Search found 345 matches

by c92nichj
Fri Jul 12, 2013 10:41 am
Forum: World in Flames
Topic: MOVED: AI for MWiF - USSR
Replies: 0
Views: 95

MOVED: AI for MWiF - USSR

AI Opponent Discussion: fb.asp?m=983900
by c92nichj
Fri Jun 12, 2009 4:35 pm
Forum: Mods and Scenarios
Topic: PBEM
Replies: 113
Views: 10035

RE: PBEM

<r> Playing WIF PBEM for 7 years now using both CWIF, Cyberboard and Vassal I think that early in the war during winter only 1 email per impulse might be needed and maybe 3 mails during summer impulses. One or two during emails at End of turn.<br/>
Further on the meails might be 5 in a turn or ...
by c92nichj
Fri May 30, 2008 2:35 pm
Forum: World in Flames
Topic: WiF Annual 2008
Replies: 84
Views: 1978

RE: WiF Annual 2008

I think patrice suggestion goes in line with the bomber range question so i vote for the suggested division.
by c92nichj
Fri May 30, 2008 1:08 pm
Forum: World in Flames
Topic: Europe map?
Replies: 453
Views: 8182

RE: Europe map?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Froonp<br/>
But, weakening the wallies side may not be a good idea either, because it could create an unwanted France 39 effect. The No ZoC rule has principaly this effect. This makes attacking in surprise so much successful, that it is very tempting to attack ...
by c92nichj
Thu Aug 02, 2007 10:56 am
Forum: World in Flames
Topic: MWIF Game Interface Design
Replies: 2154
Views: 25532

RE: MWIF Game Interface Design

I like the solution as well.
As long as you can change your mind during an impulse, I think it is good.
by c92nichj
Tue Jul 31, 2007 9:50 am
Forum: AI Opponent Discussion
Topic: AI for MWiF-Italy
Replies: 436
Views: 8446

RE: AI for MWiF-Italy

<r> <br/>
<br/>
<br/>

<QUOTE><s>[quote]</s>1.1.2.1 France<br/>
1939, 1940 (Jan/Feb)<br/>
&#8729; If the CW sets up strongly at sea in the Mediterranean, DOW France and CW on Impulse 3 and hit the CW at sea. Unless CW is lucky, it will lose a carrier and some damaged ships.<e>[/quote]</e ...
by c92nichj
Wed Jul 18, 2007 2:39 pm
Forum: World in Flames
Topic: Crew's Experience
Replies: 34
Views: 758

RE: Crew's Experience

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Froonp<br/>
<br/>
Also, DIV sized units should not be affected by this rule, they are too small and their factors are too small too.
<e>[/quote]</e></QUOTE>
<br/>
A shame I would have thought that the 4-2 Art would be one of the fastest units to advance to ...
by c92nichj
Wed Jul 18, 2007 12:59 pm
Forum: World in Flames
Topic: Crew's Experience
Replies: 34
Views: 758

RE: Crew's Experience

<t> Combat aginst enemy with more than 0 in combat factors would work, prevents the invasion against 0 notinals. <br/>
<br/>
I think you would have to play using oil with this rule otherwise you would make sure to use your aircraft every turn to manage to get them to ace status, you might see that ...
by c92nichj
Wed Jul 18, 2007 11:18 am
Forum: World in Flames
Topic: Crew's Experience
Replies: 34
Views: 758

RE: Crew's Experience

What is the definition of combat an overrun, an invasion against a notional, an attack of a partisan?

To avoid cheesy moves like invading empty out of supply island hexes I think a combat needs to have +20 or less on the 2d10 table or less than 10-1 odds on 1D10.
by c92nichj
Wed Jul 18, 2007 9:49 am
Forum: World in Flames
Topic: Crew's Experience
Replies: 34
Views: 758

RE: Crew's Experience

<t> I like the rules but would maybe tone them down a bit.<br/>
<br/>
Remove the crack level. +2 on a few key units is maybe to powerful.<br/>
<br/>
A loss only pulls a unit back from Ace to Normal a Normal still stays at normal and is not reduced to green, otherwise a side that starts losing ...
by c92nichj
Wed Jul 04, 2007 6:37 am
Forum: World in Flames
Topic: MWIF Game Interface Design
Replies: 2154
Views: 25532

RE: MWIF Game Interface Design

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Shannon V. OKeets<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: amwild<br/>
<br/>
Why not just allow the player to set how messages from other players are brought to his attention? If you want noise, ask for it, if you want popups, ask for that.<br/>
<br ...
by c92nichj
Fri Jun 29, 2007 6:50 am
Forum: World in Flames
Topic: MWIF code modules
Replies: 53
Views: 1345

RE: MWIF code modules

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Shannon V. OKeets<br/>
<br/>
8th and last in the series. This is a new page - I hadn't drawn it the last time I posted the sequence of play. I need to go over this in detail, tracking it through the code and comparing the diagram to what the code is actually ...
by c92nichj
Tue Jun 19, 2007 1:00 am
Forum: World in Flames
Topic: MWIF Game Interface Design
Replies: 2154
Views: 25532

RE: MWIF Game Interface Design

<r>
<QUOTE><s>[quote]</s>ORIGINAL: lomyrin<br/>
<br/>
Among the problems were how to place the surviving French units inside Vichy and that the Vichy units were later free to leave Metro Vichy into Occupied France etc. Also the Dakar Mil showed up in the CW force pool.<br/>
The rolls for ...
by c92nichj
Sun Jun 17, 2007 9:07 pm
Forum: World in Flames
Topic: MWIF Game Interface Design
Replies: 2154
Views: 25532

RE: MWIF Game Interface Design

ORIGINAL: lomyrin

There were only a few aspects of the VIchy stuff that was not implemented or functioning correctly in the latest CWiF.

Lars

I had a lot of issues with Vichy when playing the CWiF version.
by c92nichj
Wed May 23, 2007 3:56 pm
Forum: World in Flames
Topic: Defensive ground support?
Replies: 3
Views: 113

RE: Defensive ground support?

<t> If you talk about Air ground support <br/>
See section 11.16.4 Attacker first fly groundsupporting bombers and then the defender fly defending fighters and bombers after that the attacker fly intercepting fighters.<br/>
<br/>
If you talk about HQ support <br/>
See section 11.6 Defender first ...
by c92nichj
Wed May 23, 2007 3:50 pm
Forum: AI Opponent Discussion
Topic: Artifical Intelligence for World in Flames
Replies: 287
Views: 6358

RE: Artifical Intelligence for World in Flames

<r> <QUOTE><s>[quote]</s>ORIGINAL: Froonp<br/>

<QUOTE><s>[quote]</s>ORIGINAL: lomyrin<br/>
<br/>
China, if severely mauled by the Japanese, might consider surrendering if it would hurt the Japanese by an increased US entry or by causing Japan to be at peace removing their Mil and reserve units ...
by c92nichj
Sun May 06, 2007 8:47 pm
Forum: AI Opponent Discussion
Topic: AI for MWiF - China
Replies: 212
Views: 7180

RE: AI for MWiF - China

<r>
<QUOTE><s>[quote]</s>ORIGINAL: paulderynck<br/>

<QUOTE><s>[quote]</s>Playing in CWIF the Chineese theatre have been mostly about moving your units around the other guy trying to cut his supply or outflanking him, actual battles without overwhelming odds was few.<br/>
<br/>
Very ...
by c92nichj
Thu May 03, 2007 2:32 pm
Forum: AI Opponent Discussion
Topic: AI for MWiF - China
Replies: 212
Views: 7180

RE: AI for MWiF - China

<r>
<QUOTE><s>[quote]</s>ORIGINAL: composer99<br/>
<br/>
If the Japanese can tie down enough Chinese units elsewhere they can easily arrange for the occupation of IndoChina to open up the road to Kunming - and if the Chinese pare away too many units to defend that route, the Japanese can switch ...
by c92nichj
Mon Apr 30, 2007 8:10 am
Forum: World in Flames
Topic: Unit Depictions on Screen
Replies: 1002
Views: 12189

RE: Bitmaps vs vectors

I like tis option as well
by c92nichj
Mon Apr 30, 2007 8:06 am
Forum: World in Flames
Topic: Flags for MWIF
Replies: 71
Views: 1242

RE: Flags for MWIF

Second options is much better as the picture will be viewed in very low zoom.

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