Search found 83 matches

by tacticon
Thu Jun 04, 2020 2:44 am
Forum: War in the Pacific: Admiral's Edition
Topic: The GA Rockets red glare
Replies: 8
Views: 270

RE: The GA Rockets red glare

<t> BBFanboy, I am specifically looking at Air to Ground Rockets. I would like to know if there are any mods out there that tried them out.<br/>
Nomad, Yeah, there were a lot of fighers and some medium bombers that used rockets. Rockets were used extensively by both the British and the US in 44 and ...
by tacticon
Wed Jun 03, 2020 8:42 pm
Forum: War in the Pacific: Admiral's Edition
Topic: The GA Rockets red glare
Replies: 8
Views: 270

The GA Rockets red glare

<t> I was searching through the forum for references to ground attack rockets. It seems like the the last major thread on them was back in 2009, when they were discussing adding them in. The data base now has the 5in and 4.5in Rockets, but no aircraft seem to be quipped with them. So does any one ...
by tacticon
Sun May 31, 2020 9:53 pm
Forum: War in the Pacific: Admiral's Edition
Topic: ZPK
Replies: 11
Views: 297

RE: ZPK

<t> Aw1Steve and Dr. Hal, Of course, it not a radar in real life. I was only meaning what it is like in AE. Did you guys not read the line "I don't believe that there is a separate subroutine in the code for it." If anyone has specific information about how AE has separate subroutines for MAD apart ...
by tacticon
Sun May 31, 2020 6:58 am
Forum: War in the Pacific: Admiral's Edition
Topic: ZPK
Replies: 11
Views: 297

RE: ZPK

<t> Lawless1, I thought it was a good question. MAD is nothing more then a very, but very short range radar. I don't believe that their is a separate subroutine in the code for it. The higher you go the better the search tend to be. 6000 is popular for searches in low flak areas. The lower you go ...
by tacticon
Thu Nov 14, 2019 2:27 am
Forum: War in the Pacific: Admiral's Edition
Topic: Going to see Midway opening night ?
Replies: 146
Views: 4943

RE: Going to see Midway opening night ?

<t> I think that the Midway way movie was well worth the price. I took my 12 old to it and he loved it. Thanks to public school he knew more about the plastic content of the Pacific Ocean then the wars fought over it. This movie was made for people like him, all action, less talking and lots special ...
by tacticon
Tue Oct 08, 2019 6:57 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Damn the Torpedoes
Replies: 23
Views: 567

RE: Damn the Torpedoes

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Trugrit<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Lovejoy<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: tacticon<br/>
is this possible with the editor?
<e>[/quote]</e></QUOTE>
<br/>
You could create a new Mk 14 torpedo (Mk 14A or something) in the editor ...
by tacticon
Tue Oct 08, 2019 3:43 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Damn the Torpedoes
Replies: 23
Views: 567

RE: Damn the Torpedoes

<t> BillBrown, I'm not entirely sure about the torpedo algorithm, I didn't know if some of the misses are due to other aspects of the faulty torpedoes like the magnetic exploders. Maybe I was over thinking it.<br/>
<br/>
Trugrit, I think I try it this mod next when my current game is over (in 9 or ...
by tacticon
Tue Oct 08, 2019 2:12 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Damn the Torpedoes
Replies: 23
Views: 567

Damn the Torpedoes

<t> One of the things that I would change in this game is how the unreliable US torpedoes gets resolved. Right now, everyone knows the fleet subs are firing blanks until 1943. This means that the US player will use his subs cautiously until the problem is resolved. I think that this leads to ...
by tacticon
Fri Oct 04, 2019 3:54 pm
Forum: War in the Pacific: Admiral's Edition
Topic: PBY's with depth charges
Replies: 34
Views: 1026

RE: PBY's with depth charges

<t> Hi Yaab,<br/>
<br/>
I accept your observations that small bombs are less accurate when dropped at high altitude. So, if a 5% accuracy is not cause of the inaccuracy then what is? A 100lb Bomb and a 4000lb bomb should have nearly the same free fall characteristics, with the 4000lb bomb having ...
by tacticon
Fri Oct 04, 2019 3:13 am
Forum: War in the Pacific: Admiral's Edition
Topic: PBY's with depth charges
Replies: 34
Views: 1026

RE: PBY's with depth charges

<t> Device Effect Acc Bombs Loaded Real Effect<br/>
100lb Bomb 100 5 40 200<br/>
250lb Bomb 250 12 16 480<br/>
500lb Bomb 500 25 8 1000<br/>
1000lb Bomb 1000 50 4 2000<br/>
2000lb Bomb 2000 80 2 3200<br/>
4000lb Bomb 4000 90 1 3600<br/>
<br/>
Data taken from Stock Scenario 1.<br/>
<br/>
My ...
by tacticon
Fri Sep 27, 2019 3:20 pm
Forum: War in the Pacific: Admiral's Edition
Topic: PBY's with depth charges
Replies: 34
Views: 1026

RE: PBY's with depth charges

<t> First, I would like to thank Ian for the terrific example he provided. Also, AW1Steve for explanation of Aerial Depth charges. As a bonus, I drew the attention of Alfred, so I am honored.<br/>
<br/>
1. I use version 26b, Scenario 1, Slot 1845 is blank. If some could provide me with the ...
by tacticon
Wed Sep 25, 2019 7:18 pm
Forum: War in the Pacific: Admiral's Edition
Topic: PBY's with depth charges
Replies: 34
Views: 1026

PBY's with depth charges

Is there a way to edit the PBY's to carry depth charges when on ASW missions? I don't want to lose the bomb option but have better weapon loadouts for different missions.
by tacticon
Sun Apr 15, 2018 2:56 am
Forum: War in the Pacific: Admiral's Edition
Topic: Allied Squad Factories
Replies: 11
Views: 168

RE: Allied Squad Factories



I ran some tests and an on map squad factory does produce squads for the allied pool. However, when it is captured it continues to produce squads for the allies. So it is not the option that I was seeking.
by tacticon
Fri Apr 13, 2018 7:13 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Allied Squad Factories
Replies: 11
Views: 168

RE: Allied Squad Factories

I looked all over the map for Kamino but couldn't find it. Now I know it was hidden on purpose.
by tacticon
Fri Apr 13, 2018 7:08 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Allied Squad Factories
Replies: 11
Views: 168

RE: Allied Squad Factories

<t> Thanks BB, I know that I could modify the replacement rate in the editor. What I need to test is if I can put a Squad factory in Rangoon, so if the allies hold Rangoon, it continues to produce Burma squads throughout the war. I don't like that fact that production of Burmese squads ends in early ...
by tacticon
Fri Apr 13, 2018 3:23 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Allied Squad Factories
Replies: 11
Views: 168

Allied Squad Factories

Is it possible to create an on map factory the produces Malay, and Burma squads that will continue to produce those squads for as long as I hold the factories? If I create a Burmese 43 squad, will that factory upgrade when the new "equipment" becomes available.
by tacticon
Tue Feb 06, 2018 1:02 am
Forum: After Action Reports
Topic: The Good The Bad & The Indifferent
Replies: 14157
Views: 150679

RE: The Good The Bad & The Indifferent

I went to buy a soda but it was really flat so I asked the guy at the counter if he could turn the frisson.
by tacticon
Sat Jan 27, 2018 12:15 am
Forum: After Action Reports
Topic: Islands of Destiny: RA 5.0 Japanese Side
Replies: 6370
Views: 67909

RE: April 1945

May 30th
by tacticon
Tue Nov 28, 2017 1:05 am
Forum: After Action Reports
Topic: The Good The Bad & The Indifferent
Replies: 14157
Views: 150679

RE: The Good The Bad & The Indifferent

I predict that J3's carriers will make their last stand at Bikini Atoll.
by tacticon
Wed Nov 08, 2017 9:12 pm
Forum: After Action Reports
Topic: The Good The Bad & The Indifferent
Replies: 14157
Views: 150679

RE: The Good The Bad & The Indifferent

<t> Canoerebel, I just wanted you to know how much I have enjoyed your AAR. It rekindled my interest and got me back in the game. It has also impacted the way I play. I am much more focused on the logistical aspect of the game. Carriers are shepherds, not swordsmen. I appreciate the graphics and the ...

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