Search found 11 matches

by brettwjohnson
Thu Feb 06, 2025 4:44 pm
Forum: Tech Support
Topic: Visual Display of required units in Poland
Replies: 2
Views: 494

Re: Visual Display of required units in Poland

It did thanks...

I'm guessing it was turned on by default in an earlier version and off by default in a more recent version.
by brettwjohnson
Tue Feb 04, 2025 1:10 pm
Forum: Tech Support
Topic: Visual Display of required units in Poland
Replies: 2
Views: 494

Visual Display of required units in Poland

There used to be a visual display (red = not satisfied; blue = satisfied) of Axis units within 10 hexes of Warsaw. I noticed it no longer is showing up...

Hopefully this is a bug that will get fixed and not a deliberate change, as I found this very helpful.
V/R - brett
by brettwjohnson
Tue Jul 09, 2024 9:49 pm
Forum: Features Suggestions
Topic: An issue w/ the SC series
Replies: 3
Views: 962

Re: An issue w/ the SC series


Thanks for the feedback, and the DLC for this game, our WWI game and our (yet to be released) Pacific game do include smaller and more focused campaigns that are probably more in line with your preferences, in addition to the larger scale maps.

Delegation is possible in some of our games, in that ...
by brettwjohnson
Sun Jul 07, 2024 8:35 pm
Forum: Tech Support
Topic: Cheating AI
Replies: 3
Views: 960

Re: Cheating AI

The below is the quoted Decision Event. Doesn't say that recruiting Garibaldi allows you to ignore the prerequisite (or anything else regarding him). In other parts of the Strategy Guide, he is mentioned with regard to the Emanc. Proclamation (greater FS hit to Union, etc.).

D E 513: Issue the ...
by brettwjohnson
Sun Jul 07, 2024 8:05 pm
Forum: Features Suggestions
Topic: An issue w/ the SC series
Replies: 3
Views: 962

An issue w/ the SC series

I am a huge fan of the *original* Strategic Command and wish it still worked. The next generation which abandoned hexes for squares was a huge let-down. Thankfully, the series has returned to hexes (or I wouldn't even consider it).

However, I still find I don't like the newer games as much as the ...
by brettwjohnson
Sun Jul 07, 2024 7:54 pm
Forum: Tech Support
Topic: Cheating AI
Replies: 3
Views: 960

Cheating AI

I just started playing SC:Civil_War and am finding the AI cheats.

Although the Strategy Guide says that a prerequisite to issue the Emancipation proclamation is no Confederate Units within 5 hexes of DC, the AI issues it even though I have 2 units adjacent to Alexandria (3 hexes from DC).

Steam ...
by brettwjohnson
Wed Nov 23, 2022 3:42 pm
Forum: Tech Support
Topic: v1.25 Maritime Bombers
Replies: 1
Views: 216

v1.25 Maritime Bombers

German Maritime Bomber issues

1) Attack value against transports is artificially low at 1 (compare to tac/medium bombers) and lower than against Naval/Carrier targets (who knew transports were better armored than real naval units :P)

2) Increase Naval Weapon tech for this unit problems:
2a ...
by brettwjohnson
Sun Jan 07, 2018 4:24 pm
Forum: Strategic Command WWII War in Europe
Topic: Artillery and Naval - no attack values for ground units???
Replies: 5
Views: 154

RE: Artillery and Naval - no attack values for ground units???

<t> Historically, artillery was considered "King of the Battlefield" and was responsible for the majority of deaths in battle. Both WW2 and Korea saw ~50% of all deaths from explosive shells vs. ~30% from bullets.<br/>
<br/>
The fact that artillery does no damage is both non-historical and just ...
by brettwjohnson
Sun Jan 07, 2018 1:35 pm
Forum: Strategic Command WWII War in Europe
Topic: Artillery and Naval - no attack values for ground units???
Replies: 5
Views: 154

Artillery and Naval - no attack values for ground units???

<t> I bought this when it was first released and just started playing again...<br/>
<br/>
I'm a bit confused why artillery and naval units don't have attack values for ground units since historically both were quite effective... Especially the big guns (e.g., Battleships)...<br/>
<br/>
P.S. Big ...
by brettwjohnson
Fri Aug 04, 2017 3:34 pm
Forum: Tech Support
Topic: Great Game!!! But...tiny text and other controls
Replies: 1
Views: 145

Great Game!!! But...tiny text and other controls

<t> [font="Times New Roman"]Great game, bought when released and looking forward to trying again... Huge fan of the original SC1, played hundreds of times... Less so later iterations (non-hex based and other issues)<br/>
<br/>
Kudos for moving back hexes!<br/>
<br/>
One major problem I have with ...
by brettwjohnson
Sat Oct 18, 2003 7:25 pm
Forum: Unofficial Tech Support By Gamers for Gamers
Topic: Broken Link for Desert Fox MC 1.1 patch
Replies: 1
Views: 42

Broken Link for Desert Fox MC 1.1 patch

clicking the link brings up a blank page

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