Search found 16 matches

by isferno
Sun May 02, 2004 9:39 am
Forum: Starshatter: The Gathering Storm
Topic: Commanding Starships
Replies: 11
Views: 268

RE: Commanding Starships

<t> You don't have to pre-create all possible nodes.<br/>
<br/>
if you pre-create the following:<br/>
<br/>
ship <br/>
{<br/>
node1= this(node1) address<br/>
node2 = address<br/>
etc<br/>
}<br/>
<br/>
node1<br/>
{<br/>
vector to list of ship addresses, containing node addresses<br ...
by isferno
Sat May 01, 2004 5:23 pm
Forum: Starshatter: The Gathering Storm
Topic: Commanding Starships
Replies: 11
Views: 268

RE: Commanding Starships

<r> create space nodes, just nodes containing <I><s>[i]</s>address vectors<e>[/i]</e></I> to a ship's <I><s>[i]</s>structure<e>[/i]</e></I>.<br/>
<br/>
those nodes could help:<br/>
- searching for closeby ships, which is now simply accessing the couple of nodes of the space volume in which a ship ...
by isferno
Sat May 01, 2004 10:50 am
Forum: Starshatter: The Gathering Storm
Topic: Commanding Starships
Replies: 11
Views: 268

RE: Commanding Starships

<t> Milo, as for AI, have you tried to group threats and targets into one pool (central coordination)<br/>
Works with levels as bladedragon, but you have the addition:<br/>
- You can bypass levels, example: based on damage, squad combination, has been taken care of, etc.<br/>
- Threats/orders can ...
by isferno
Wed Apr 28, 2004 10:48 am
Forum: Starshatter: The Gathering Storm
Topic: Space Environments
Replies: 3
Views: 120

RE: Space Environments

<r> <QUOTE><s>[quote]</s>ORIGINAL: Isil`Zha<br/>
<br/>
A bit OT, but I've wanted to ask someone this: is the gameplay all screwed up like <e>[/quote]</e></QUOTE>
<br/>
If you make a simple mission for example with a Destroyer vs Orion Carier, you can practice what happens if you target the ...
by isferno
Wed Apr 21, 2004 3:53 pm
Forum: Starshatter: The Gathering Storm
Topic: Custom mission questions here!
Replies: 5
Views: 145

RE: Custom mission questions here!

<t> The following appears to happen while changing the Objective: (fighters are IFF 1)<br/>
<br/>
With - Changing cargo ship IFF 0 to IFF 1 and the fighter<br/>
- The fighters keep on continuing the last thing they are doing (can't be placed on hold either)<br/>
- The fighters effectively change ...
by isferno
Tue Apr 20, 2004 8:39 pm
Forum: Starshatter: The Gathering Storm
Topic: Custom mission questions here!
Replies: 5
Views: 145

RE: Custom mission questions here!

<r> <QUOTE><s>[quote]</s>ORIGINAL: John DiCamillo<br/>
<br/>
I'm a bit confused over what you want to happen in the mission. What is the spy-ship's initial IFF? What happens when it surrenders? You could have it signal its surrender by changing IFF from 2 (enemy) to 0 (non-combatant). <br/>
<br ...
by isferno
Tue Apr 20, 2004 2:09 pm
Forum: Starshatter: The Gathering Storm
Topic: Custom mission questions here!
Replies: 5
Views: 145

RE: Custom mission questions here!

<t> As I understand it, plain .wav files in the dir you want them to be.<br/>
<br/>
I've got a question of my own:<br/>
A small part of my Mission I'm working on (introduction into the rest) concerns a runaway spy ship which surrenders after first damage.<br/>
Two pair of fighters have been ...
by isferno
Wed Apr 14, 2004 4:23 pm
Forum: Starshatter: The Gathering Storm
Topic: Capital Ship Command
Replies: 6
Views: 230

RE: Capital Ship Command

<t> Why not post them here in the forum? Zip 'm up and upload as attachment on this forum.<br/>
There is a forum thread where I asked and posted a mission.<br/>
<br/>
I'm busy too with a next custiom mp mission, but it's more difficult with Events added in it.<br/>
But it'll be better then my ...
by isferno
Tue Apr 13, 2004 5:26 am
Forum: Starshatter: The Gathering Storm
Topic: Customized Missions anyone?
Replies: 1
Views: 135

RE: Customized Missions anyone?

<t> For those who want to play the mission, here it comes.<br/>
<br/>
It's a simple mission, you can wait around launch your fighters and leave it up to your Destroyers to move them around, or you can actively anticipate ordering everybody around to attack, defend retreat or whatever you might ...
by isferno
Mon Apr 12, 2004 8:18 am
Forum: Starshatter: The Gathering Storm
Topic: Project 7
Replies: 14
Views: 225

RE: Project 7

Way Cool
by isferno
Sun Apr 11, 2004 4:10 pm
Forum: Starshatter: The Gathering Storm
Topic: Missions I don't take because ....
Replies: 11
Views: 331

RE: Missions I don't take because ....

<r> Below an example of the landing speed while one fighter blocks 1 landing pad of the Orion Carier due to damaged drive<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/11620/Jh151104718.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/11620/Jh151104718.jpg ...
by isferno
Sun Apr 11, 2004 1:51 pm
Forum: Starshatter: The Gathering Storm
Topic: Customized Missions anyone?
Replies: 1
Views: 135

Customized Missions anyone?

<t> Is there a webpage hosting custum missions?<br/>
<br/>
<br/>
example below (just the header): <br/>
2 hours of fun. Be prepared that the fighters only launch once.<br/>
<br/>
-----<br/>
<br/>
MISSION<br/>
<br/>
name: "Carrier War"<br/>
desc: "War with 1 carrier and 4 times (1 ...
by isferno
Sat Apr 10, 2004 7:42 pm
Forum: Starshatter: The Gathering Storm
Topic: Missions I don't take because ....
Replies: 11
Views: 331

RE: Missions I don't take because ....

<t> Is it also possible to change the following with carriers: (in order of what I felt important)<br/>
1. remove inbounds from inbound list (due to damage or fuel unable to continue while keeping the rest waiting for ever)<br/>
2. reduce the maintenance duration so fighters can fly at least twice ...
by isferno
Sat Apr 10, 2004 11:14 am
Forum: Starshatter: The Gathering Storm
Topic: Missions I don't take because ....
Replies: 11
Views: 331

RE: Missions I don't take because ....

<r> <QUOTE><s>[quote]</s>ORIGINAL: Veloxi<br/>
<br/>
Well, in the case I mentioned, I believe, the pilots from certain squadrons would either be assimilated into other squadrons, or reformed on a new carrier. Could this be done?
<e>[/quote]</e></QUOTE>
<br/>
Does this include creating an Elite ...
by isferno
Fri Apr 09, 2004 8:12 am
Forum: Starshatter: The Gathering Storm
Topic: Missions I don't take because ....
Replies: 11
Views: 331

Missions I don't take because ....

<t> There are a couple of missions which I don't accept:<br/>
<br/>
1. Minesweep A/B/E <br/>
Reason: the Nav point 2 always get's me to the C-mines. Easier to accept this mission and sweep through B and A afterwards.<br/>
<br/>
2. Footbase Hill<br/>
Reasons: 4 x 4 AGM rockets fired and hit ...
by isferno
Mon Apr 05, 2004 4:19 pm
Forum: Starshatter: The Gathering Storm
Topic: auto-NAV gave me some probs.
Replies: 0
Views: 105

auto-NAV gave me some probs.

<t> I tried out the demo v3.90 last night and I had some problems:<br/>
<br/>
1. when in auto-NAV, my wingman just crashes on the runway with both "surface" missions.<br/>
2. when in auto-NAV, my request for landing gives me the weapons display instead of ILS.<br/>
3. I'm notified to land on ...

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