Search found 19 matches

by hyperstork
Thu Mar 08, 2007 4:14 pm
Forum: Forge of Freedom - Support
Topic: Game won't run- dxdiag included
Replies: 6
Views: 273

RE: Game won't run- dxdiag included

Thanks for the tip- I got Flash 9, put it on, and bingo!- starting game screen with options.

Thanks for the help!
by hyperstork
Thu Mar 08, 2007 2:19 am
Forum: Forge of Freedom - Support
Topic: Game won't run- dxdiag included
Replies: 6
Views: 273

RE: Game won't run- dxdiag included

I don't believe I have Flash 8. Could you recommend a site to download it from, then I'll move it to the machine with FOF and install it....
by hyperstork
Thu Mar 08, 2007 12:00 am
Forum: Forge of Freedom - Support
Topic: Game won't run- dxdiag included
Replies: 6
Views: 273

Game won't run- dxdiag included

<t> I just got Forge of Freedom in the mail. Cool manual, but the game crashes back to desktop when run. The loading screen starts, the progress bar goes along to the end, the guy shouts "Fire!" and the whole thing then goes back to desktop. Seems odd- this computer is not hooked to the internet ...
by hyperstork
Sat Mar 03, 2007 3:41 pm
Forum: Mods and Scenarios
Topic: Modding start techs
Replies: 5
Views: 207

RE: Modding start techs

Hmm, that's good to know.


Anyone know how to mod the techs, either specific or by broad category?
by hyperstork
Fri Mar 02, 2007 4:30 pm
Forum: Mods and Scenarios
Topic: Modding start techs
Replies: 5
Views: 207

Modding start techs

<t> I was planning on playing a game as the CSA starting out much weaker, but giving them some tech advances, like the closest thing to repeating Winchester rifles as possible (I assume the Henry rifle is clostest), and maybe optic sights for some units. Is there some method to mod particular techs ...
by hyperstork
Sun Oct 10, 2004 8:51 pm
Forum: Scenario Design and Editing
Topic: New scenarios and fog of war question?
Replies: 5
Views: 1186

RE: New scenarios and fog of war question?

Thanks again for the info. I think I really have to get this game now. :>
by hyperstork
Sun Oct 10, 2004 2:37 pm
Forum: Scenario Design and Editing
Topic: New scenarios and fog of war question?
Replies: 5
Views: 1186

RE: New scenarios and fog of war question?

<t> Hey, that sounds great! Thanks!<br/>
<br/>
Was a little unsure about fog of war rules. If you remove it, does the AI see all your units as well? Or can the scen designer alter this with hidden rules? I wanted to simulate an eye-in-the-sky (like a special B-17, ala "A Damned Fine War" again ...
by hyperstork
Sun Oct 10, 2004 1:52 pm
Forum: Scenario Design and Editing
Topic: New scenarios and fog of war question?
Replies: 5
Views: 1186

RE: New scenarios and fog of war question?

Anyone??? A little help? :/
by hyperstork
Sat Oct 09, 2004 1:42 pm
Forum: Scenario Design and Editing
Topic: New scenarios and fog of war question?
Replies: 5
Views: 1186

New scenarios and fog of war question?

<t> I had a couple questions about BiN and the Korsun Pocket games:<br/>
<br/>
1) I see some scenarios made for KP that have forces not associated with the Eastern Front. Is it possible to use BiN to do the same? Ideally, I'd like to do a Russia invades France/Patton fights them scenario like in ...
by hyperstork
Mon Mar 22, 2004 9:41 pm
Forum: Highway to the Reich
Topic: How detailed does it go?
Replies: 1
Views: 38

How detailed does it go?

<t> I watched the video preview of Highway, this really looks very user friendly. The preview mentions that it keeps track of every soldier, gun, round, etc. How far does this detail go? Can it track the fates of individual soldiers and tanks from battle to battle, or is it more abstract, simply ...
by hyperstork
Sun Oct 12, 2003 9:50 pm
Forum: Tech Support
Topic: No kills for ejecting enemies?
Replies: 1
Views: 116

No kills for ejecting enemies?

<t>Hi, I just won a battle where one of my jocks beat two opponents, both of whom ejected from their crippled or dying Titans. However the jock got no "kills" for these victories. <br/>
<br/>
In real life, a pilot can shoot down an enemy plane, and even if the enemy pilot ejects, it still counts ...
by hyperstork
Wed Oct 08, 2003 5:33 am
Forum: Titan's Map Room
Topic: Escape/Flee from maps?
Replies: 2
Views: 179

Escape with Map Editor?

Hmm, I must be missing something, I made a map with the editor and couldn't define a "win" condition or an exit area on it either. I had the enemy set to destroy a building, and your job is to stop them, but couldn't find a way to add exit squares or such. Any suggestions?
by hyperstork
Wed Oct 08, 2003 4:47 am
Forum: Titan's Map Room
Topic: Escape/Flee from maps?
Replies: 2
Views: 179

Escape/Flee from maps?

Is there any way to escape/flee from a random battle you set up in single or hotseat play? I tried the hotkey and didn't get any "exit" area showing like in the tutorial. I was hoping to simulate teams withdrawing units if possible rather than losing them....
Thanks for any help...
by hyperstork
Fri Feb 21, 2003 5:30 am
Forum: SP:WaW Scenarios/Campaigns
Topic: Ack! Anyway to expand core?
Replies: 11
Views: 210

Worked in SPWW2

Hmm, your method worked in SP:WW2 as well, as I just tried it. Strange, maybe something weird going on there in MBT...
by hyperstork
Thu Feb 20, 2003 1:53 am
Forum: SP:WaW Scenarios/Campaigns
Topic: Ack! Anyway to expand core?
Replies: 11
Views: 210

Tried SPWAW method

I tried the SPWAW method, of copying the save .dat file to the scen folder, renaming it- but never could find it, tried loading in where it should be and the game said it wasn't a scenario there to load. I wondered what I was doing wrong... the file types are slightly different...
by hyperstork
Wed Feb 19, 2003 9:12 pm
Forum: SP:WaW Scenarios/Campaigns
Topic: Ack! Anyway to expand core?
Replies: 11
Views: 210

The Warhorse!

<t>Hey, Mike Amos himself!<br/>
<br/>
I've used your instructions for SP:WAW and it works great for me. How do I do it in SP:MBT? I tried the SPWAW way and it didn't seem to work. Any help appreciated, I want to add some water areas to my MBT campaign maps so my wittle gunboats can come play in ...
by hyperstork
Tue Feb 18, 2003 4:41 am
Forum: SP:WaW Scenarios/Campaigns
Topic: Ack! Anyway to expand core?
Replies: 11
Views: 210

<t>Thanks for that tip!<br/>
<br/>
By the way, I recently started making custom changes to maps, etc in my campaigns, using the instructions from Mike Amos. Sounds similar to what you suggested. However I can't get this trick to work with the other versions- like SP:MBT. Any hint where I can find ...
by hyperstork
Sun Feb 16, 2003 11:55 pm
Forum: SP:WaW Scenarios/Campaigns
Topic: Ack! Anyway to expand core?
Replies: 11
Views: 210

Ack! Anyway to expand core?

<t>Is there any way to expand your core forces in SPWAW? I just started a fictional campaign, and wanted to add some paratroops to my tiny little force, and suddenly realized that unlike MBT there isn't an expand core option on the between-campaigns screen. Any ideas, or am I scrod?<br/>
<br ...
by hyperstork
Sat Feb 15, 2003 2:11 am
Forum: Titans of Steel - Warring Suns
Topic: Zoom feature
Replies: 2
Views: 42

Zoom feature

I just downloaded the 1.4 Titans of Steel as I have fond memories of the Amiga mech game years back.

Is there a way to zoom in on the battle map? I'm getting eyestrain looking at the tiny little mechs....

Thanks for any help...

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