Search found 64 matches

by antwniago
Fri Oct 20, 2023 6:51 pm
Forum: Scenario Design and Modding
Topic: Intro VL scen modding
Replies: 5
Views: 724

Re: Intro VL scen modding

If the two HQs you are referring to are VL and Novolsokolniki Garrison Corps what I did was:
export the unit csv for the scenario
open up dat\csv\Introductory Scenario 1 - Velikie Luki_unit.csv
then enter the movement allowance you want them to start with yellow cells columns R and S- I used 49 ...
by antwniago
Wed Oct 11, 2023 8:35 am
Forum: Scenario Design and Modding
Topic: Game Patch 1.02.29Beta
Replies: 3
Views: 321

Re: Game Patch 1.02.29Beta

It is everything, Dat folder, Manuals folder, whatsnew doc and the executable.
by antwniago
Tue Oct 10, 2023 8:24 pm
Forum: Scenario Design and Modding
Topic: Game Patch 1.02.29Beta
Replies: 3
Views: 321

Re: Game Patch 1.02.29Beta

Here is a link to a copy in dropbox if you can access it.

https://www.dropbox.com/scl/fi/nuvz19f0 ... sf9ax&dl=0
by antwniago
Thu Oct 05, 2023 7:57 pm
Forum: Scenario Design and Modding
Topic: Important Notice for Modders re future OB2.0 update
Replies: 12
Views: 1418

Re: Important Notice for Modders re future OB2.0 update

Thanks for getting back to me, Obviously I have no idea whether it is a complex issue to increase them in size, an impact on the game or whether many people are after such a change but I just thought I would ask as it would be nice to have the space when modding to keep everything in one location ...
by antwniago
Thu Oct 05, 2023 8:55 am
Forum: Scenario Design and Modding
Topic: Important Notice for Modders re future OB2.0 update
Replies: 12
Views: 1418

Re: Important Notice for Modders re future OB2.0 update

Will/can the database size for aircraft (1,023 rows) and AOGs (475 rows) be increased in the new version ?
by antwniago
Wed Oct 04, 2023 10:23 pm
Forum: Scenario Design and Modding
Topic: Naval guns db location
Replies: 1
Views: 243

Naval guns db location

Quick question for anyone who may know regarding the naval guns in generic data - ground elements - rows 3501-3708. Were these placed in these rows just to be far out of the way or is their location tied to any hard coded rules? Looking to relocate them if possible.
by antwniago
Wed Oct 04, 2023 7:10 pm
Forum: Gary Grigsby's War in the East 2
Topic: Requesting some ''Symbol ID''
Replies: 6
Views: 916

Re: Requesting some ''Symbol ID''

It does seem so all in one go but after a few attempts most of the steps are easy and second nature.

Initially just try renaming and existing symbol by making a copy and cutting retyping new name to get the hang of the tools and zooming in etc.

Once happy with renaming try the Laffly, what I did ...
by antwniago
Mon Oct 02, 2023 9:22 pm
Forum: Gary Grigsby's War in the East 2
Topic: Requesting some ''Symbol ID''
Replies: 6
Views: 916

Re: Requesting some ''Symbol ID''

Just noticed a mistake GPxxxx is the picture id Gxxxx is the symbol ID sorry if any confusion.
by antwniago
Mon Oct 02, 2023 9:17 pm
Forum: Gary Grigsby's War in the East 2
Topic: Requesting some ''Symbol ID''
Replies: 6
Views: 916

Re: Requesting some ''Symbol ID''

Get an image software package capable of editing .tga files - if you do not have one then paint.net is free to download.

I have listed the steps below that I take - the ones with # have a corresponding entry on the screenshot to help locate.

Look for a symbol with a different name or similar ...
by antwniago
Thu Sep 28, 2023 10:08 pm
Forum: Gary Grigsby's War in the East 2
Topic: Requesting some ''Symbol ID''
Replies: 6
Views: 916

Re: Requesting some ''Symbol ID''

Do you mean the symbols like below (red would normally be clear). I use paint.net (free software) which can open .tga files to edit them to get something workable.

The two on the left I amended existing files or spliced two together, the two on the right just had their names changed from German to ...
by antwniago
Wed Aug 09, 2023 7:22 pm
Forum: Scenario Design and Modding
Topic: Editor broken?
Replies: 2
Views: 394

Re: Editor broken?

I use version 1.02..53 and editing data in the city and saving the scenario is working for me.
by antwniago
Thu Jun 01, 2023 6:57 pm
Forum: Gary Grigsby's War in the East 2
Topic: T34 r - are these produced or from captured?
Replies: 6
Views: 598

Re: T34 r - are these produced or from captured?

Conversions from captured ones.
by antwniago
Fri May 05, 2023 8:40 am
Forum: Scenario Design and Modding
Topic: Finland MOD V4.0
Replies: 47
Views: 10043

Re: Finland MOD V3.4


Thank you. I had similar results. I asked the Devs for a few changes such as Axis shipping for the Baltic and some terrain changes but they obviously have their hands full now with the new OB etc. Hopefully the new editor will allow for more changes as there are a few things (such as impacting ...
by antwniago
Thu May 04, 2023 3:36 pm
Forum: Scenario Design and Modding
Topic: Update: WAR IN THE EAST2 IMAGE LIBRARY (2,373 images) - VER. 1.04.01
Replies: 80
Views: 24425

Re: Update: WAR IN THE EAST2 IMAGE LIBRARY (2,362 images) - VER. 1.02.45


your mod is the only mod I use for the game. Absolutely outstanding work! I only have 2 questions:
1/ I copied all the historical, SS & Luftwaffe images into the WITE2 folder. However, the national flag in Berlin and the flag in the Order of Battle panel still appears as the other German flag ...
by antwniago
Thu May 04, 2023 2:51 pm
Forum: Scenario Design and Modding
Topic: Finland MOD V4.0
Replies: 47
Views: 10043

Re: Finland MOD V3.4

Hi, Further to last, after a little test where I set all Baltic ports to export and priority 1, then changed Petsamo to Soviet, moved out all German units and put in a very low supply soviet division, I then ran the scenario and had the following happen:

Baltic sea zone - just one ship used to move ...
by antwniago
Thu May 04, 2023 12:03 pm
Forum: Scenario Design and Modding
Topic: Finland MOD V4.0
Replies: 47
Views: 10043

Re: Finland MOD V3.4


At the moment the shipping has to come from the Baltic shipping allowance as I think it is hardcoded - or if it isn’t, I couldn’t find a way to add separately.

Re the area around Petsamo, both sides did some small scale supply and landings from destroyers but I don’t think they would show at the ...
by antwniago
Tue May 02, 2023 9:21 pm
Forum: Scenario Design and Modding
Topic: Finland MOD V4.0
Replies: 47
Views: 10043

Re: Finland MOD V3.4


Hi Katrina, that would be my assumption too. I tend to use manual control of the Air Forces but didn’t get this behaviour when testing the original mod. It might be linked to the revised Air Directives and tweaked air rules the devs introduced recently. You could probably simply put the Finnish ...
by antwniago
Tue May 02, 2023 8:57 pm
Forum: Scenario Design and Modding
Topic: What would you want to see in the editor?
Replies: 34
Views: 4075

Re: What would you want to see in the editor?

An increase in the number of entries allowed for data like AOG and aircraft.
by antwniago
Thu Oct 27, 2022 3:13 pm
Forum: Scenario Data / Map Issues
Topic: Poissy City/AF?
Replies: 1
Views: 244

Poissy City/AF?

Should Poissy (ID 3851) not be a city rather than an airfield? It is currently marked as -1 so showing as an airfield but has Manpower a railyard and a factory. Looking it up online in 1936 pop 12,000 and there was a vehicle factory there "It is known for hosting the Automobiles Gregoire ...

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