Search found 6 matches

by Shogun
Sun Sep 19, 2004 4:40 pm
Forum: Starshatter Modding Forum
Topic: Bolt weapon def woes
Replies: 3
Views: 144

RE: Bolt weapon def woes

<t> well no it doesn't, the color of your bolt is only controlled by the color of the bitmap,<br/>
and your weapon def is missing this bitmap parameter, without it you won't see any colorful weapon effect<br/>
<br/>
to give you an example of how such a bitmap can look like open the attachment to ...
by Shogun
Sat Sep 18, 2004 6:51 pm
Forum: Starshatter Modding Forum
Topic: Starsystems Poly_Star.mag
Replies: 3
Views: 74

RE: Starsystems Poly_Star.mag

<t> Thanks again Damo [&o]<br/>
<br/>
but even with your file I have the same problems [&:], I see the Mars, and my Cruiser in front of it, but the backround Poly_Star.mag won't show up correctly, only a white backround is visible, <br/>
<br/>
is this a bug or am I doing something wrong again ...
by Shogun
Fri Sep 17, 2004 7:13 pm
Forum: Starshatter Modding Forum
Topic: Starsystems Poly_Star.mag
Replies: 3
Views: 74

Starsystems Poly_Star.mag

<t> Hi,<br/>
<br/>
I have some serious problems to get this poly_stars.mags work correctly, can someone post me a screenshot of a poly_star. mag from Magic<br/>
<br/>
the only thing i see at the moment is a black sky behind my planets and ships or the other time I saw just a white screen and ...
by Shogun
Fri Sep 17, 2004 7:08 pm
Forum: Starshatter Modding Forum
Topic: BattleSpace-Mod
Replies: 2
Views: 91

RE: BattleSpace-Mod

<t> 2. no at the moment i don't think it's possible, perhaps in SS2<br/>
<br/>
3. yes no problem just had the amount of ammo the weapon should have to the<br/>
weapons def file<br/>
<br/>
4. yes it's possible even if i have some serious problems with that at the moment ( I still <br/>
use the ...
by Shogun
Sun Apr 11, 2004 5:22 pm
Forum: Starshatter Modding Forum
Topic: weapons .def's
Replies: 4
Views: 170

RE: weapons .def's

<t> Sorry, but I think you cannot use the original images/sounds cause we don't have access to them, they are all in the packed dat file.<br/>
<br/>
But, if you only want to modify the firing arc you can modify it in the ship.def, <br/>
don't know if this also works with the weapons Milo had made ...
by Shogun
Sun Apr 11, 2004 4:37 pm
Forum: Starshatter Modding Forum
Topic: weapons .def's
Replies: 4
Views: 170

RE: weapons .def's

<t> Don't know if that is what you looked for but here is one of my old test weapon.defs of a Particle Laser Beam with 2 part turret model:<br/>
<br/>
WEAPON<br/>
beam: {<br/>
name: "PLGun", // Particle Laser Turret<br/>
group: "Beam",<br/>
target_type: 0x000fffff,<br/>
value: 3,<br/>
<br ...

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