wen
Wed Sep 16, 2026 5:55 am
Forum: War in the Pacific: Admiral's Edition
Topic: Which is the best patch?
Replies: 18
Views: 959

Re: Which is the best patch?

ham17 wrote: Tue Sep 15, 2026 9:02 am I'm a beginner. When I look at the matchmaking, it seems like a lot of people are using patch 26b instead of 28.
Is using 26b the current trend?
What kind of issues does patch 28—which seems to be the latest at first glance—have?
I'd stick to 26b until 28 has a new release but 28 does work.
by Chris21wen
Tue Sep 15, 2026 5:35 am
Forum: War in the Pacific: Admiral's Edition
Topic: Rest mode and air raids
Replies: 7
Views: 494

Re: Rest mode and air raids

They don't always do it and the better the forts etc the less likely they will.
by Chris21wen
Sat Sep 12, 2026 9:44 am
Forum: War in the Pacific: Admiral's Edition
Topic: Unofficial Manual
Replies: 7
Views: 531

Unofficial Manual

OK, it stick head above parapet time.

Attached is an unofficial manual for War in the Pacific AE based on v28.4. Note the new update should be coming out soon and it is entire likely that something will change.

https://drive.google.com/file/d/1vbxBX-A6R2kj3YWSZh3j1S_WgWdE6DPU/view?usp=drive_link ...
by Chris21wen
Sat Sep 12, 2026 7:03 am
Forum: War in the Pacific: Admiral's Edition
Topic: New Public Beta - v1128 Live Now!
Replies: 557
Views: 90272

Re: New Public Beta - v1128 Live Now!


....

I think that someone knows how to change an existing game but I don't know how to do that.


All the editor is doing is altering the database and not the the game version. The problem is you cannot save over an official scenario slot. When you alter one you have to save it as new. Any ...
by Chris21wen
Tue Sep 08, 2026 8:09 am
Forum: War in the Pacific: Admiral's Edition
Topic: Error on execution of game program
Replies: 4
Views: 354

Re: Error on execution of game program

... and if its a beta also check for a beta2 folder for exe and dll.
by Chris21wen
Tue Sep 08, 2026 8:04 am
Forum: Tech Support
Topic: Missing combat report in combatreport.txt
Replies: 9
Views: 295

Re: Missing combat report in combatreport.txt


Sync-bug is a problem that appears from time to time. Various reasons have been suggested for it and my take in games against the Computer Japan is that if I do not save and exit for a long period data begins to vanish from the screen. Could be all the LCUs at a base, could be a TF, could be ...

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