Search found 2161 matches

by rhinobones
Sat Oct 24, 2026 3:38 pm
Forum: The Operational Art of War IV
Topic: Eagle's Nest Fire
Replies: 2
Views: 251

Eagle's Nest Fire

FYI

“Police have detained a suspect after a fire destroyed Adolf Hitler’s German mountain retreat.
Around 200 firefighters were deployed to the Eagle’s Nest . . .”

https://www.msn.com/en-us/news/other/1-arrested-after-fire-at-hitlers-eagles-nest-mountain-retreat/ar-AA2fY5sE?ocid=BingNewsVerp ...
by rhinobones
Tue Oct 06, 2026 11:25 pm
Forum: The Operational Art of War IV
Topic: Popular Scenarios
Replies: 16
Views: 2876

Re: Popular Scenarios


I think that attempting to separate military matters from logistics is ahistorical and not likely to lead to plausible (and therefore satisfying) outcome.



You’ve provided a number of recommendations, of which several I will surely incorporate, however this obsession with supply goes beyond my ...
by rhinobones
Sat Sep 26, 2026 7:36 pm
Forum: The Operational Art of War IV
Topic: Popular Scenarios
Replies: 16
Views: 2876

Re: Popular Scenarios


OK, I noticed that both sides have 100% force supply, and formation supply levels seem to be 100% as well. I know you said you didn't want supply to be an issue but, well, supply is an issue. I assume this is an oversight but it does suggest the scenario hasn't been playtested much.



Incorrect ...
by rhinobones
Tue Sep 22, 2026 7:16 pm
Forum: After Action Reports
Topic: 1941 Operation Munchen v2 video / text AAR (plus something special)
Replies: 9
Views: 916

Re: 1941 Operation Munchen v2 video / text AAR (plus something special)

For those who don’t know, this battle/scenario is being played using an operational based engine that you are developing. I think you deserve a hearty “well done”.

As a comment/suggestion, in the hex side game I think it would be good if bridging units were able to enter the hex side and physically ...
by rhinobones
Tue Sep 22, 2026 6:41 pm
Forum: The Operational Art of War IV
Topic: Popular Scenarios
Replies: 16
Views: 2876

Re: Popular Scenarios


OK I actually started the scenario. One more comment, there seem to be a very large number of units which will only have a marginal impact in their nominal roles and might be tidied up to prevent them being used as auxiliary infantry:
Transport units (not supply units, so have no local effect)
MP ...
by rhinobones
Sat Sep 19, 2026 6:16 pm
Forum: The Operational Art of War IV
Topic: Popular Scenarios
Replies: 16
Views: 2876

Re: Popular Scenarios


The source of these icons is the file Equipment256.png; removing or renaming this file restores the default icons which hurt my brain a good deal less. I'm not sure what happened to this file to fill it with unit counter icons but it looks like an error.



Within the v02 scenario zip is a custom ...
by rhinobones
Fri Sep 18, 2026 10:54 pm
Forum: The Operational Art of War IV
Topic: Popular Scenarios
Replies: 16
Views: 2876

Re: Popular Scenarios


1) I see that the units are mainly companies . . .
2) I notice that 4th Army HQ is by far the largest unit in the scenario . . .



Operation Munchen is one of the few scenarios I’ve made which has a historical baseline. Even so, there are quite a few historical deviations made in order to make ...
by rhinobones
Sun Sep 13, 2026 4:19 am
Forum: The Operational Art of War IV
Topic: Popular Scenarios
Replies: 16
Views: 2876

Re: Popular Scenarios

Crusader 41
Market Garden 44
Two Weeks In Normandy 1944
1942 Velikiye Luki
1941 Operation München

Regards
by rhinobones
Thu Sep 03, 2026 2:17 am
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 1027
Views: 134549

Re: Hierarchy Module Document

Curtis Lemay wrote: Thu Sep 03, 2026 1:18 am Sequential Order => Ordered from first formation to last formation.

Where does first to last come from?? Is first to last supposed to be how they appear in the Force Editor?
by rhinobones
Thu Sep 03, 2026 12:37 am
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 1027
Views: 134549

Re: Hierarchy Module Document


Here, the new Sequencial Formations option is unchecked and the formations are shown in a "sorted" order . . .



The functionality of the “Sequence Order” is unclear as is the data column used to sequence formations. How is this revised OOB display useful to the user?

The original OOB default ...
by rhinobones
Sat Aug 29, 2026 2:38 pm
Forum: The Operational Art of War IV
Topic: Counter Values Dialog - possible bug
Replies: 2
Views: 1512

Re: Counter Values Dialog - possible bug

Telumar wrote: Wed Aug 26, 2026 4:32 pm I was looking into the Counter Values Dialog . . .
Interesting analysis, thanks for sharing.
Which screens did you use to make the analyses? If you haven’t done so already, I’m interested to doing the same for the “Stack Attack” and “Stack Defense” settings.

Best Regards, RhinoBones
by rhinobones
Fri Jul 24, 2026 5:22 pm
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 1027
Views: 134549

Re: Hierarchy Module Document


Big difference between a unit at 1.49% and 0.01% . . . extreme example


Think the extreme example is a bit absurd. You're calculating the 1/10,000th position for units that have long since evaporated. The extra digits are not relevant and are inconsistent with TOAW displays established by Norm ...
by rhinobones
Thu Jul 23, 2026 4:18 am
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 1027
Views: 134549

Re: Hierarchy Module Document


Now, illustrating the other issue, here is an Army Group Formation Report before the fix and then after. Note the additional manpower after the fix:



Capture.JPG


In the percent of authorized manpower I recommend you get rid of the two positions past the decimal point. As an example, 99.16 ...
by rhinobones
Sat Jul 18, 2026 2:51 am
Forum: Mods and Scenarios
Topic: Pestilence and Replacement Levels
Replies: 13
Views: 7651

Re: Pestilence and Replacement Levels

Sounds like you’re making the Supply Points additive. Not so, each point is independent with a value between 1 and 399.

Force Replacements are edited as necessary. The equipment type and assigned value are generated by the game engine, nothing you can do about that. Edit the On Hand and Rate ...
by rhinobones
Fri Jul 17, 2026 12:19 pm
Forum: Mods and Scenarios
Topic: Pestilence and Replacement Levels
Replies: 13
Views: 7651

Re: Pestilence and Replacement Levels


So disbanding a unit dumps that equipment into the OH HAND stockpile.


It hasn’t been mentioned, but the disbanding units need to be in supply before their equipment is assigned to the replacement pool. Equipment from out of supply units is lost.

Also, you do have some control over how ...
by rhinobones
Sat Jul 11, 2026 8:33 pm
Forum: Tech Support
Topic: Erasing borders
Replies: 2
Views: 676

Re: Erasing borders

In the Map Editor there is a button for adding/deleting borders.

Regards
by rhinobones
Thu Jul 09, 2026 1:13 am
Forum: After Action Reports
Topic: Nordlicht 1942 AAR Snefens vs. Telumar
Replies: 107
Views: 9403

Re: Nordlicht 1942 AAR Snefens vs. Telumar

LLv34_Snefens wrote: Wed Jul 08, 2026 6:31 pm Turn 16
September 11th

. . . including the two commanders mentioned yesterday . . .
Is this match being played using the new beta version?

Regards
by rhinobones
Thu Jul 02, 2026 1:59 am
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 1027
Views: 134549

Re: Hierarchy Module Document


Actually, the values do accumulate to something that approximates reality:



Add scenario complexity to that spreadsheet and you'll have all the funny numbers in one place. What does a number like 43,853 actually mean?

Maybe you should ask your scenario beta testers and see if they find your ...
by rhinobones
Thu Jul 02, 2026 12:25 am
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 1027
Views: 134549

Re: Hierarchy Module Document


Note the Manpower Estimate added at the top. Equipment Manpower is estimated as per the following:
1. Support flag = 50
2. Command flag = 5
3. Shock Cavalry or Infantry flags (infantry & cavalry squads) = 10
4. Ground movement & Long Range (artillery) = Shell Weight, minimum = 5
5. Ground movement ...
by rhinobones
Wed Jul 01, 2026 7:39 pm
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 1027
Views: 134549

Re: Hierarchy Module Document

Curtis Lemay wrote: Wed Jul 01, 2026 6:54 pm Formation Manpower
What does the number "Formation Manpower" represent? Wha information does it provide the player?

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