Search found 303 matches

by nemo69
Sat Apr 25, 2026 8:29 pm
Forum: The Operational Art of War IV
Topic: Beta Test Sign-Up
Replies: 38
Views: 1314

Re: Beta Test Sign-Up

I'm in the process of updating my 'Race to the Sea 1914 scenario' to TOAW IV standards (from TOAW III). I could try it against the new version if need be.
Best,
Marc
by nemo69
Fri Apr 24, 2026 10:26 am
Forum: The Operational Art of War IV
Topic: Beta Test Sign-Up
Replies: 38
Views: 1314

Re: Beta Test Sign-Up

Applied again (not certain it was necessary but did it nonetheless).
All best,
Marc
by nemo69
Sat Apr 18, 2026 3:52 pm
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 843
Views: 75056

Re: Hierarchy Module Document

Reckon I've somehow kept my status from my time in the TOAW III test team, many moons ago. I can still access both the FTP site and the test team sub-forum.
by nemo69
Sat Apr 18, 2026 2:18 pm
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 843
Views: 75056

Re: Hierarchy Module Document


OK, Cpl GAC has volunteered.

Others who've posted on this thread but aren't on the DB:

rhinobones, Telumar , kutaycosar , tcarosil, Franciscus, joey , Ratbag55 , cathar1244 , wdkruger, woos1981, nemo69, Fulcrum28, William the Silent, Ranger6, LOK32MK, and Hoplite1963.

Similarly, these posted ...
by nemo69
Fri Mar 20, 2026 6:25 am
Forum: Tech Support
Topic: Screen resolution
Replies: 1
Views: 441

Re: Screen resolution

Problem solved! A bit a tweaking and several re-starts seem to have done the trick.
Best,
Marc
by nemo69
Wed Mar 18, 2026 7:49 am
Forum: Tech Support
Topic: Screen resolution
Replies: 1
Views: 441

Screen resolution

Hello,

I've installed WitW on a new computer running a 4480x2520 screen (Windows 11 on the newest iMac running Parallels). I've tried all the recommandations in terms of game compatibilty listed in these forums over the years to no avail - text is still garbled and all over the place making the ...
by nemo69
Fri Mar 13, 2026 7:50 pm
Forum: The Operational Art of War IV
Topic: Dick move or fair play?
Replies: 22
Views: 1458

Re: Dick move or fair play?

Reckon that'd be me ;)
by nemo69
Fri Feb 13, 2026 8:13 pm
Forum: The Operational Art of War IV
Topic: World at War 1939-1945 6-player -Game in progress
Replies: 13
Views: 1214

Re: World at War 1939-1945 6-player in progress

Axis co-players, you have a message in the TOAW4 folder of the Discord server 8-)
Best,
Marc
by nemo69
Wed Feb 11, 2026 1:46 pm
Forum: The Operational Art of War IV
Topic: World at War 1939-1945 6-player -Game in progress
Replies: 13
Views: 1214

Re: World at War 1939-1945 5-player 1 more needed

Hello there,
Do you have your full basket already? If not, I'm tempted.
Best,
Marc
by nemo69
Tue Feb 03, 2026 8:21 am
Forum: Gary Grigsby's War in the West
Topic: Anyone still playing WITW?
Replies: 7
Views: 763

Re: Anyone still playing WITW?

I for am still playing it and concur in its superior playability wehn compared to WitE which I also own. Mainly plau against the cmputer with the occasional MP game in between.
Best,
Marc
by nemo69
Sun May 04, 2025 10:49 am
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 843
Views: 75056

Re: Hierarchy Module Document


I actually despaired of fixing that last bug, it was so difficult. To see how deep it was nested, the attached spreadsheet shows the path, using the de-bugger, to get to the bust:

Each step required stepping into a function to get to the ultimate problem. The spreadsheet shows that it was nested ...
by nemo69
Sat Apr 26, 2025 12:39 pm
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 843
Views: 75056

Re: Hierarchy Module Document

Bob,
Will it be possible for non-members of the development team to take part in the Beta test?
Best,
Marc
by nemo69
Sat Apr 26, 2025 12:35 pm
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 843
Views: 75056

Re: Hierarchy Module Document

Curtis Lemay wrote: Sun Apr 06, 2025 2:55 pm There used to be a "Huge" version back in Talonsoft days. (Some of the old-timers will remember it).
The infamous Opart100.exe and Opart300.exe ;)
by nemo69
Sat Apr 26, 2025 12:29 pm
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 843
Views: 75056

Re: Hierarchy Module Document

That's most excellent news and welcome perspectives for TOAW; fulsome thanks Bob.
As soon as the instructions for converting scenarios (I reckon with a TOAW IV version as a starting point?) are out, I'll dust off and playtest my 'Race to the Sea 1914' scenario.
Looking very much forward to it.
Best ...
by nemo69
Wed Aug 21, 2024 11:12 am
Forum: Gary Grigsby's War in the West
Topic: WITW on Windows 11
Replies: 3
Views: 741

Re: WITW on Windows 11

Same here, no problem at all.
Best,
Marc
by nemo69
Thu Dec 28, 2023 12:53 pm
Forum: Opponents Wanted
Topic: France 1940
Replies: 3
Views: 1199

Re: France 1940

Hello,
Are you still up to it?
Best,
Marc
by nemo69
Tue Apr 04, 2023 8:10 pm
Forum: Gary Grigsby's War in the West
Topic: Gary Grigsby’s War in the West compatibility running on a M2 Mac Mini
Replies: 2
Views: 1209

Re: Gary Grigsby’s War in the West compatibility running on a M2 Mac Mini

It runs flawlessly on both my MacBook M1 and Mac Mini M2 with Parallels, along with my other Windows games.
Best,
Marc
by nemo69
Wed Mar 29, 2023 3:58 am
Forum: The Operational Art of War IV
Topic: *Bob Cross* Questions about N.Africa game settings
Replies: 2
Views: 447

Re: *Bob Cross* Questions about N.Africa game settings



We are about to start a new N.Africa campaign PBEM and I was wondering on the best game settings since its an older scenario.
ie: New bridge rules on or off? , New density rules on or off?, New mud and snow rules? New flanking rules? etc.
Please advise so we can have the best experience with it ...
by nemo69
Tue Mar 21, 2023 2:15 pm
Forum: Mods and Scenarios
Topic: Design bug in Sino-Japanese War 1937-1945?
Replies: 4
Views: 807

Re: Design bug in Sino-Japanese War 1937-1945?

sPzAbt653 wrote: Sun Mar 19, 2023 8:17 pm Turn OFF the New Density Rules in the Game Options. The scenario was not designed for that rule.
Will try that; thanks for the pro-tip.
Best,
Marc
by nemo69
Sun Mar 19, 2023 7:07 am
Forum: Mods and Scenarios
Topic: Design bug in Sino-Japanese War 1937-1945?
Replies: 4
Views: 807

Design bug in Sino-Japanese War 1937-1945?

Greetings,
Currently in PBEM play of said scenario and my co-player noticed that the density penalty warning is on even for a single unit. Turns out the scenario briefing states it runs at 20 km per hex while the actual scale is 10 km per hex, hence the density warning.
Don't know if the designer ...

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