Search found 133 matches

by orabera
Wed Apr 22, 2026 6:30 pm
Forum: Scenario Design and Modding
Topic: Nitpicking Scenario
Replies: 22
Views: 1069

Re: Nitpicking Scenario

Latest version, not a lot of changes this time. Did update objectives for all the units I've moved around.

Changes:
14th Engineer Regiment (Combat)(PS) - In the aftermath of the Washington Treaty the second battalion had been deactivated and the Philippine Scout soldiers transferred to the two ...
by orabera
Sat Apr 11, 2026 4:26 pm
Forum: Scenario Design and Modding
Topic: Nitpicking Scenario
Replies: 22
Views: 1069

Re: Nitpicking Scenario


Australia
Cities to the end of railroad lines.

Augusta (48,150) with Port and Port Build of one and AF Build of six.

Buckleboo (73,158) with AF Build of six

Injune (91,155) with AF Build of six

Belgrave (83,170) with AF Build of six


I think your allocation of a L6 airfield is a guess ...
by orabera
Fri Apr 10, 2026 8:52 pm
Forum: Scenario Design and Modding
Topic: Nitpicking Scenario
Replies: 22
Views: 1069

Re: Nitpicking Scenario

Sorry, found a major error with the scenario, I didn't update the HQ links for US Air Groups. Fixed.
by orabera
Fri Apr 10, 2026 5:58 pm
Forum: Scenario Design and Modding
Topic: Nitpicking Scenario
Replies: 22
Views: 1069

Re: Nitpicking Scenario

I've updated the scenario to match the changes I made to my previous effort:
https://forums.matrixgames.com/viewtopic.php?t=395216

I have additionally made to following changes.

In the database moved all Soviet and Chinese units to the very end with no empty entries. This frees up a couple hundred ...
by orabera
Tue Apr 07, 2026 2:41 pm
Forum: Scenario Design and Modding
Topic: Removing Soviets
Replies: 5
Views: 316

Re: Removing Soviets

My thoughts about it also, just wondering if anyone had done it and what the results had been. Easier than me trying and failing in the end.
by orabera
Sun Apr 05, 2026 4:11 pm
Forum: Scenario Design and Modding
Topic: Nitpicking Scenario
Replies: 22
Views: 1069

Re: Nitpicking Scenario

Updating the latest game scenario #1 to include all my changes is going well. Just finished Land combat units, next will changes to devices and then I may upload what I have for everyone to see. Without my added Devices it's just a mess right now.

Been running a few AI vs AI of scenario #1 to see ...
by orabera
Sun Apr 05, 2026 3:32 pm
Forum: Scenario Design and Modding
Topic: Removing Soviets
Replies: 5
Views: 316

Removing Soviets

Does anyone have any experience completely removing the soviets from the game database?

Just wondering what the effect might be. Designing my scenario to be played against AI Japan.
by orabera
Tue Mar 31, 2026 4:38 pm
Forum: Scenario Design and Modding
Topic: Nitpicking Scenario
Replies: 22
Views: 1069

Re: Nitpicking Scenario


My scn started with I think RA 8.0 - it seems he fixed the 37th issue a long way back as it was news to me.

Agree with your other points, but I will download and check your mod and see what happens.

I think the LST will still be an LST - if not what class is it as there is not a LST repair ship ...
by orabera
Tue Mar 31, 2026 4:27 pm
Forum: Scenario Design and Modding
Topic: Nitpicking Scenario
Replies: 22
Views: 1069

Re: Nitpicking Scenario


Thanks for this and the work on the map - I also plan to use AB map in my next game, but I do not know how to do any further editing of the PWHEX.

OOB

Note the 37th is in my mod already, which has its origins in RA mod. It starts as you suggest- good John must have found that error a long while ...
by orabera
Mon Mar 30, 2026 4:55 pm
Forum: Scenario Design and Modding
Topic: Nitpicking Scenario
Replies: 22
Views: 1069

Re: Nitpicking Scenario

Scenario #84, none of these changes will affect the AI and I will limit changes to this scenario to just map changes. My scenario Order of battle changes will be under a different scenario number.

This taking longer than I expected, old shoulder injury acting up and limiting the time I can spend at ...
by orabera
Mon Mar 30, 2026 2:53 pm
Forum: Scenario Design and Modding
Topic: Nitpicking Scenario
Replies: 22
Views: 1069

Re: Nitpicking Scenario

US 37th (Sep) Infantry Regiment, Location ID#5632. It's part of Pacific Fleet stationed in Dutch Harbor Alaska.

Also, I found another error, USS Achelous, Ship ID#19037, arrives 431024 in Linfan, a landlocked city in Northern China. It should arrive in Aden Location ID#815. I also changed it's ...
by orabera
Mon Mar 23, 2026 4:46 pm
Forum: Scenario Design and Modding
Topic: Nitpicking Scenario
Replies: 22
Views: 1069

Nitpicking Scenario

Been a way for a bit and now v1128 has been release since the last update to my scenario. Honestly I enjoy researching the history and updating scenarios to a more historically correct status a little more than actually playing the game. This time I'll start with a clean scenario #1 and try to ...
by orabera
Mon Jul 28, 2025 2:36 pm
Forum: War in the Pacific: Admiral's Edition
Topic: 1128b - bugs and issues
Replies: 221
Views: 31226

Re: 1128b - bugs and issues

RangerJoe wrote: Sun Jul 27, 2025 9:48 pm
btd64 wrote: Sun Jul 27, 2025 9:20 pm Sorry, but I don't think that there will be any further updates to the game....GP
He can always edit the pw file for himself!
Pretty sure I was too late.

I've already edited game file I use.

Just no way to edit the mines in Seattle that I know of.

Mike G.
by orabera
Sun Jul 27, 2025 6:25 pm
Forum: War in the Pacific: Admiral's Edition
Topic: 1128b - bugs and issues
Replies: 221
Views: 31226

Re: 1128b - bugs and issues

Wendover Airfield, Utah

Sorry for being late, I went away and played other games while waiting for the update and just recently returned to the game. I won't flood with minor change requests like last time.

I'm picky about details and it's usually the very little ones that get me.

Wendover ...
by orabera
Sun Jul 27, 2025 4:11 pm
Forum: War in the Pacific: Admiral's Edition
Topic: 1128b - bugs and issues
Replies: 221
Views: 31226

Re: 1128b - bugs and issues

The 300 mines at Seattle have reappeared. They are not in every scenario, checked the first six and they only appear in Scenario 1 and 5q.

I would recommend instead of removing them again, move them and the associated ACM to Oak Harbor (210,51) where the Puget Sound Coastal Defenses are located.
by orabera
Mon Aug 19, 2024 5:37 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Me vs the Computer
Replies: 8
Views: 801

Re: Me vs the Computer

PaxMondo wrote: Mon Aug 19, 2024 4:51 am But with multiple monitors it is nice to have the game on one monitor and notes/tracker on another ...

:ugeek: :ugeek: :ugeek:
Notes, spreadsheets, Tracker, keyboard shortcuts, Combat Reporter and Drachinifel Youtube videos constantly repeating.

:D :D :D
Drach.JPG
Drach.JPG (24.93 KiB) Viewed 505 times
by orabera
Sat Aug 17, 2024 8:38 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Me vs the Computer
Replies: 8
Views: 801

Re: Me vs the Computer



The current issue I have is multiple monitors, it starts on one, when I try to drag to another one, the click hot spots seem to disappear.



This is a rather old game and an updated version of an even older game and an even older one before that, on multiple monitors it can only be played on ...
by orabera
Wed Aug 14, 2024 5:50 pm
Forum: Scenario Design and Modding
Topic: Nit Pickie Scenario changes
Replies: 38
Views: 4384

Re: Nit Pickie Scenario changes

Details regarding the deployment of the 18th Infantry took forever to find, or so it seemed. No complete answer in one site, little details spread all over the place.

The 18th Infantry shipped from the UK in two convoys. The first was WS12X (WS - Winston Special), this was the convoy that used six ...
by orabera
Thu Aug 08, 2024 5:18 pm
Forum: Scenario Design and Modding
Topic: Nit Pickie Scenario changes
Replies: 38
Views: 4384

Re: Nit Pickie Scenario changes



Apparently the 18th Recce Bn shipped without heavy equipment, they were to receive Bren Carriers and Humber Scout cars when they arrived in the Middle East. Functioned as a regular infantry Bn in Malaya.



Wiki is a good source to start research but only to start. Found the pre-deployment War ...
by orabera
Wed Aug 07, 2024 7:30 pm
Forum: Scenario Design and Modding
Topic: Nit Pickie Scenario changes
Replies: 38
Views: 4384

Re: Nit Pickie Scenario changes

Here a few of the changes I previously made but haven't mentioned yet.

Destroyer Division 57 (four US DD at Balikpapan) - The US had committed to provide the British Force Z with additional DD since they were short. These four destroyers were enroute to join Force Z when the War started. Since the ...

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