Search found 137 matches

by TexMurphy
Sat Aug 07, 2004 6:38 pm
Forum: Starshatter: The Gathering Storm
Topic: SS4.x.x command line paramaters
Replies: 5
Views: 180

RE: SS4.x.x command line paramaters

filesys allows you to run a unpackaged mod. used while building mods.
by TexMurphy
Thu Aug 05, 2004 8:00 am
Forum: Starshatter: The Gathering Storm
Topic: what gives with the fighters?
Replies: 7
Views: 174

RE: what gives with the fighters?

did you set up your nav points with the right commands?
by TexMurphy
Wed Aug 04, 2004 1:18 pm
Forum: Starshatter: The Gathering Storm
Topic: unmodfile.exe?
Replies: 35
Views: 763

RE: unmodfile.exe?

<t> You dont need to encrypt the data files.<br/>
<br/>
Adding the serverside sanity check for more data will do the trick.<br/>
<br/>
Personally Im always for all data beeing mastered serverside. Space and flight games are well suited for this as they dont demand the milli second reflex ...
by TexMurphy
Tue Aug 03, 2004 2:28 pm
Forum: Starshatter: The Gathering Storm
Topic: unmodfile.exe?
Replies: 35
Views: 763

RE: unmodfile.exe?

milo that is just as much problem as damage as generaly manouverablity is more important then damage, asuming damage is within reasonable levels.

tex
by TexMurphy
Mon Aug 02, 2004 10:48 pm
Forum: Starshatter: The Gathering Storm
Topic: unmodfile.exe?
Replies: 35
Views: 763

RE: unmodfile.exe?

Phoenix-D

Does it really check all the stats of all the content in the mod?

Tex
by TexMurphy
Mon Aug 02, 2004 8:32 pm
Forum: Starshatter: The Gathering Storm
Topic: unmodfile.exe?
Replies: 35
Views: 763

RE: unmodfile.exe?

The reason this pisses me is that it opens up multiplayer gaming for mad cheating.

My Wing Commander mod is beeing ballanced for multiplayer and alot of mp scenarios will be built. BUT there is no way Im gonna spend effort into it if the mod is hackable.

Tex
by TexMurphy
Sat Jul 24, 2004 3:49 pm
Forum: Starshatter Modding Forum
Topic: hud icon and beauty image question.
Replies: 4
Views: 120

RE: hud icon and beauty image question.

thanks man.

So what your saying is that the map image and the hud icons use the same size right?

Tex
by TexMurphy
Sat Jul 24, 2004 1:40 pm
Forum: Starshatter Modding Forum
Topic: Weapon launch event.
Replies: 0
Views: 82

Weapon launch event.

Is it possible to capture the weapons launch event?

For example missiles or drones.

I would like to be able to set messages so that wingmen notify you when they deploy weapons.

Tex
by TexMurphy
Sat Jul 24, 2004 1:39 pm
Forum: Starshatter Modding Forum
Topic: hud icon and beauty image question.
Replies: 4
Views: 120

hud icon and beauty image question.

What sizes should the above mentioned images be?

Thanks
Tex
by TexMurphy
Sat Jul 24, 2004 1:18 pm
Forum: Starshatter Modding Forum
Topic: engine flare placement/Noob bible
Replies: 6
Views: 160

RE: engine flare placement/Noob bible

<r> Cockpit and chase camera placements are in use XZY format and the rest is in and XYZ format.<br/>
<br/>
Its freekin annoying and the knowledge of the fact that all placements arnt consistent in coordinate format is a pain.<br/>
<br/>
*aims the meatball gun at milo* <E>;)</E><br/>
<br/>
Tex ...
by TexMurphy
Sat Jul 24, 2004 1:05 am
Forum: Starshatter Modding Forum
Topic: Milo-Request: Ships vissible when docked.
Replies: 4
Views: 145

RE: Milo-Request: Ships vissible when docked.

but now we can play it and love it so you know.. ;)

please.. ;)

Tex
by TexMurphy
Fri Jul 23, 2004 11:17 pm
Forum: Starshatter Modding Forum
Topic: Milo-Request: Ships vissible when docked.
Replies: 4
Views: 145

Milo-Request: Ships vissible when docked.

Hey milo.

Both me and damocles could use ships that are visible when they are docked. Would this be hard for you to implement in a patch?

Tex
by TexMurphy
Fri Jul 23, 2004 11:08 pm
Forum: Starshatter: The Gathering Storm
Topic: MP Missions
Replies: 11
Views: 226

RE: MP Missions

single player stand alone missions are quite booring but extencive mp missions that are scenarios rahter then missions is extreamly cool...
by TexMurphy
Fri Jul 23, 2004 11:07 pm
Forum: Starshatter Modding Forum
Topic: Using drones as cargo pods?
Replies: 6
Views: 156

RE: Using drones as cargo pods?

yeah I thought about the long launch time as well... but then what?

How you gonna get them to launch/be removed at will???

Tex
by TexMurphy
Fri Jul 23, 2004 9:58 pm
Forum: Starshatter Modding Forum
Topic: Using drones as cargo pods?
Replies: 6
Views: 156

RE: Using drones as cargo pods?

I can make the containers as drones... which is nice as I can have different ammount of containers... as to my plan.. hmmm not sure... but the containers are gonna be drones anyways..

Tex
by TexMurphy
Fri Jul 23, 2004 6:41 pm
Forum: Starshatter Modding Forum
Topic: Using drones as cargo pods?
Replies: 6
Views: 156

Using drones as cargo pods?

<t> Ok this is what I wana do.<br/>
<br/>
I have the WC freighters, these have containers on them.<br/>
<br/>
In a mission I want to create a "pirate" sitation where the agressors steal the cargo containers. Also at the end of that mission I want to have the freighter offload cargo to a space ...
by TexMurphy
Fri Jul 23, 2004 6:22 pm
Forum: Starshatter Modding Forum
Topic: Problem with launching fighters from carrier...
Replies: 5
Views: 130

RE: Problem with launching fighters from carrier...

actually scratch that... If I have base, element, squad THEN its always the carrier... if I do what you say milo it works.

Thanks.
Tex
by TexMurphy
Fri Jul 23, 2004 6:20 pm
Forum: Starshatter Modding Forum
Topic: Problem with launching fighters from carrier...
Replies: 5
Views: 130

RE: Problem with launching fighters from carrier...

If I put the carrier first then no matter what setting I have I will be in command of the carrier. This is even if I have NO player flag on the carrier.

Tex
by TexMurphy
Fri Jul 23, 2004 5:55 pm
Forum: Starshatter Modding Forum
Topic: Problem with launching fighters from carrier...
Replies: 5
Views: 130

RE: Problem with launching fighters from carrier...

Ok now its set to 2. still no go though.

Im attaching a file that is the mission file. Do you think you could take a look at it and then post it back if you get it to work?

would really apriciate it.

Tex
by TexMurphy
Fri Jul 23, 2004 2:54 pm
Forum: Starshatter: The Gathering Storm
Topic: MP Missions
Replies: 11
Views: 226

RE: MP Miisions

<r> You can make your own missions very easy. <E>;)</E><br/>
<br/>
Im pretty sure there will come mission downloads make by the community for the standard game as well.<br/>
<br/>
The mod projects that are running atm will have plenty of new missions, both single player and multi player.<br ...

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