Search found 8 matches

by Topper
Tue Nov 19, 2013 9:58 pm
Forum: Command: Modern Operations series
Topic: [WAD] Missing From OOB
Replies: 2
Views: 42

[WAD] Missing From OOB

<t> I am playing Duelists - Build 460. Is it intended behavior for ships that are sunk to disappear from the OOB? I thought the OOB was a constant list held fixed as it was at the beginning of the scenario? Or is it intended for the units to move from the OOB to the losses list as they are destroyed ...
by Topper
Tue Nov 12, 2013 7:21 pm
Forum: Command: Modern Operations series
Topic: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 1.12 936.11
Replies: 349
Views: 14156

RE: [RELEASED] Speech and Ambient Sound Module - files attached

This is just cool. Thanks. Now to get her to say "Vampire Vampire Vampire!"
by Topper
Thu Oct 31, 2013 5:12 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Screen Resolution
Replies: 27
Views: 509

RE: Screen Resolution

Let me add my 2 cents. I was considering buying but will not unless modern resolutions and aspect ratios are implemented. Hope you correct this oversight soon.
by Topper
Thu Oct 09, 2008 6:10 pm
Forum: Carriers At War
Topic: Torpedo Use In Ports
Replies: 2
Views: 93

Torpedo Use In Ports

<t> I am trying to get the AI to use torpedoes in the Pearl Harbor Scenarios I am trying to develop. I have moved the Japanese carriers within close range (a few hexes) of Hickam; I have made sure the "torpedoes in port" box is checked in the "surprise warcard" per the manual; I have made all the ...
by Topper
Tue Jun 29, 2004 5:03 am
Forum: Tech Support
Topic: Game crash
Replies: 71
Views: 751

RE: Game crash

<r> <QUOTE><s>[quote]</s>ORIGINAL: Mr.Frag<br/>

<QUOTE><s>[quote]</s>BTW, I have an ATI 9800 Pro, so the video/art issue is not just non-ATI. I will apply your advice for a work-around until the official.<e>[/quote]</e></QUOTE>
<br/>
Hmm, amusing ... my 9800XT doesn't do it. I guess there was ...
by Topper
Mon Jun 28, 2004 10:52 pm
Forum: Tech Support
Topic: Game crash
Replies: 71
Views: 751

RE: Game crash

Thank you Mr. Frag. That explanation makes sense re: scenario 1.

BTW, I have an ATI 9800 Pro, so the video/art issue is not just non-ATI. I will apply your advice for a work-around until the official.

Topper
by Topper
Mon Jun 28, 2004 9:51 pm
Forum: Tech Support
Topic: Game crash
Replies: 71
Views: 751

RE: Game crash

<r> <QUOTE><s>[quote]</s>ORIGINAL: Mr.Frag<br/>

<QUOTE><s>[quote]</s>More to the point, is or is not DirectX 9.0c required for satisfactory operation of WitP, or will 9.0b get it done? <e>[/quote]</e></QUOTE>
<br/>
Aye<br/>

<e>[/quote]</e></QUOTE>
<br/>
I am now fairly confused:<br/>
1. I ...
by Topper
Sun Jun 27, 2004 9:59 pm
Forum: Tech Support
Topic: Game crash
Replies: 71
Views: 751

RE: Game crash

This is also happening to me. It happens in scenario 1 (tutorial) but so far has not happened for scenario 3.

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