Search found 26 matches

by Zigfreid
Thu Aug 11, 2005 1:08 am
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: bugs
Replies: 3
Views: 56

RE: bugs

Thanks for the reply. It has been a challenge to get all of the groups together to load, but that is my goal.
by Zigfreid
Wed Aug 10, 2005 11:06 pm
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: bugs
Replies: 3
Views: 56

bugs

<t> Anyone have probs with sub commanders and sub fleet commanders being accessed in the wrong menus. <br/>
<br/>
Also I have a prob with FG14 allied. It is fractioned already. One part in Brisbane and one part in San Franscisco. Every time I save and sometimes when I don't, more fractions are ...
by Zigfreid
Tue Aug 02, 2005 1:58 am
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: Turn Question
Replies: 6
Views: 106

RE: Turn Question

I appreciate the inputs and thoughts. Anyone else?
by Zigfreid
Mon Aug 01, 2005 11:12 pm
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: house rules of single player?
Replies: 15
Views: 199

RE: house rules of single player?

I pretend I'm stupid.
Oh wait, my wife says I'm not pretending..................Bitch.
by Zigfreid
Mon Aug 01, 2005 11:06 pm
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: Turn Question
Replies: 6
Views: 106

Turn Question

<t> This may have been talked about before, so sorry in advance if so.<br/>
This is for anyone:<br/>
What steps do you take in sequece to plan your turn in a one day/turn game? What would you do different in other situations of turn/days?<br/>
Just wondering how else it's done.<br/>
Thanks<br ...
by Zigfreid
Sun Jul 31, 2005 11:02 pm
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: Subchasers 2.1 map mod
Replies: 10
Views: 130

RE: Subchasers 2.1 map mod

No need, Drex program did the trick. Thank you all again.
by Zigfreid
Sun Jul 31, 2005 9:53 pm
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: Subchasers 2.1 map mod
Replies: 10
Views: 130

RE: Subchasers 2.1 map mod

Thanks Terminus for your help.
by Zigfreid
Sun Jul 31, 2005 9:31 pm
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: Subchasers 2.1 map mod
Replies: 10
Views: 130

RE: Subchasers 2.1 map mod

Ah, I hadn't noticed until you said something. Anywhere else to get this mod?
by Zigfreid
Sun Jul 31, 2005 9:25 pm
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: Subchasers 2.1 map mod
Replies: 10
Views: 130

RE: Subchasers 2.1 map mod

It is 13,558 KB. This is the hexed version. the non hexed version is 12kb. I DL'd from spookey's site.
by Zigfreid
Sun Jul 31, 2005 9:04 pm
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: Subchasers 2.1 map mod
Replies: 10
Views: 130

Subchasers 2.1 map mod


Hi all, I was just triing to DL and install this map mod and keep getting "no files to extract" error when triing to extract to my art folder. Help Please. Thanks in advance.
by Zigfreid
Mon Jul 18, 2005 3:08 am
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: Ground Unit Info Screen
Replies: 3
Views: 68

RE: Ground Unit Info Screen

Ah, thanks guys. I hadn't noticed that detail Bodhi. Thanks again.
by Zigfreid
Mon Jul 18, 2005 12:35 am
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: Ground Unit Info Screen
Replies: 3
Views: 68

Ground Unit Info Screen

Help me plz. I cannot decifer 100% what all of the abbreviated letters are. On page 142 in the manual is what I'm typing about. a=assualt? f=no idea e=engineers? v=no idea s=supply? g=no idea. I also think there are a few more. Any help is appreciated.
Thanks
by Zigfreid
Sun Nov 07, 2004 5:11 pm
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: CV Fighter Squadrons
Replies: 16
Views: 212

RE: CV Fighter Squadrons

Maybe I'm not understanding you here. Are you asking for some additional elementing because the 'percentage of cap vs. other fighter misssions' selector does not work well enough?
by Zigfreid
Thu Nov 04, 2004 4:46 am
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: Enemy air radius
Replies: 9
Views: 113

RE: Enemy air radius

<t> Noone even going to comment? That was a useful feature in pacwar, I think it should be in WitP. Maybe 1.4, anyone?<br/>
<br/>
Also, I'm having troubles with my auto convoys routing right through enemy territory or karachi refueling at PH first before going to Broom, ect. Any patch or fix to ...
by Zigfreid
Thu Nov 04, 2004 3:38 am
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: Enemy air radius
Replies: 9
Views: 113

Enemy air radius

Maybe I missed this, but is there an "enemy air radius" hotkey? ala pacwar 'spacebar'. Certainly helps to not have to count hexes for those damn bettys. Thanks in advance.
by Zigfreid
Tue Nov 02, 2004 1:59 am
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: US CV "rebirth" rule
Replies: 42
Views: 727

RE: Well......

well, lets not get crazy pat ,lol
by Zigfreid
Tue Nov 02, 2004 1:38 am
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: US CV "rebirth" rule
Replies: 42
Views: 727

RE: Well......

<t> Lets not forget the A-bomb. Certainly the A-bombs and their effects on the Japanese shortened the war. We are however, playing a game where these weapons may never get used. The presence of additional, yet historically available carriers seems a credible want. There were no promises with the use ...
by Zigfreid
Fri Jul 02, 2004 1:54 pm
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: Holy Sh!T, This is freaking Awsome!
Replies: 22
Views: 337

RE: Holy Sh!T, This is freaking Awsome!

<t> I have to agree, Matrix et al have REALLY impressed me with this game! Not far into it for sure but the attention to detail, obtions available, and sheer volume of WELL thought out possiblities is fantastic. EXCELLENT job Matrix crew and testers!<br/>
<br/>
BTW 4 BB's lost at pearl and 2 more ...

Go to advanced search