Search found 52 matches

by kshinner
Fri Sep 14, 2007 1:55 am
Forum: Graphics Related
Topic: List of all graphics files
Replies: 29
Views: 520

RE: List of all graphics files

Great stuff, everyone. Thanks. One more thing I'm playing with: If you make the U3 twice as wide (1024 x 512), the proportions are much more like how they appear on a player. It's much easier to draw designs when the proportions are WYSIWYG.
by kshinner
Fri Sep 14, 2007 12:48 am
Forum: Graphics Related
Topic: List of all graphics files
Replies: 29
Views: 520

RE: List of all graphics files

<r>
<QUOTE><s>[quote]</s>ORIGINAL: DONMVP<br/>
<br/>
NOT SURE IF YOU CAN GET IT THAT WAY . Just always seen it used that way
<e>[/quote]</e></QUOTE>
<br/>
You might have lost me. You're saying you haven't seen any L2's with transparency? That's what I was afraid of. I've got a hot pink ...
by kshinner
Thu Sep 13, 2007 11:52 pm
Forum: Graphics Related
Topic: List of all graphics files
Replies: 29
Views: 520

RE: List of all graphics files

What's the deal with L2, guys?&nbsp; You can't get a transparent background?
by kshinner
Thu Sep 13, 2007 12:30 am
Forum: Graphics Related
Topic: List of all graphics files
Replies: 29
Views: 520

List of all graphics files

<t> Is there a consolidated list of all the graphics files and what they are, U0 - U10 (or higher?) and L1-LX? I only have L1, L2, and L6. Which ones have suffixes and why (L3a, U9z, ...)? I know the tutorial pdf has at least a partial list and that's been very useful but I know I'm missing some ...
by kshinner
Thu Sep 13, 2007 12:10 am
Forum: Graphics Related
Topic: U7
Replies: 20
Views: 480

RE: U7

<r> Thanks, guys. I was hoping someone would know the size limitations (although I probably didn't express it well) but it doesn't look like any of us know.<br/>

<QUOTE><s>[quote]</s>ORIGINAL: bassman58<br/>
<br/>
Here's a tip for Paint Shop Pro users, if you create vector numbers you can add a ...
by kshinner
Wed Sep 12, 2007 5:03 pm
Forum: Graphics Related
Topic: U7
Replies: 20
Views: 480

RE: U7

<t> That's what I've been doing as well, however, my question is: Do I need to make sure MY "7" is no wider than the CURRENT "7"? Do I HAVE to adjust and fit every number to the size the current ones are? Where does my serif "1" (that looks like "1") have to be placed versus a sans serif "1" (that ...
by kshinner
Wed Sep 12, 2007 3:41 pm
Forum: Graphics Related
Topic: U7
Replies: 20
Views: 480

U7

<t> How does U7 "work"? I'm trying to figure out how to line up my custom numbers. Is the program grabbing a specific width from the U7 file and pasting that on the model (i.e. grab the first 25 pixels wide and that should be the 0)? Or is it sophisticated enough to look for a the first non ...
by kshinner
Thu Sep 06, 2007 5:10 pm
Forum: Graphics Related
Topic: more screen shots
Replies: 23
Views: 629

RE: more screen shots

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Marauders<br/>
<br/>
I agree, the feet are large. I often bring that up when I read there may be graphics tweaks. <br/>
<br/>
Other than bulky players, the player models have not been changed for MaxFB 2.0, so that has not changed. Some animations have been ...
by kshinner
Wed Sep 05, 2007 2:01 pm
Forum: Graphics Related
Topic: Uni Graphics
Replies: 4
Views: 145

RE: Uni Graphics

Thanks. I'll work on my league unis while I wait for 2.0.[8D]
by kshinner
Tue Sep 04, 2007 1:32 pm
Forum: Graphics Related
Topic: Uni Graphics
Replies: 4
Views: 145

Uni Graphics

So, are the uniform files for 2.0 the same as they were for 1.x? I thought I read that they were being updated (resized to be consistant with each other, which I assumed would mean that a stripe one pixel wide on the shoulder would be one pixel wide on the body). Can anyone confirm or deny?
by kshinner
Fri Nov 03, 2006 4:41 pm
Forum: Public Beta Forum
Topic: Maximum-Football Release 3: Public BETA Announcement.
Replies: 12
Views: 363

RE: Maximum-Football Release 3: Public BETA Announcement.

It's in the Members area. At the home page, click on MEMBERS. You'll need to sign up if you haven't already. Once you log in, select Members Downloads, then under the Maximum Football category, select downloads off to the right.
by kshinner
Mon Sep 11, 2006 2:08 pm
Forum: Titan's Map Room
Topic: Anime-style mecha?
Replies: 20
Views: 1207

RE: Anime-style mecha?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: CrushU<br/>
<br/>
Regarding additions to the weapons:<br/>
Not necessary. There, two little words that summed up the entire thing. <E>:)</E><br/>
<br/>
You *could* put more weapons in, but to what point? IMO, the current complexity of the Titan design is ...
by kshinner
Fri Aug 18, 2006 2:05 pm
Forum: Mega-Campaigns for SP:WaW
Topic: Desert Fox problem, maybe?
Replies: 6
Views: 208

RE: Desert Fox problem, maybe?

The only thing that comes to mind are the standard things - delete the .prf, set up a shortcut directly to the mech.exe -- all the usual suspects that they list out in the Technical Issues thread.&nbsp; Sorry.
by kshinner
Mon Aug 14, 2006 3:45 pm
Forum: Mega-Campaigns for SP:WaW
Topic: Desert Fox problem, maybe?
Replies: 6
Views: 208

RE: Desert Fox problem, maybe?

<r> If I 'member right, the game only seems to remember the forces you exit <B><s>[b]</s>during the current session<e>[/b]</e></B>. If you exit a few units, save the game, and come back later, it will have forgotten to give you the points for the units you exitted last session. Exit all your units ...
by kshinner
Tue Jun 27, 2006 2:44 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Caption This #15:
Replies: 8
Views: 245

RE: Caption This #15:

Admiral Schultz's innovative "Exterior Bridge" concept is met with lukewarm enthusiasm by the crew of U-299.
by kshinner
Mon Jun 19, 2006 6:35 pm
Forum: Graphics Related
Topic: Custom Stadia
Replies: 261
Views: 3463

RE: Custom Stadia

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Deltadog<br/>

<QUOTE><s>[quote]</s>ORIGINAL: kshinner<br/>
<br/>
There's an open source, free 3D program at <LINK link="http://www.blender.org"><s>[link=http://www.blender.org]</s>www.blender.org<e>[/link]</e></LINK>. Should work with this stuff and did I ...
by kshinner
Tue May 30, 2006 1:16 pm
Forum: Graphics Related
Topic: Custom Stadia
Replies: 261
Views: 3463

RE: Custom Stadia

<r> <QUOTE><s>[quote]</s>ORIGINAL: Marauders<br/>

<QUOTE><s>[quote]</s>Just wondering if anyone has been messing around with the Stadia graphics. Here's a shot of Taylor Field. <e>[/quote]</e></QUOTE>
<br/>
What program are you using?<br/>

<e>[/quote]</e></QUOTE> <br/>
&nbsp;<br/>
There's ...
by kshinner
Tue May 02, 2006 3:32 pm
Forum: Maximum-Football Support
Topic: Release 3: In Development.
Replies: 158
Views: 3129

RE: Release 3: In Development.

<t> For me:<br/>
<br/>
1) Additional Sim mode. That's a "gotta have". For all the customization, you can't predict what a user is going to do with his league. If he's replicating his hometown pee-wee league with little to no passing, this is the only way to get the results of the other games in ...
by kshinner
Mon May 01, 2006 1:50 pm
Forum: Maximum-Football 2.0
Topic: Starting to feel like a real Football game
Replies: 14
Views: 351

RE: Starting to feel like a real Football game

<t> I'm not yet convinced. I've still seen linebackers run right into the blocking instead of sidestepping to fill the hole. I see ball carriers streaking straight downfield, oblivious to the saftey coming over when there are acres of room on the outside to gain more yardage. I've seen the RB go off ...
by kshinner
Thu Apr 27, 2006 1:26 pm
Forum: Graphics Related
Topic: Another question
Replies: 17
Views: 338

RE: Another question

<t> I made a template for myself that overlayed a colored grid on each component of the uniform. The scales of the individual uni parts are different (one pixel wide on the pants does not equal one pixel on the shirt - very unfortunate) so I then added some additional lines to help sort things out ...

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