Search found 4010 matches

by MarkShot
Thu Jul 23, 2026 2:09 pm
Forum: Tech Support
Topic: Flying Freight Issue with v1.04.19 (beta)
Replies: 3
Views: 163

Re: Flying Freight Issue with v1.04.19 (beta)

I was just using the air assist option at the end of turn which will automatically fly supply from a well supplied field to ground units short of supply near an airbase if their is transport or unused bomber capacity. (That is what I think I was doing. I always do so before ending my turns.)
by MarkShot
Wed Jul 22, 2026 8:11 am
Forum: Tech Support
Topic: Flying Freight Issue with v1.04.19 (beta)
Replies: 3
Views: 163

Flying Freight Issue with v1.04.19 (beta)

I am able to generate a whole of these after deliveries are made.
20260722 160558.jpg
20260722 160558.jpg (1.75 MiB) Viewed 163 times
by MarkShot
Mon Jul 20, 2026 3:15 am
Forum: Gary Grigsby's War in the East 2
Topic: Thoughts on Road to Leningrad first turn
Replies: 2
Views: 311

Re: Thoughts on Road to Leningrad first turn

You don't say. I assume Axis.

I played that A LOT:

* Day 1 special rules; take the default air plan and as you kill much of the Red Air Force easily that day.

* Beyond that I don't do much recon of bombing; only attach air GS to the tip of the spear, and only when I think they might be needed ...
by MarkShot
Fri Jun 26, 2026 2:39 am
Forum: Gary Grigsby's War in the East 2
Topic: v1.04.21 Public Beta Now Available!
Replies: 22
Views: 2181

Re: v1.04.19 Public Beta Now Available!

Wow! Thank you. I thought we had seen the last patch.

Although I don't use the editor, nothing could be better use for the community and the real hardcore players!
by MarkShot
Tue Jun 23, 2026 3:54 am
Forum: Gary Grigsby's War in the East 2
Topic: Living Manual
Replies: 180
Views: 58134

Re: Living Manual


Note for a future Living Manual update, this mine rule doesn't exist in WitE2:

Living Manual 1.30, p.338 wrote:
20.4.2. Fort Level and AFV Damage
There is a small chance that attacking AFV ground elements may become damaged
during combat by mines. The probability of damage increases with the ...
by MarkShot
Mon Jun 08, 2026 4:32 pm
Forum: Gary Grigsby's War in the East 2
Topic: Small Update - Version 1.04.16
Replies: 13
Views: 1864

Re: Small Update - Version 1.04.16

Thank you.
by MarkShot
Thu May 21, 2026 6:13 am
Forum: Gary Grigsby's War in the East 2
Topic: Maintaining Offensive Momentum
Replies: 58
Views: 5760

Re: Maintaining Offensive Momentum

Numbers ... numbers ... whatever happened to taking a knee and a moment of prayer before right clicking? You guys are doing this all wrong!
by MarkShot
Sat Apr 11, 2026 3:36 am
Forum: Gary Grigsby's War in the East 2
Topic: Imagine having the best players on call?
Replies: 39
Views: 3924

Re: Imagine having the best players on call?

Follow up report. The use of files such as these for the most part failed to produce coherent responses. I will note this was done with a high quality embedder; qwen3-embedding:8b-q8_0 via Ollama. I suspect that the AI failed to understand the field structure and field values (some of which were ...
by MarkShot
Tue Apr 07, 2026 11:04 am
Forum: Gary Grigsby's War in the East 2
Topic: Imagine having the best players on call?
Replies: 39
Views: 3924

Re: Imagine having the best players on call?

This a very good illustration of how this technology can add value to your gaming.

My question was regarding the utility of special units. Now, I know that present in the WORKSPACE were only transcripts ripped from YouTube let's play videos. You are never going to find this information yourself in ...
by MarkShot
Tue Apr 07, 2026 9:32 am
Forum: Gary Grigsby's War in the East 2
Topic: Imagine having the best players on call?
Replies: 39
Views: 3924

Re: Imagine having the best players on call?

Up to this point, the game expert has mainly worked with unstructured text: manuals, guides, YouTube transcripts ... to respond to questions. And this approach has done well. It has done very well, because beyond answering questions I am learning many details that I might have missed.

I am about to ...
by MarkShot
Tue Mar 03, 2026 2:25 am
Forum: Gary Grigsby's War in the West
Topic: Anyone still playing WITW?
Replies: 7
Views: 1821

Re: Anyone still playing WITW?

In the WITE-2 forum, I discuss how if you have 8Gb of VRAM or better, you can build AI expert which can help you with game questions and not remembering details:

https://forums.matrixgames.com/viewtopic.php?t=414871
by MarkShot
Mon Mar 02, 2026 1:43 pm
Forum: Gary Grigsby's War in the West
Topic: How to export to Excel
Replies: 1
Views: 1309

Re: How to export to Excel

Just use a small vision model on your PC.
by MarkShot
Mon Mar 02, 2026 1:42 pm
Forum: Gary Grigsby's War in the West
Topic: Anyone still playing WITW?
Replies: 7
Views: 1821

Re: Anyone still playing WITW?

I played West Wall as the Allies about 4 weeks ago. Lot's of fun. The CR is not as good as WITE-2, but good enough.
by MarkShot
Fri Feb 06, 2026 3:33 am
Forum: Gary Grigsby's War in the East 2
Topic: Imagine having the best players on call?
Replies: 39
Views: 3924

Re: Imagine having the best players on call?

You could either write a custom APP or an MCP server with scroll and screen shot tools. Such that you just launch it, and it makes one combined table.

Yes, there are PC control AIs which you could tell how to do this, but I would not give an AI unrestricted access to my PC. By using MCP, you have ...
by MarkShot
Fri Feb 06, 2026 3:22 am
Forum: Gary Grigsby's War in the East 2
Topic: Imagine having the best players on call?
Replies: 39
Views: 3924

Re: Imagine having the best players on call?


How can I convert the CR's from WitW to CSV/Excel for the AI to look at? I asked in forum but no answer.


CoPilot was down; I did this with QWEN3-MAX, but I am sure QWEN3-VL 8B locally would be enough, but I was too busy to set it up.

Prompt: Please turn this table into a CSV. Thank you ...
by MarkShot
Fri Feb 06, 2026 2:26 am
Forum: Gary Grigsby's War in the East 2
Topic: What changes would you want in WITE3?
Replies: 17
Views: 2215

Re: What changes would you want in WITE3?



Software development cost is rapidly decreasing with AI. Which means that even niche demands are going to be satisfied.



Are you in development?

I am retired software engineer. I do plan to do some code development with QWEN3-Coder 30B or QWEN3-NEXT-Coder 80B. But I had mainly intended to ...
by MarkShot
Thu Feb 05, 2026 12:21 am
Forum: Gary Grigsby's War in the East 2
Topic: Imagine having the best players on call?
Replies: 39
Views: 3924

Re: Imagine having the best players on call?

Take screen shot, and use a vision model.
by MarkShot
Wed Feb 04, 2026 8:14 am
Forum: Gary Grigsby's War in the East 2
Topic: Imagine having the best players on call?
Replies: 39
Views: 3924

Re: Imagine having the best players on call?

Again I am not using AI to play the game for me, or tell me what do here. Instead I am using it as hyper fast researcher and aggregator at scale. I could do so myself, but I don't have enough years left to spend 2-3 days on a turn. On the other hand, the AI produces what I would have learned in 2-3 ...
by MarkShot
Wed Feb 04, 2026 7:54 am
Forum: Gary Grigsby's War in the East 2
Topic: Imagine having the best players on call?
Replies: 39
Views: 3924

Re: Imagine having the best players on call?

Here is an example of the top of sources which I am holding for WITE-2 in 4 workspaces, but I mainly use. The manuals. But sometimes ask a question of YouTube transcripts yields a better result. Like "What is the best way to pocket, surround, encircle enemy troops or forces?". More likely to have ...

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