Search found 30 matches

by Dirt12
Sat Jun 04, 2005 7:34 pm
Forum: Tech Support
Topic: Issues with 4.5.0
Replies: 4
Views: 103

Issues with 4.5.0

<t> 1) I’m now certain that with the introduction of 4.5.0 the old issue of fighters colliding with the carrier on landing has resurfaced. This was a nightmare of a bug that was previously squashed. It’s back with a vengeance in the new patch. <br/>
<br/>
2) Also, with 4.5.0 I can no longer right ...
by Dirt12
Tue May 10, 2005 4:46 pm
Forum: Starshatter: The Gathering Storm
Topic: Defence against fighter torpedos
Replies: 8
Views: 245

RE: Defence against fighter torpedos

<t> In terms of fending off fighter ASM's in a capitol ship, I had found that setting the PDBs to 'auto' then pressing shift+u to select the incoming threats worked pretty well in the prior versions except that it often times resulted in a CTD. In 4.5 the CTD has been fixed but it appears to me that ...
by Dirt12
Wed Apr 13, 2005 3:28 am
Forum: Tech Support
Topic: Won't use Farcaster
Replies: 0
Views: 95

Won't use Farcaster

<t> I'm trying to work with the mission editor to create some custom missions. I can't seem to figure out how to force a capitol ship to use a farcaster. They keep using the quantum drive instead. Below is a simple "test" script that I've been messing with. My approach has been to <br/>
1) set ...
by Dirt12
Thu Mar 31, 2005 9:13 pm
Forum: Tech Support
Topic: Where's patch 4.5?
Replies: 15
Views: 257

RE: Where's patch 4.5?

<t> Yes, I've been wondering myself. A few weeks ago it seemed as if it was right on the verge of release. Maybe there were some issues in the 4.5B testing. I'm curious if a few little pesty items are going to be resolved in 4.5. 1) When in a capitol ship you drop to EMCON 1 and then try to return ...
by Dirt12
Wed Mar 02, 2005 2:00 am
Forum: Tech Support
Topic: Target Nearest Threat Crash
Replies: 17
Views: 254

RE: Target Nearest Threat Crash

<t> I've not had much luck in intercepting fighters before they unleash their deadly load of ASM's into my cap ships (except for the aforementioned method to which millo has graciously resolved the bug with). Perhaps if the ASM release range was pulled in a little that would bring the fighters in a ...
by Dirt12
Tue Mar 01, 2005 2:27 am
Forum: Tech Support
Topic: Target Nearest Threat Crash
Replies: 17
Views: 254

RE: Target Nearest Threat Crash

Yes, actually I've found that the PDB's do a great job with torps. It's the ASM fired from the fighters they have trouble with on DEF mode.

Thanks for the bug squash Milo and if I haven't said it enough, this is truly a great game.
by Dirt12
Mon Feb 28, 2005 1:28 am
Forum: Tech Support
Topic: Target Nearest Threat Crash
Replies: 17
Views: 254

RE: Target Nearest Threat Crash

Perhaps not. But the CTD associated with the mannual targeting sure is. It's too bad really that the PD's wont engage ASM's on their own. IMHO I feel the game play is a little unbalanced in favor of fighters.

cheers
by Dirt12
Sun Feb 27, 2005 2:49 pm
Forum: Tech Support
Topic: Target Nearest Threat Crash
Replies: 17
Views: 254

RE: Target Nearest Threat Crash

I miss-spoke. What I should have said is that the problem is with in-coming ASM's dispatched from fighters. Not torps. The DEF-mode PDB's have no problem hitting torps but they won't target ASM's unless you target them yourself by switching to auto.
by Dirt12
Sun Feb 27, 2005 1:33 am
Forum: Tech Support
Topic: Target Nearest Threat Crash
Replies: 17
Views: 254

Target Nearest Threat Crash

<t> I'd like to report a consistant crash that I've noted for sometime now only I've just gotten around to reporting it. It's highly reproduceable. I've found that the only way to fend off in-coming torps is to set my turrents to "auto"-target and then select Target Nearest Threat" (Shift-Y) as the ...
by Dirt12
Thu Feb 24, 2005 10:59 pm
Forum: Tech Support
Topic: Lost My Game!!!
Replies: 2
Views: 88

RE: Lost My Game!!!

Thanks! I'll be sure to back this one up this time!!
by Dirt12
Thu Feb 24, 2005 9:34 pm
Forum: Tech Support
Topic: Lost My Game!!!
Replies: 2
Views: 88

Lost My Game!!!

<t> Help!!!!!<br/>
<br/>
I tried clearing off some space on my hard drive the other day by uninstalling software that's been collecting dust. I attempted to uninstall Starlancer since it's been sitting idle ever since star shatter came out. When I was doing that, however, I was half asleep and ...
by Dirt12
Fri Sep 17, 2004 7:20 pm
Forum: Starshatter: The Gathering Storm
Topic: Orders and command
Replies: 6
Views: 100

RE: Orders and command

<r> <QUOTE><s>[quote]</s>ORIGINAL: John DiCamillo<br/>
<br/>
Technically, you shouldn't be allowed to set navpoints for the ships above you before the mission starts either. But due to an oversight on my part, the game does not currently enforce this rule. I'll have to fix that.<e>[/quote]</e ...
by Dirt12
Sun Aug 29, 2004 3:00 pm
Forum: Starshatter: The Gathering Storm
Topic: Good work, good game.
Replies: 5
Views: 120

RE: Good work, good game.

<t> frigates are ideal for supressing fighters. I use them as escorts and send them out to intercept incoming fighters since capitol ships are rather poorly suited to handle incoming fighters. When I encounter a heavy capitol ship engagment I typically get them out of the area via Q-jump. They're ...
by Dirt12
Tue Aug 24, 2004 5:42 pm
Forum: Starshatter: The Gathering Storm
Topic: Echo....
Replies: 7
Views: 120

RE: Echo....

<t> After the 4.0.2 patch the game has been very stable for me. I had some issues early on but I think it was related to my Norton anti-virus. I've since not had any CTD's. As far as the capitol ship merging as a result of Q-jump, I rather like the challenge of that. Q-jump is risky this way since ...
by Dirt12
Thu Aug 12, 2004 9:24 pm
Forum: Starshatter: The Gathering Storm
Topic: Hull repair!
Replies: 18
Views: 276

RE: Hull repair!

<t> I think you need to change your philosophy and don't get hung up on a particular ship. Think in terms of your fleet, not just one particular ship. I've completed all but one of the campains so far and have mannaged in all cases to keep "most" of my fleet intact. I just take the badly wounded and ...
by Dirt12
Wed Aug 11, 2004 6:52 pm
Forum: Tech Support
Topic: Sensor mode bug in DDs and FFs, v4.0.2
Replies: 1
Views: 89

RE: Sensor mode bug in DDs and FFs, v4.0.2

I've noticed this too but I'm not sure if you really do remain in passive mode or if it's just a false reading on the hud.
by Dirt12
Wed Aug 11, 2004 6:50 pm
Forum: Starshatter: The Gathering Storm
Topic: Ranks?
Replies: 1
Views: 68

RE: Ranks?

yes you keep your rank
by Dirt12
Fri Aug 06, 2004 5:32 pm
Forum: Starshatter: The Gathering Storm
Topic: what gives with the fighters?
Replies: 7
Views: 146

RE: what gives with the fighters?

<t> I'm having the same issue with fighters crashing into the CV when they return. Last night I lost about a third of the fighters when they came back to dock. I've tried several orientations and velocities of the CV but they don't seem to help. Last not I didn't move the CV at all and stayed facing ...
by Dirt12
Tue Jul 27, 2004 5:37 pm
Forum: Tech Support
Topic: Game Freeze with 4.0.2
Replies: 0
Views: 59

Game Freeze with 4.0.2

<t> Following the install of the new patch 4.0.2 I started the Shinning Fortress Campaign. I transferred to the Furious CA group and accepted an assault mission. Before starting the mission I set waypoints to consolidate all my ships in my sector (Dante?). This required a Q-jump for a few DD groups ...
by Dirt12
Fri Jul 23, 2004 2:55 pm
Forum: Tech Support
Topic: CTDs after installing 4.0.1
Replies: 32
Views: 590

RE: CTDs after installing 4.0.1

<t> I experienced a great one last night. Unfortunately I don’t have the errlog.txt on me right now but I thought I’d report it anyway. I was in F3 mode observing a battle raging between the Hyperion CV group and two enemy CA and a DD. When the CV Hyperion fired it’s starboard PDB the game froze so ...

Go to advanced search