Search found 80 matches

by Drambuie
Sat Nov 15, 2014 1:36 pm
Forum: Alea Jacta Est Series
Topic: Feel of AJE/BOR
Replies: 1
Views: 262

Feel of AJE/BOR

<r> Hi<br/>
<br/>
I was thinking of getting these games - or one of them (any recommendations which?)<br/>
<br/>
Being a fairly keen Roman historian, my curiosity was how much do they <I><s>[i]</s>feel<e>[/i]</e></I> like an ancient world, rather than another version of the AGEOD engine slotted ...
by Drambuie
Tue Aug 23, 2011 2:51 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Midway
Replies: 93
Views: 1171

RE: Midway

<r> Interesting, personally I'm on the side of 'don't really care the game isn't designed to replicate these intricacies just accept it' but interesting nonetheless.<br/>
<br/>
One thing I'd consider with the focus on the idea of Midway as a fourth carrier is - was this Nimitz's opinion based on ...
by Drambuie
Mon Dec 06, 2010 8:46 pm
Forum: Tech Support
Topic: Widescreen settings
Replies: 10
Views: 1390

RE: Widescreen settings

Excellent, thanks for the help. Will give various ones a try and see what occurs.
by Drambuie
Sat Dec 04, 2010 12:43 pm
Forum: Tech Support
Topic: Widescreen settings
Replies: 10
Views: 1390

Widescreen settings

<t> Hi all,<br/>
<br/>
Just got a 24' Widescreen and have managed to get AE 1920x1080 running fine - however for me it's a touch too small.<br/>
<br/>
I have tried alternate lower res widescreen settings (eg. 160x1050 and others )but none seem to work, I think it is defaulting to standard ...
by Drambuie
Thu Nov 25, 2010 12:27 pm
Forum: War in the Pacific: Admiral's Edition
Topic: single player/AI
Replies: 52
Views: 1297

RE: single player/AI

<r> <br/>
<br/>
<br/>
<I><s>[i]</s> a human opponent wouldn't satisfy the way I/we play the game. I play a week or more of turns at a sitting, then sometimes don't play for 4-5 days.<e>[/i]</e></I><br/>
<br/>
<br/>
<br/>
Agree 100% with this - I like to play at my pace and can't possibly ...
by Drambuie
Thu Sep 23, 2010 9:45 am
Forum: War in the Pacific: Admiral's Edition
Topic: Frustrating dilemma
Replies: 11
Views: 162

RE: Frustrating dilemma

<t> Thanks all for the replies - I'd prefer not to cheat really so will try the movement into the area and do it properly and give it a go!<br/>
<br/>
Once the Bataan forces are freed up - anytime now hopefully as Bataan has stopped counter battery firing presumably because it is out of supplies ...
by Drambuie
Wed Sep 22, 2010 5:27 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Frustrating dilemma
Replies: 11
Views: 162

Frustrating dilemma

<t> Hi all,<br/>
<br/>
Let me explain ... playing a slightly tweaked full campaign having boosted the AI allies with some extra stock of planes/squads/ships and some extra supplies etc and am at end feb as the Japanese. About to take Bataan, queing up to jump in and attack Singapore.<br/>
<br ...
by Drambuie
Sat Aug 07, 2010 3:28 pm
Forum: Scenario Design and Modding
Topic: Respawn
Replies: 4
Views: 194

RE: Respawn

Thanks - To be honest as I'm looking to tweak a game to give the AI more stuff the respawn probably wouldn't come into it much - doubt the game would last long enough for it to take effect!
by Drambuie
Sat Aug 07, 2010 12:12 pm
Forum: Scenario Design and Modding
Topic: Respawn
Replies: 4
Views: 194

RE: Respawn

Just a bit [;)]

Many thanks for the info.
by Drambuie
Sat Aug 07, 2010 10:34 am
Forum: Scenario Design and Modding
Topic: Respawn
Replies: 4
Views: 194

Respawn

<t> Hi ,<br/>
<br/>
Seems all I ever do is ask questions on here [:)]<br/>
<br/>
Was wondering what the respawn option actually does and can it be set for one side or the other in a scenario?<br/>
<br/>
Also can the game start objectives/planning for ground units be edited? Can't seem to find ...
by Drambuie
Thu Aug 05, 2010 7:44 pm
Forum: War in the Pacific: Admiral's Edition
Topic: New game vs AI - which side?
Replies: 4
Views: 45

New game vs AI - which side?

<t> Hi,<br/>
<br/>
I'm looking to start a new game vs the AI (with some boosts to it in terms of fuel/supply etc) as I don't have time for a PBEM yet. Am I correct in thinking that the AI will probably make a better job as Japan? My thinking being it is on the attack at the start and then ...
by Drambuie
Wed Jul 28, 2010 7:37 pm
Forum: Scenario Design and Modding
Topic: Beginner editing help
Replies: 2
Views: 71

RE: Beginner editing help

Thanks!!
by Drambuie
Wed Jul 28, 2010 4:40 pm
Forum: Scenario Design and Modding
Topic: Beginner editing help
Replies: 2
Views: 71

Beginner editing help

<t> Hi all,<br/>
<br/>
Coming back to the game after a while, want to make a few changes to bost the Ai and have got good advice here before. Have worked out how to amend daily supply/fuel etc in locations using the editor, but where/how do you change starting amounts of HI points, squads all that ...
by Drambuie
Sun Mar 21, 2010 8:25 pm
Forum: War in the Pacific: Admiral's Edition
Topic: AI little to determined?
Replies: 29
Views: 390

RE: AI little to determined?

<t> Have seen a simlar issue with Akyab, I managed to retreat a lot of the Rangoon leftovers there and reinforced it to around 40k men in total, AI Japanese has landed and moved around 100k troops there but has lost shedloads of ships as I parked the British carriers off shore and bombed the TFs.<br ...
by Drambuie
Tue Mar 16, 2010 10:38 am
Forum: Scenario Design and Modding
Topic: Boosting the AI
Replies: 11
Views: 207

RE: Boosting the AI

<t> Meant to reply sooner and say thanks [:)]<br/>
<br/>
However if I don't want to simply boost the amount of stuff the AI gets and let it use the normal OOB are there are changes anyone could recommend to certain bases etc?<br/>
<br/>
Eg. add daily fuel/supply to certain places like Darwin for ...
by Drambuie
Wed Mar 10, 2010 10:34 am
Forum: War in the Pacific: Admiral's Edition
Topic: allies GC save game turn 1
Replies: 14
Views: 242

RE: allies GC save game turn 1

<t> As already said I think to play is the best way to learn, and the AI does seem fairly forgiving.<br/>
<br/>
Having played WITP original I decided in my first AE full game against the AI Japanese to play the war out roughly as it happened, not pulling back units unless they were obviously about ...
by Drambuie
Sun Mar 07, 2010 5:28 pm
Forum: Scenario Design and Modding
Topic: Boosting the AI
Replies: 11
Views: 207

RE: Boosting the AI

<t> Ah ok will take a look at that. <br/>
<br/>
Having peeked at the editor have a further question -&nbsp; is it no longer possible to edit bases themselves - ie shipyard sizes etc? Seem to recall being able to do this in WITP years back to give the AI a boost.<br/>
<br/>
Thanks for the help ...
by Drambuie
Sun Mar 07, 2010 7:30 am
Forum: Scenario Design and Modding
Topic: Boosting the AI
Replies: 11
Views: 207

Boosting the AI

<t> Hi,<br/>
<br/>
Just thinking of starting a human Japanese vs AI Allied single player game, was wondering if anyone can recommend any changes to the starting setup to boost the AIs chances a little (realise it will still be limited of course).<br/>
<br/>
Was thinking along the lines of adding ...
by Drambuie
Mon Mar 01, 2010 7:55 pm
Forum: General Discussion
Topic: Which Caused the Axis Powers the Greatest Harm
Replies: 158
Views: 2619

RE: Which Caused the Axis Powers the Greatest Harm

<r> <br/>
<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Canoerebel<br/>
<br/>
None of the above. Failure to adequately mobilize their industrial base to support a prolonged battle of attrition was by far the worst blunder. None of the Axis powers really tried to fully mobilize their economies ...
by Drambuie
Thu Feb 18, 2010 6:43 am
Forum: War in the Pacific: Admiral's Edition
Topic: Game Finished!
Replies: 20
Views: 281

RE: Game Finished!

<r> Have also had the same problems with the carriers being broken up nito small fleets and have sunk a fair few of them.<br/>
<br/>
INterested in the very fast retaking of the conquered areas - i'm in July '42 and am slowly taking back early AI gains in Solomons, about to hit Noumea etc. <br ...

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