Search found 39 matches

by shawn118aw
Thu Nov 22, 2007 12:51 am
Forum: Tech Support
Topic: COASTAL GUNS!!!!!!!!!!!!!!!!!!
Replies: 16
Views: 183

COASTAL GUNS!!!!!!!!!!!!!!!!!!

<t> Game Ver: 1.8.0.6<br/>
Scenario: 15<br/>
Allied—Computer, Japan-Me<br/>
<br/>
Game Date: 31 Dec 1943<br/>
<br/>
I HAVE HAD IT! I WILL NEVER PLAY THIS GAME again until the MAJOR flaw in the game gets fixed—COASTAL GUNS!<br/>
<br/>
Here is the same old story from many other games about ...
by shawn118aw
Thu Oct 04, 2007 1:41 am
Forum: Tech Support
Topic: Chungking China
Replies: 8
Views: 123

RE: Chungking China

<t> How do I "just move on", I cannot move because there are enemy unit in the hex, and they are growing--42,000 to 62,000 in 20 days.&nbsp; When I attack, I lose 2-3000 per attack and they only about 1200.<br/>
&nbsp;<br/>
I have 225,000 troops tied up there.&nbsp; Any other suggestions to fix ...
by shawn118aw
Mon Oct 01, 2007 12:32 am
Forum: Tech Support
Topic: Chungking China
Replies: 8
Views: 123

Chungking China

<t> Ver 1.8.0.6 Game Date: 5 Aug 1943 Allied--Computer, Japan--Me, <br/>
<br/>
Why can't I eliminate the allied forces in Chungking? I have taken every city in the country and I have them secured with the right amount of garrison forces. I have taken this city twice now (once in April 43 and now ...
by shawn118aw
Tue Mar 20, 2007 10:07 pm
Forum: Tech Support
Topic: Japanese Units will not move in China
Replies: 9
Views: 144

RE: Japanese Units will not move in China

Well that sucks; it took me 4 months to get to this point. I guess this bug is still here; maybe it will get fixed in 1.9 along with a lot of others.

Orders for the IJA / Chungking Area: Keeping Attacking till nothing lives (Flatten Chungking)
by shawn118aw
Tue Mar 20, 2007 3:10 am
Forum: Tech Support
Topic: Japanese Units will not move in China
Replies: 9
Views: 144

RE: Japanese Units will not move in China

<t> Well after reloading and trying everything eles, I ordered a full attack with everything, and yes there are 131,000 troops still there but NO counter and no unit listed on the ground combat screen.&nbsp; I don't understand this, I already killed these guys ones and it took 4 months--now what ...
by shawn118aw
Mon Mar 19, 2007 10:28 pm
Forum: Tech Support
Topic: Problems - READ ME FIRST
Replies: 45
Views: 3409

RE: Problems - READ ME FIRST

<t> Japanese Army Units will NOT move in China.<br/>
<br/>
Background> Stern 15, Allied Computer, Ver 1.8.0.4. <br/>
<br/>
Date 10 Mar 43 <br/>
<br/>
I have taken the city of Chungking in China on 23 Feb 43 and I have 63 units (437,000 troops) and 41,000 tons supplies in the hex. I try to move ...
by shawn118aw
Mon Mar 19, 2007 10:05 pm
Forum: Tech Support
Topic: Japanese Units will not move in China
Replies: 9
Views: 144

RE: Japanese Units will not move in China

None of the 60+ plus units I have in the city of Chungking will move to any hex in any direction, near or far, either to follow all or all to move, ect.&nbsp; The nearest emeny unit is 6 hexes away.
by shawn118aw
Mon Mar 19, 2007 9:37 pm
Forum: Tech Support
Topic: Japanese Units will not move in China
Replies: 9
Views: 144

RE: Japanese Units will not move in China

It shows nothing as far as progress. I can give an order to move and it will so starting to move that direction but when I run the turn and check it, it show nothing, no movement, not even 1 mile or still has the orders to move at all.
by shawn118aw
Mon Mar 19, 2007 2:39 am
Forum: Tech Support
Topic: Japanese Units will not move in China
Replies: 9
Views: 144

Japanese Units will not move in China

<t> background> Sern 15, Allied Computer.<br/>
<br/>
Date 10 Mar 43<br/>
<br/>
I can taken Chungking on 23 Feb 43 and I have 63 units (437,000 troops) and 41,000 tons supplies in the hex. I have ordered units (some, all, a few, changed HQ command, ect), but No one will move in ANY direction. <br ...
by shawn118aw
Fri Mar 09, 2007 12:45 am
Forum: Tech Support
Topic: Supply Loading Problems
Replies: 13
Views: 154

RE: Supply Loading Problems

<t> Is there any plans to change or give players the option to load ALL supplies at a base vs the 10% load limit rule (the same way&nbsp;I can do&nbsp;with fuel)?&nbsp; It should be up to me I want to clean out a base of supplies ASAP.&nbsp; Also how about giving the player the option of how much ...
by shawn118aw
Thu Jan 25, 2007 3:19 am
Forum: Scenario Design
Topic: RHS 5 & 6.758 comprehensive update uploaded/frozen/final?
Replies: 1276
Views: 11950

RE: RHS File Set 4.41

<t> I will work on the questions but it may take some time to pull together, <br/>
<br/>
"If we knew the total number of Marine squadrons in our game - I don't - and the sum of their sizes - I don't know that either - we could multiply that times about 7% (1.588 / 24 = 6.6%) to see what a ...
by shawn118aw
Wed Jan 24, 2007 2:31 am
Forum: Scenario Design
Topic: RHS 5 & 6.758 comprehensive update uploaded/frozen/final?
Replies: 1276
Views: 11950

RE: RHS File Set 4.41

<t> I can answer some of your questions by reference to several USMC and USN books and reports to the CNO I have collected for the past 35 years of studying the Pacific War, one being the History of VMF-214 (not written by Boyington).<br/>
<br/>
From Jul 42 to Mar 45:<br/>
<br/>
Squadron Size ...
by shawn118aw
Tue Jan 23, 2007 3:27 am
Forum: Scenario Design
Topic: RHS 5 & 6.758 comprehensive update uploaded/frozen/final?
Replies: 1276
Views: 11950

RE: RHS File Set 4.41

<t> <br/>
I guess I don't understand what you need (if you need any data at all). I have attached a list of the Combat Squadron created for the USMC and what they did. I can get more details on each of these (dates activated, deployed, and final status) if you need. <br/>
<br/>
Total is: <br ...
by shawn118aw
Mon Jan 22, 2007 2:07 am
Forum: Scenario Design
Topic: RHS 5 & 6.758 comprehensive update uploaded/frozen/final?
Replies: 1276
Views: 11950

RE: RHS File Set 4.41

<t> As far as USMC Aviation records go ...<br/>
<br/>
On 31 Aug 1939 there were 323 Pilots (aircrew), On 2 Sept 1945, there were 10,049 Pilots<br/>
<br/>
During that time 1,527 (Officers and Enlisted) Pilots were either killed or listed as missing. So a stright line average of 33 (33.2) per ...
by shawn118aw
Sat Jan 20, 2007 9:46 pm
Forum: Scenario Design
Topic: Japanese Aircraft Production
Replies: 3
Views: 27

RE: Japanese Aircraft Production

What is RHSEOS?
by shawn118aw
Tue Jan 16, 2007 3:06 am
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: Bug Reports and Enhancement Requests
Replies: 856
Views: 16347

RE: Database

It worked, thank you...
by shawn118aw
Tue Jan 16, 2007 3:05 am
Forum: Scenario Design
Topic: Japanese Aircraft Production
Replies: 3
Views: 27

Japanese Aircraft Production

<t> Is there anyway to create new aircraft squadrons from the number I have in the available pool. As 1 Sept 42 (Sern #15), I have over 1200 Zero's and 1100 Betty's but I need new units? What about converting other units to Zero Fighters (for example) that are not in their replacement line? Any ...
by shawn118aw
Sun Jan 14, 2007 7:22 pm
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: What's left for 1.9
Replies: 72
Views: 1246

RE: What's left for 1.9

<r> [font="times new roman"]<SIZE size="3"><s>[size=3]</s>Spence reminded me of another option that would be great&nbsp;for the game as far as Air Searches.&nbsp; Allow the player to designate one or more sectors to search and not just the default 360` circle.&nbsp; Use the hex side zones (areas 1-6 ...
by shawn118aw
Sun Jan 14, 2007 3:09 am
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: Bug Reports and Enhancement Requests
Replies: 856
Views: 16347

RE: Database

I'm not sure how to do that (help), please explain.
by shawn118aw
Sun Jan 14, 2007 12:23 am
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: Bug Reports and Enhancement Requests
Replies: 856
Views: 16347

RE: Database

<r> [font="times new roman"]<SIZE size="3"><s>[size=3]</s>Here are a few that I have been wishing they would apply for a long time now.<e>[/size]</e></SIZE>[/font]<br/>
[font="times new roman"]<SIZE size="3"><s>[size=3]</s>&nbsp;<e>[/size]</e></SIZE>[/font]<br/>
<br/>
[font="times new roman ...

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