Search found 30 matches

by Ftroop6
Tue Mar 08, 2022 4:03 am
Forum: Tech Support
Topic: Toggle Ownership
Replies: 1
Views: 411

Toggle Ownership

Is there any way to toggle hex ownership besides one hex at a time? When designing large map scenarios I'm getting carpel tunnel from all the clicking!
by Ftroop6
Sun Mar 07, 2021 2:25 pm
Forum: Tech Support
Topic: Resolution Problem
Replies: 24
Views: 716

RE: Resolution Problem

<r> Here's another.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/14164/503B3152BD17463C872AC3D9BCF69AD4.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/14164/503B3152BD17463C872AC3D9BCF69AD4.jpg"><LINK_TEXT text="https://www.matrixgames.com/forums/upfi ...
by Ftroop6
Sun Mar 07, 2021 2:24 pm
Forum: Tech Support
Topic: Resolution Problem
Replies: 24
Views: 716

RE: Resolution Problem

<r> Here's one screenshot. That B-17 just looks compressed horizontally. Even the hexes look that way.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/14164/7ABA4B92FDEF4CFB93878AC629B030FD.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/14164 ...
by Ftroop6
Sat Mar 06, 2021 9:19 pm
Forum: Tech Support
Topic: Resolution Problem
Replies: 24
Views: 716

RE: Resolution Problem

Yeah, I've tried setting the screen to 100% instead of 125% but my older eyes strain to see just like you've said. Back to the original question, I don't know why the horizontal axis is compressed. It's almost unplayable to look at it.
by Ftroop6
Wed Mar 03, 2021 3:20 pm
Forum: Tech Support
Topic: Resolution Problem
Replies: 24
Views: 716

RE: Resolution Problem

Yep. Did all that. Been reading through a lot of the posts on the forum & trying different switches.

"C:\Games\WITP Admirals Edition\War in the Pacific Admiral Edition.exe" -f -altFont -deepColor -px1600 -py900 -skipVideo -multiaudio -cpu3
by Ftroop6
Wed Mar 03, 2021 3:15 pm
Forum: Tech Support
Topic: Resolution Problem
Replies: 24
Views: 716

RE: Resolution Problem

<r> Smaller pic.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/14164/AF2C8359B56244ABA0C82B119BF4C9E5.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/14164/AF2C8359B56244ABA0C82B119BF4C9E5.jpg"><LINK_TEXT text="https://www.matrixgames.com/forums/upfi ...
by Ftroop6
Wed Mar 03, 2021 3:03 pm
Forum: Tech Support
Topic: Resolution Problem
Replies: 24
Views: 716

RE: Resolution Problem

<r> Trying to upload a picture.<IMG src=""><s>[img]</s><e>[/img]</e></IMG><br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/14164/3CBA469DA29D4DC0972950D3842D4843.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/14164/3CBA469DA29D4DC0972950D3842D4843.jpg"><LINK ...
by Ftroop6
Wed Mar 03, 2021 2:24 pm
Forum: Tech Support
Topic: Resolution Problem
Replies: 24
Views: 716

Resolution Problem

<t> New gaming laptop with a "display resolution" of 1920x1080. Installed the game & updated to the latest official patch, 1126a. Here are the command line switches I'm using: -f -altFont -deepColor -px1600 -py900 -skipVideo -multiaudio -cpu3 The only time I can get the game to run filling the ...
by Ftroop6
Sat Apr 18, 2020 1:24 am
Forum: Tech Support
Topic: Unit icons in force editor don't show values
Replies: 0
Views: 190

Unit icons in force editor don't show values

Currently making a new scenario, SPI's Atlantic Wall. Editing forces. Unit icons showed values until recently. I tried adding a new vehicle silhouette but failed & had to reinstall the entire game. Now unit icons don't show values in the forces editor. What's up? How do I fix this?
by Ftroop6
Fri Aug 10, 2018 2:48 pm
Forum: The War Room
Topic: Rocket ship bombardment
Replies: 3
Views: 73

Rocket ship bombardment

What is the best way to use the LCI(R,G,M) type ships? Do you put them in amphib TFs? Seems I did that but after the assault I looked at the ships and they didn't seem to expend any ammo.

thanks
by Ftroop6
Sun Nov 26, 2017 2:13 pm
Forum: War in the Pacific: Admiral's Edition
Topic: P-38G, B-25C, B-24D not being produced
Replies: 26
Views: 419

RE: P-38G, B-25C, B-24D not being produced

Thanks everyone for the info and explanations. Not sure why the production was turned off; don't remember ever opening the windows, figuring they would all be turned on from the start. Thanks again!
by Ftroop6
Sat Nov 25, 2017 6:52 pm
Forum: War in the Pacific: Admiral's Edition
Topic: P-38G, B-25C, B-24D not being produced
Replies: 26
Views: 419

RE: P-38G, B-25C, B-24D not being produced

Also, do I need to stockpile resources in San Diego in order to get HI to run properly? Thanks in advance for the expertise.
by Ftroop6
Sat Nov 25, 2017 6:50 pm
Forum: War in the Pacific: Admiral's Edition
Topic: P-38G, B-25C, B-24D not being produced
Replies: 26
Views: 419

RE: P-38G, B-25C, B-24D not being produced

<r> Here is a screenshot of the San Diego and LA industries. I thought the US production was automated. Why are P-40s updating to K models without me having to turn production on for them?<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/14164/F539FEC44CA541EA872C25A7E884281D.jpg ...
by Ftroop6
Sat Nov 25, 2017 2:08 am
Forum: War in the Pacific: Admiral's Edition
Topic: P-38G, B-25C, B-24D not being produced
Replies: 26
Views: 419

P-38G, B-25C, B-24D not being produced

<t> Hope someone can help me with this before I have to restart the game. I'm at the beginning of Nov, 1942 and I've run into a problem. I've got 3 squadrons of P-38Fs I've been upgrading to P-38Gs. In October I had 2 P-38Gs in the pool, so I upgraded one squadron, figuring I'd flesh it out with the ...
by Ftroop6
Fri Oct 18, 2013 9:37 pm
Forum: Scenario Design
Topic: Playable/Non-Playable Hexes
Replies: 2
Views: 137

RE: Playable/Non-Playable Hexes

Found it, thanks.
by Ftroop6
Fri Oct 18, 2013 8:51 pm
Forum: Scenario Design
Topic: Playable/Non-Playable Hexes
Replies: 2
Views: 137

Playable/Non-Playable Hexes

<t> How do you change a Non-playable area of the map to a playable area? I am trying to modify an existing Market-Garden scenario for my own use. There are some groups of hexes that are not connected to the map since they simulate Airborne division staging airfields in England. I want to add another ...
by Ftroop6
Sat May 04, 2013 8:28 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Need help on airborne ops
Replies: 9
Views: 208

RE: Need help on airborne ops

Worked perfectly! Thanks much!
by Ftroop6
Sat May 04, 2013 1:01 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Need help on airborne ops
Replies: 9
Views: 208

RE: Need help on airborne ops

<t> OK, thanks everyone. I discovered that it is the fact that, once loaded, the 1st Para units can't go through the hexes occupied by the 4th Para, directly to their east because of the stacking limit. I don't know how to change the deployment hex because in the formation report it is not a ...
by Ftroop6
Fri May 03, 2013 9:59 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Need help on airborne ops
Replies: 9
Views: 208

Need help on airborne ops

<t> Hi, I'm trying to modify the Market-Garden scenario (Holland - A Bridge Too Far 1944) to simulate what could have happened if they used two airdrops in the first day. The problem I'm running into is I want to drop the UK 1st Airlanding Brigade and the 1st Para Brigade on the first turn, and the ...
by Ftroop6
Wed Sep 30, 2009 4:32 pm
Forum: War in the Pacific: Admiral's Edition
Topic: AE Patch II?
Replies: 30
Views: 478

RE: AE Patch II?

<t> Being a history junkie I would like to see the program keep track of the regiments of each division.&nbsp; I do not like to see regiments A, B & C when a division is broken down.&nbsp; Seems like a small thing to keep in the database.&nbsp; Maybe show the regiment/division such as: "5th Marine ...

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