Search found 17 matches

by Gukal
Mon Mar 15, 2004 2:53 pm
Forum: Titans of Steel - Warring Suns
Topic: TOS is not THAt easy
Replies: 3
Views: 97

RE: TOS is not THAt easy

Its never easy to lose a top jock - [:(] - but the risk is something that keeps me coming back. I like the suspense. Although after losing my very top leader jock a while back, I now often use my Rookies as screens to draw the first tesla bolts and AC20s as my Aces close in.
by Gukal
Fri Mar 05, 2004 7:17 pm
Forum: Titans of Steel - Warring Suns
Topic: Mixed Squad Ranks
Replies: 4
Views: 162

Mixed Squad Ranks

<t> Upon the untimely death of my top squad's leader ... I've recruited two rookies to up my total tonnage.<br/>
<br/>
'Til now, this squad has progressed more or less in lock-step (top rank of Ace - average rank of Elite).<br/>
<br/>
Now the ranks will range from Ace to Rookie with an average ...
by Gukal
Thu Mar 04, 2004 6:25 pm
Forum: Titans of Steel - Warring Suns
Topic: Okay, I just don't get it. HELP!! :)
Replies: 29
Views: 677

RE: Okay, I just don't get it. HELP!! :)

Hitting the '9' key gives a summary report of all team members movement and combat actions - including the game seconds in which the actions began and will end.
by Gukal
Wed Mar 03, 2004 9:15 pm
Forum: Titans of Steel - Warring Suns
Topic: Race choice
Replies: 4
Views: 140

Race choice

<t> From a game mechanic perspective (i.e. all role-playing flavor aside), why would I recruit humans or replicants as jocks?<br/>
<br/>
I see from the guide that they have trivial bonuses to starting stats - but nothing I can't acquire by spending accumulated development points.<br/>
<br ...
by Gukal
Wed Mar 03, 2004 6:28 pm
Forum: Titans of Steel - Warring Suns
Topic: Help
Replies: 22
Views: 612

RE: Help

<t> Whatever else can be said about the controls - they are logical. There are attack actions and movement actions and each type of actions are on timers. Thats it. There is a handy guide in this forum for further detail.<br/>
<br/>
Now the nuances can take a long time to incorporate well.<br ...
by Gukal
Wed Mar 03, 2004 6:15 pm
Forum: Titans of Steel - Warring Suns
Topic: Ack ... Shock Damage
Replies: 2
Views: 135

RE: Ack ... Shock Damage

I've been fighting against veterans with a slight tonnage advantage to the AI (10-20%). My mechs were Grizzley, Saggita, Fog Giant, Marauder (each with some modification) (620tons total). The dead leader was piloting a modified Sagitta.
by Gukal
Wed Mar 03, 2004 3:18 pm
Forum: Titans of Steel - Warring Suns
Topic: Ack ... Shock Damage
Replies: 2
Views: 135

Ack ... Shock Damage

<t> I have a new-found respect for shock damage. My top squad of four pilots (average level elite) had about 80 battles under its belt - and now I've had my first bad experience with shock damage.<br/>
<br/>
One of my long range support mechs was taking a disproportionate beating from its enemy ...
by Gukal
Mon Mar 01, 2004 9:27 pm
Forum: Tech Support
Topic: prices
Replies: 22
Views: 620

RE: IMO: 'TOS:WS is great'

<t> Lol this whole thread is hilarious. After playing a MMORPG for a couple years (Everquest), this game is a bug-free paradise. <br/>
<br/>
I can't begin to recall all the system conflicts and other inexplicable errors I've endured over the years with various titles from various companies. Here ...
by Gukal
Mon Mar 01, 2004 7:26 pm
Forum: The Titan Arena
Topic: Rook
Replies: 16
Views: 443

RE: Rook

<t> In fact, I have not yet adopted the unofficial database. By the time I resolved to do so, the forum had its difficulties. So my comments on the heat specs of the fog giant are on the older stock model. <br/>
<br/>
As for moving and firing - sometimes I do. I certainly move-fire-move a great ...
by Gukal
Mon Mar 01, 2004 5:14 pm
Forum: The Titan Arena
Topic: Rook
Replies: 16
Views: 443

RE: Rook

<t> Excellent points as usual Thorgrim. [:)] Another downside of reducing the number of weapons is facing an enemy with oodles of meson cannons. <br/>
<br/>
When you've fine-tuned your weapons to the most efficient number, its very disruptive to take a medium-damage critical to one cannon through ...
by Gukal
Mon Mar 01, 2004 3:25 pm
Forum: The Titan Arena
Topic: Rook
Replies: 16
Views: 443

RE: Rook

<t> Personally, I hate having so many weapons that I'm instantly in the red with one alpha strike. If half the weapons are usually sitting idle because heat is an issue, there is good cause to consider trading a weapon or two for better [heat sink/defensive equip/jump jets/armor] so that the mech is ...
by Gukal
Tue Feb 24, 2004 5:32 pm
Forum: Titans of Steel - Warring Suns
Topic: How far can the pilots see?
Replies: 9
Views: 166

RE: How far can the pilots see?

<t> If you mean how far away a pilot can see a MECH then I think its a more complicated answer related to the HD score and influenced by (i) mech size/height; (ii) cover provided by a hex; (iii) active scanning of a hiding mech; (iv) attacks from a hiding mech; (v) ecm capability of hiding mech; (vi ...
by Gukal
Mon Feb 23, 2004 3:34 pm
Forum: Titans of Steel - Warring Suns
Topic: Using ready made squad
Replies: 33
Views: 711

RE: Using ready made squad

<t> There are many factors to this game as in real battles.<br/>
<br/>
I will tell you that the single most important consideration is bringing maximum force/damage to bear while minimizing the attacks of the enemy.<br/>
<br/>
You do NOT want to be the one whose lead 140ton mech rounds a corner ...
by Gukal
Wed Feb 11, 2004 3:35 pm
Forum: Titans of Steel - Warring Suns
Topic: AI Called Shots
Replies: 4
Views: 100

RE: AI Called Shots

<r> Gotcha [:)] but what is the real skinny on this?<br/>
<br/>
I see from the Guide that they <I><s>[i]</s>can<e>[/i]</e></I> ... but do they really? In your experience, do Elite pilots routinely blast off your weak points with precision? Or do you never find out because your always dodging with ...
by Gukal
Wed Feb 11, 2004 2:46 pm
Forum: Titans of Steel - Warring Suns
Topic: AI Called Shots
Replies: 4
Views: 100

AI Called Shots

<t> Hi all [:)]<br/>
<br/>
I've advanced my main team to Veteran. <br/>
<br/>
As my called shots dramatically improve, I'm beginning to wonder whether the AI will also begin using called shots so effectively. <br/>
<br/>
If so, I'm definitely going to devote more mech space to defensive ...
by Gukal
Mon Feb 09, 2004 4:14 pm
Forum: Titans of Steel - Warring Suns
Topic: Old features gone
Replies: 3
Views: 62

Old features gone

<t> The amiga version from long ago had:<br/>
<br/>
the possiblity of rolling down a hill if you fell ... extra damage and loss of a tactical position. After many battle in warring suns, I've seen no rolling.<br/>
Is this out?<br/>
<br/>
the risk of a one-shot death from cockpit hit (no prior ...
by Gukal
Mon Feb 09, 2004 4:05 pm
Forum: Titans of Steel - Warring Suns
Topic: Lost connections (new forum member)
Replies: 1
Views: 42

Lost connections (new forum member)

<t> Hail all, I am relatively new to Warring Suns. Many years ago in college, my friends and I played the amiga version endlessly. I was very happy to find this updated version - and with about 50 battles under my belt - I've got a handle on the new weapons and equipment.<br/>
<br/>
My question ...

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