Search found 21 matches

by stewart_king
Tue Aug 19, 2008 9:39 pm
Forum: World in Flames
Topic: When?
Replies: 3679
Views: 67846

RE: When?

<r> I'm on my second 1939 scenario play-through with Wendell Albright using VASSAL. (He is, naturally, kicking my butt. Germans in the Caucasus in 1941.) The VASSAL system is a real winner; we've experienced very few technical problems bar a rather long load-up of a full seven-map scenario on my ...
by stewart_king
Tue Mar 21, 2006 12:41 am
Forum: World in Flames
Topic: Option 63 -- Intelligence
Replies: 64
Views: 1186

RE: Option 63 -- Intelligence

<t> We used the intel rules in the last game I played. The effect was as described: the Allies have more countries and also more production points available, hence they generally spend more and unless their dice are miserable they get a bundle of intel points every turn (especially after US DoW ...
by stewart_king
Tue Mar 21, 2006 12:32 am
Forum: World in Flames
Topic: play with all world in flames addons
Replies: 15
Views: 257

RE: play with all world in flames addons

<t> I played two campaign games through (to an apparent victory, one in 1942 the other 1945) using DOD II+ (our own revision, then the DoD III playtest rules that were posted online) and the standard Deluxe rules with planes and ships in flames. We looked at leaders in flames but decided that it was ...
by stewart_king
Tue Mar 21, 2006 12:22 am
Forum: World in Flames
Topic: What hardware and operating system do you expect to use to play MWIF?
Replies: 187
Views: 3968

RE: What hardware and operating system do you expect to use to play MWIF?

<t> OS: Windows XP pro<br/>
CPU Speed: 2.4 ghz<br/>
Memory: 1 gig<br/>
Disk: 40 GB + 20 GB<br/>
Monitors: 1068 x 760 resolution<br/>
Video card memory: 32 mb<br/>
Internet connection: dial-up at home, T3 available for downloading patches, etc. <br/>
<br/>
I have never played any of these ...
by stewart_king
Thu Apr 21, 2005 1:02 am
Forum: World in Flames
Topic: Any idea on a Beta List?
Replies: 44
Views: 1213

RE: Challenge!

<t> On a 1040x768 laptop screen it works just fine. With 75% enlargement, you can still read the crucial numbers on the units and the large map (about half of the screen surface) is 10x8 hexes. That's big enough for almost every purpose. Naval battles in the Pacific are a special case, there you ...
by stewart_king
Sat Feb 12, 2005 12:12 am
Forum: World in Flames
Topic: What Do You Think Needs to be in World In Flames PC Game
Replies: 815
Views: 14877

RE: Variable AI

<r> <QUOTE><s>[quote]</s>ORIGINAL: rhondabrwn<br/>
<br/>
I've never seen a computer wargame yet where the AI wasn't hidden away in the code somewhere and completely out of reach (a "trust me" situation).
<e>[/quote]</e></QUOTE>
<br/>
Paradox Entertainment's Europa Universalis, Victoria, and ...
by stewart_king
Thu Jan 27, 2005 5:17 am
Forum: World in Flames
Topic: Any idea on a Beta List?
Replies: 44
Views: 1213

RE: Wait for it

<t> I have played the Marinacci cWiF beta at great length and have been playing WiF since 1986. I'd love to be a beta tester. I have been beta-testing for a competing product (a good one -- HOI2) but I think that WiF has something different to offer. I teach history at the college level and have ...
by stewart_king
Mon Dec 13, 2004 10:38 pm
Forum: The War Room
Topic: Damaged BB's sink en route to West Coast
Replies: 30
Views: 702

RE: Damaged BB's sink en route to West Coast

<r> <QUOTE><s>[quote]</s>ORIGINAL: dtravel<br/>
<br/>
Any effort to re-write the manual would fail because Matrix/2by3 would not be willing to release enough information about the game mechanics to the players to allow them to write a decent manual.<br/>
<br/>
Bah Humbug!!! [:@]
<e>[/quote]</e ...
by stewart_king
Fri Dec 10, 2004 10:20 pm
Forum: The War Room
Topic: Damaged BB's sink en route to West Coast
Replies: 30
Views: 702

RE: Damaged BB's sink en route to West Coast

<t> Thanks!<br/>
<br/>
It would be nice if there was some sort of warning for newbies when you try to do this. "You know, Admiral King, if you order us to sail we will but we're not going to make it to San Fran. Why don't you leave us in Pearl until we get the flooding stopped."<br/>
<br/>
Any ...
by stewart_king
Thu Dec 09, 2004 1:36 am
Forum: The War Room
Topic: Damaged BB's sink en route to West Coast
Replies: 30
Views: 702

Damaged BB's sink en route to West Coast

<t> I started a CG as the Allies recently. I was gratified when the Japanese attack on Pearl Harbor resulted in no sinkings. Four BB's were pretty shot up. Two were about 60-80 flotation damage, could only make about 3 knots, and so I left them in Pearl. The other two (Arizona and Nevada) were about ...
by stewart_king
Mon Dec 06, 2004 10:53 pm
Forum: World in Flames
Topic: WiF on the computer
Replies: 77
Views: 1241

RE: Underway interception of air units

<t> This is an optional rule. I never use it. I think it adds way too much complexity for what you gain in realism. I think you could dispense with it in CWiF without harming the game.<br/>
<br/>
On the larger issue, I have to say that an AI to make the defensive decisions for the player would be ...
by stewart_king
Mon Nov 29, 2004 10:36 pm
Forum: Tech Support
Topic: Why can't my troops go to Mersing?
Replies: 1
Views: 31

Why can't my troops go to Mersing?

<t> Retreating down the Malay peninsula in December, 1941. I want to send a bunch of my boys to defend Mersing (sp? ngh -- the base just east of Johore at the tip of the peninsula). I order people to march there. Next turn, I check back and they remain in Johore, have their future objective set back ...
by stewart_king
Fri Sep 24, 2004 11:05 pm
Forum: World in Flames
Topic: Weird/Annoying/Stupid WIF moments
Replies: 24
Views: 600

RE: Weird/Annoying/Stupid WIF moments

<t> I'm interested in World at War. Anything that Gary Grigsby's involved with is likely to be good. But 3rd Reich and its clones I found annoying. (Mostly I played in high school, in the 1970's, although I played the Advanced game once when it came out.) The naval war was always an afterthought in ...
by stewart_king
Fri Sep 24, 2004 10:59 pm
Forum: World in Flames
Topic: What Do You Think Needs to be in World In Flames PC Game
Replies: 815
Views: 14877

RE: What Do You Think Needs to be in World In Flames PC Game

<t> I think the single scale is fine. In the CM version of the game, the action in China was faster but I didn't note any seriously ahistorical outcomes. Certainly, out-and-out conquest of China by Japan was still tough. The reverse was more likely if the Japanese got into a serious fight with the ...
by stewart_king
Fri Jun 11, 2004 10:00 pm
Forum: World in Flames
Topic: What Do You Think Needs to be in World In Flames PC Game
Replies: 815
Views: 14877

RE: What Do You Think Needs to be in World In Flames PC Game

<t> One problem with DoD III is that the US and China are played by the same player. This guy was _not_ into "winning" the game so much as having fun [:D] So he lendleased all the planes he could to China, and they were flying B-24's, P-47's, A-20's, etc. He also sent them oil galore. Then, China ...
by stewart_king
Fri Jun 04, 2004 8:12 pm
Forum: World in Flames
Topic: What Do You Think Needs to be in World In Flames PC Game
Replies: 815
Views: 14877

RE: What Do You Think Needs to be in World In Flames PC Game

<r> Just so things don't get too dull...I think the corps/single capital ship/air division scale is just fine. I too would like there to be more possibilities in the political realm. I have played DoD III twice now and found it really adds to the experience of playing the larger game. Especially if ...
by stewart_king
Tue Apr 27, 2004 10:01 pm
Forum: World in Flames
Topic: What Do You Think Needs to be in World In Flames PC Game
Replies: 815
Views: 14877

RE: What Do You Think Needs to be in World In Flames PC Game

<t> The cWIF I Asian campaign played really differently than the board game because of the different scale. The China campaign was really wide open. I played several games of cWiF and every time there was a whole lot of movement in China. Either the Chinese and Russians combined to re-conquer the ...
by stewart_king
Tue Apr 27, 2004 9:49 pm
Forum: World in Flames
Topic: Design Topic: PBEM Sequence
Replies: 6
Views: 269

RE: Alternative setups

<t> I think that PBEM is going to be very difficult. When I did a PBEM we just did each others' interceptions, CAP placements, and decisions when/if to abort naval and air combat. Helps if you're playing with a close friend who you trust not to cheat you. Otherwise it would take forever. <br/>
<br ...
by stewart_king
Tue Mar 16, 2004 9:24 pm
Forum: World in Flames
Topic: Torch
Replies: 4
Views: 179

RE: Torch

<t> You can invade in WifFE with AMPH's that have a range of 3. There are some in the US countermix (I think, NRBH) that fit the bill in 1942. So, an invasion of North Africa directly from the US is possible. Of course, you would be invading from the 2 box, adding 1 to the intrinsic defence of the ...
by stewart_king
Sat Feb 14, 2004 12:05 am
Forum: World in Flames
Topic: What Do You Think Needs to be in World In Flames PC Game
Replies: 815
Views: 14877

RE: 2 month turns

<t> A turn in WiF is two months long, but it is sub-divided into a variable number of impulses, in which units get to move. A ground unit in a summer turn could move a half-dozen times. Each impulse is maybe a week or two. The variation -- when the turn is going to end -- is randomly determined and ...

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