Search found 10 matches

by teukros
Sat Mar 09, 2019 7:38 pm
Forum: Strategic Command WWII War in Europe
Topic: Strategic Command v1.16 Beta Update Available
Replies: 72
Views: 2341

RE: Strategic Command v1.16 Beta Update Available

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Hubert Cater<br/>
<br/>
- maximum reinforcement points is now 5 strength points per turn for all naval units except Motor Torpedo Boats.<br/>

<e>[/quote]</e></QUOTE>
<br/>
THANK YOU!!<br/>
<br/>
Can you please make this editable? 5 strength points is ...
by teukros
Sat Aug 25, 2018 1:54 pm
Forum: Scenario Design and Modding
Topic: The Tirpitz was gutted and her bow was broken off. She'll be ready for action in two weeks.
Replies: 2
Views: 100

RE: The Tirpitz was gutted and her bow was broken off. She'll be ready for action in two weeks.

If not fully customizable, maybe a maximum reinforcement limit of three strength points per unit per turn. Not very realistic for capital ships but fair enough.
by teukros
Sat Aug 25, 2018 11:58 am
Forum: Scenario Design and Modding
Topic: The Tirpitz was gutted and her bow was broken off. She'll be ready for action in two weeks.
Replies: 2
Views: 100

The Tirpitz was gutted and her bow was broken off. She'll be ready for action in two weeks.

<t> "The Tirpitz was gutted and her bow was broken off. She'll be ready for action in two weeks."<br/>
<br/>
<br/>
I'm getting a little tired of capital ships being reduced to one strength point and then reinforced to full strength on the very next turn. Is there any way to set a maximum limit ...
by teukros
Sun Apr 15, 2007 4:06 pm
Forum: The War Room
Topic: Difficult Levels + Japan behaving strangely
Replies: 3
Views: 617

RE: Difficult Levels + Japan behaving strangely

<t> Yeah the AI is bad. REAL bad. AI Germans don't even know how to invade Russia. I'm just finishing up my second game ever (both times as Russia) and in the first game's Winter Counteroffensive, I surrounded a huge pocket of Germans, maybe 20 units altogether, and massacred them. That was the game ...
by teukros
Tue Apr 22, 2003 2:00 am
Forum: Pacific War: The Matrix Edition
Topic: Japanese Oil and V. 3.2
Replies: 15
Views: 316

<t>When I start a Campaign 1941 scenario and I select Allied Computer (with historical first move, as before), this is what I get: <br/>
<br/>
Sapporo 105<br/>
Karafuto 105<br/>
Miri 110<br/>
Kuching 112 (instead of 113)<br/>
Haiphong 105<br/>
Tsingtao 105<br/>
Shanghai 105 (*)<br/>
Tientsin 125<br ...
by teukros
Mon Apr 21, 2003 7:28 pm
Forum: Pacific War: The Matrix Edition
Topic: Japanese Oil and V. 3.2
Replies: 15
Views: 316

<t>So I'm using the PacWar Editor 2.1 and I'm still learning its ins and outs, I haven't changed anything yet (though I'm tempted to increase the range and accuracy of all sub launched torpedoes).<br/>
<br/>
The date is Dec 14 1941.<br/>
<br/>
I have loaded my 'saveb' file and I'm checking out the ...
by teukros
Fri Apr 18, 2003 7:05 pm
Forum: Pacific War: The Matrix Edition
Topic: editor for v3.2?
Replies: 3
Views: 105

editor for v3.2?

<r>Hello hopefully this will be a simple question (of course to the uninitiated, questions concerning aircraft range and bombload can seem very simple :rolleyes: ).<br/>
<br/>
What is/are the best editor(s) for pacwar 3.2 and where do I get it/them?<br/>
<br/>
I downloaded and installed v3.0 last ...
by teukros
Fri Apr 18, 2003 8:34 am
Forum: Pacific War: The Matrix Edition
Topic: Japanese Oil and V. 3.2
Replies: 15
Views: 316

<r>I just finished reading your recap of your game (so far). Good stuff! <br/>
<br/>
Re: the oil, fascinating! What on earth is going on here? <br/>
<br/>
In light of your experience, maybe it would be enough to use an editor to reduce from five to zero (in each case) the oil provided each turn by ...
by teukros
Fri Apr 18, 2003 1:15 am
Forum: Pacific War: The Matrix Edition
Topic: Japanese Oil and V. 3.2
Replies: 15
Views: 316

<r>I just finished reading your recap of your game (so far). Good stuff! <br/>
<br/>
Re: the oil, fascinating! What on earth is going on here? <br/>
<br/>
In light of your experience, maybe it would be enough to use an editor to reduce from five to zero (in each case) the oil provided each turn by ...
by teukros
Thu Apr 17, 2003 11:07 pm
Forum: Pacific War: The Matrix Edition
Topic: Japanese Oil and V. 3.2
Replies: 15
Views: 316

<r>I partially confirmed this. I set up a two player campaign 1941 game, even balance, no historical first move. I ran it through the first year of the war, to December 13 1942. With all HQs on full computer control the Japanese did not take a single base in the Philippines, Indonesia, Malaysia or ...

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