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by XPav
Sat Oct 14, 2006 5:25 am
Forum: Norm Koger's The Operational Art Of War III
Topic: Reconstitution
Replies: 28
Views: 376

RE: Reconstitution

<t> Last time I played that scenario PBEM for about 15 turns, I got annoyed.<br/>
<br/>
I was the south, my opponent was the north.&nbsp; I killed many of his units, they instantly reconstituted.&nbsp; I'd lose a good unit, and it wouldn't come back.&nbsp; Looking at the scenario, a good portion ...
by XPav
Sat Jul 22, 2006 8:15 pm
Forum: After Action Reports
Topic: Two Weeks in Normandy 44 vs. PO
Replies: 5
Views: 178

RE: Two Weeks in Normandy 44 vs. PO

<t> I just played this. I succumbed to my usual behavior of destroying units rather than taking ground.<br/>
<br/>
I got totally stuck on the hills outside of Caen, with absolutely no progress against the massed Panzer divisions and their artillery and nebelwerfers. The British were just not ...
by XPav
Mon Jul 17, 2006 12:05 am
Forum: Norm Koger's The Operational Art Of War III
Topic: Please, please can we manipulate the OOB?
Replies: 18
Views: 453

RE: Please, please can we manipulate the OOB?

<t> I liked the way the old V4V and WAW games handled it.&nbsp; They were all battalion scale, with battalions belonging to HQs.&nbsp; Depending on the quality of the formation, divisions would have one or more brigade HQs, and HQs could be reassigned to a different parent unit, there was a limit on ...
by XPav
Fri Jun 30, 2006 3:39 am
Forum: TOAW III Support
Topic: Korea 2005 scenario broken
Replies: 6
Views: 285

RE: Korea 2005 scenario broken

Worked today.

Probably was operator error.&nbsp; Stupid users.&nbsp; [8|]
by XPav
Thu Jun 29, 2006 6:30 am
Forum: TOAW III Support
Topic: Korea 2005 scenario broken
Replies: 6
Views: 285

RE: Korea 2005 scenario broken

I am hitting the correct buttons. I did it 3 times. The text for Korea 2005 was showing up on the scenario dialog. I hit go, and Vietnam popped up.

I will check one more time though.

But not just right now, it's bedtime.
by XPav
Thu Jun 29, 2006 3:59 am
Forum: TOAW III Support
Topic: Korea 2005 scenario broken
Replies: 6
Views: 285

Korea 2005 scenario broken

When I try to start this, it launches the Boonie Rats scenario. Description comes up ok though.
by XPav
Thu Jun 29, 2006 3:30 am
Forum: Norm Koger's The Operational Art Of War III
Topic: Improvements to the Speed of Calculations?
Replies: 49
Views: 450

RE: Improvements to the Speed of Calculations?

<r> <QUOTE><s>[quote]</s>ORIGINAL: ralphtrick<br/>
That's a large part of it. He also has some algorithems that scale geometrically. 300x300 is 10 times bigger than 100x100. If you multpliy by the extra units, it gets even worse.
<e>[/quote]</e></QUOTE>
<br/>
Ahhh.... O(N^2)<br/>
<br/>
Yay ...
by XPav
Wed Jun 28, 2006 7:28 am
Forum: Norm Koger's The Operational Art Of War III
Topic: Improvements to the Speed of Calculations?
Replies: 49
Views: 450

RE: Improvements to the Speed of Calculations?

<t> My first advice as someone who just spend the day figuring out why his own C++ code was running slow:<br/>
<br/>
1) Don't trust yourself to guess why the code is going slow. Ignore your gut. Time your code.<br/>
2) See rule 1.<br/>
<br/>
If you're not using Visual Studio 6.0 (the last ...
by XPav
Tue Jun 27, 2006 4:26 am
Forum: TOAW III Support
Topic: PATCH??
Replies: 20
Views: 392

RE: PATCH??

The problem with Executioner Five is something which has afflicted all of us (in the past, hopefully).

He's a kid.
by XPav
Mon Jun 26, 2006 12:31 am
Forum: TOAW III Support
Topic: Database review and update
Replies: 17
Views: 289

RE: Database review and update

The game really needs the ability to override equipment values in the scenario editor.

Provide 20 or so blank equipment entries, and poof, if you want to simulate Panthers equipped with TOW missiles for your time travel scenario, you're covered!
by XPav
Sat Jun 24, 2006 11:28 pm
Forum: TOAW III Support
Topic: PATCH??
Replies: 20
Views: 392

RE: PATCH??

<r> <QUOTE><s>[quote]</s>ORIGINAL: Executioner Five<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Erik Rutins<br/>
<br/>
According to how I was taught, the week ends on Saturday night.
<e>[/quote]</e></QUOTE>
<br/>
Well, it's Saturday night...guess keeping one's word isn't a high priority where Matrix ...
by XPav
Sat Jun 24, 2006 10:36 pm
Forum: TOAW III Support
Topic: Situations where event triggers don't fire.
Replies: 0
Views: 99

Situations where event triggers don't fire.

<t> Playing Operation Jutland, I had a situation near Copenhagen. It was a VP area with a trigger, and the AI attacked me with the units on the hex, including the garrison. The AI was crushed, and all the units on Copenhagen were eliminated. Turn ended with no enemy units on the hex.<br/>
<br ...
by XPav
Sat Jun 24, 2006 10:34 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Unit reconstitution -- into the meat grinder!
Replies: 1
Views: 137

Unit reconstitution -- into the meat grinder!

<t> So I was playing Operation Jutland yesterday against Elmer. Fun scenario. I invaded, pushed the Soviets down the peninsula, and then setup a defensive line while I sent lots of other troops to amphib assault Copenhagen.<br/>
<br/>
I surrounded and eliminated most of the Soviet units on the ...
by XPav
Sat Jun 24, 2006 2:16 am
Forum: TOAW III Support
Topic: PATCH??
Replies: 20
Views: 392

RE: PATCH??

<r> <QUOTE><s>[quote]</s>ORIGINAL: Executioner Five<br/>
<br/>
To quote from the other thread...<br/>
<br/>
"It will definitely be out this week...we're just a bit busy right now."<br/>
<br/>
Think you guys can at least spare the time to keep your word?
<e>[/quote]</e></QUOTE>
E5, WHICH EB ...
by XPav
Fri Jun 09, 2006 7:13 pm
Forum: TOAW III Support
Topic: Are the reconstituting/airdrop bugs going to be fixed in the first patch?
Replies: 29
Views: 449

RE: Are the reconstituting/airdrop bugs going to be fixed in the first patch?

Executioner Five, WHICH EB?

Seriously though, E5, man, chill out.
by XPav
Wed May 17, 2006 3:32 am
Forum: Norm Koger's The Operational Art Of War III
Topic: Any plans to improve the Editor?
Replies: 68
Views: 996

RE: Any plans to improve the Editor?

<r> <QUOTE><s>[quote]</s>ORIGINAL: golden delicious<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: ralphtrick<br/>
CSV is short for comma separated value (value, value, value.)<e>[/quote]</e></QUOTE>
<br/>
Well, to be ultra-anal, "value,value,value".... [:'(]
<e>[/quote]</e></QUOTE>
<br/>
No ...
by XPav
Wed May 17, 2006 3:32 am
Forum: Norm Koger's The Operational Art Of War III
Topic: Any plans to improve the Editor?
Replies: 68
Views: 996

RE: Any plans to improve the Editor?

<r> <QUOTE><s>[quote]</s>ORIGINAL: ralphtrick<br/>
Eventually, I plan to expost all the events in a scripting language called Python. You'll be able to use it in addition to the current event engine.<br/>
<br/>
For now, I did add in F6/F7 (Event Load/Save) The current format is CSV, and very ...
by XPav
Sat May 13, 2006 9:01 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Any plans to improve the Editor?
Replies: 68
Views: 996

RE: Any plans to improve the Editor?

<t> I'm a programmer, and I played around with some scenarios before giving up, because the events editor really, really irritated me. What would be great would be a simple scripting language with an object model, and a set of hooks to the game engine, such that events would become simple ...
by XPav
Wed Apr 07, 2004 4:53 pm
Forum: Korsun Pocket Support
Topic: Resolution fixed
Replies: 2
Views: 161

RE: Resolution fixed

Good to hear. In the meantime, I went (after being pointed as this on another board) and can use the "reduce" rather than "stretch" settings in my device driver settings.
by XPav
Wed Apr 07, 2004 3:02 am
Forum: Korsun Pocket Support
Topic: Resolution fixed
Replies: 2
Views: 161

Resolution fixed

The Korsun Pocket resolution is fixed.

This is rather annoying for those of us with LCD screens, as the entire game will look rather poor.

Is there anyway to fix this or any plans to make this not a problem in Korsun Pocket and all other Matrix Games titles?

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