Search found 54 matches

by HardRock
Tue Mar 13, 2007 9:06 pm
Forum: Close Combat - Cross of Iron
Topic: OK, Someone "Sell Me" on This Game
Replies: 34
Views: 359

RE: OK, Someone "Sell Me" on This Game

<t> I dunno. I find the AI much. However I'm only playing the GD mod which doesn't give me a lot of points ( I can only afford 1 tank) while the Soviets are beefed up to 10 man squads.<br/> &nbsp;<br/> I've found Soviet scouts and squads advancing ahead of their armor and once I'm spotted the ar...
by HardRock
Sat Mar 03, 2007 6:57 pm
Forum: Close Combat - Cross of Iron
Topic: AI is brain dead
Replies: 3
Views: 155

RE: AI is brain dead

<t> Try the GD mod.<br/> &nbsp;<br/> Preface. No AI is great. Is that a surpise?<br/> &nbsp;<br/> Having said that.try GD.<br/> &nbsp;<br/> The Soviets are beefed up to 10 man squads and GD is limited historically.<br/> &nbsp;<br/> That said..about the 8th battle my group was down to...
by HardRock
Thu Feb 22, 2007 3:52 pm
Forum: Close Combat - Cross of Iron
Topic: Impression
Replies: 113
Views: 2125

RE: Impression

<r> <QUOTE><s>[quote]</s>ORIGINAL: sapper_astro<br/> <br/> To the poster who said "Just look at the zipped file, etc", I have looked at it and I can hardly make heads nor tales of it.<br/> <br/> Having played the shit out of the original game, can anyone who is a CC veteran tell me what they have no...
by HardRock
Thu Feb 22, 2007 3:41 pm
Forum: Close Combat - Cross of Iron
Topic: Impression
Replies: 113
Views: 2125

RE: Impression

<r> <QUOTE><s>[quote]</s>ORIGINAL: Beeblebrox<br/> <QUOTE><s>[quote]</s>it's worth it to me to be able to do all this with a couple mouse clicks<e>[/quote]</e></QUOTE>As the production mostly consisted of weather beaten CC Grogs, we are intimately aware of the hassles involved dipping into the world...
by HardRock
Tue Feb 20, 2007 5:13 pm
Forum: Close Combat - Cross of Iron
Topic: Impression
Replies: 113
Views: 2125

RE: Impression

<t> Following wargame forums for years I can't help but think most live in shanty's...&nbsp;and they still only cost $40. I guess inflation passed wargames by.<br/> &nbsp;<br/> To the poster who thought there are few changes..download the zip file to see them. Yeah it had to be zipped its&am...
by HardRock
Wed Jan 17, 2007 12:44 am
Forum: The War Room
Topic: Pre-patch tactic to deal with Spain
Replies: 4
Views: 110

RE: Pre-patch tactic to deal with Spain

<t> I agree. I didn't understand why Spain was German (pro axis or German attack?) but I figured I had no recourse but to take it back, which I did. I even took Western France from there but got repulsed the next turn. I too noticed it is making a difference with the AI on the Eastern front.<br/> &a...
by HardRock
Wed Jul 12, 2006 9:10 pm
Forum: Panzer Command: Operation Winter Storm
Topic: Finished Campaign
Replies: 18
Views: 431

RE: Finished Campaign Screenshot

<t> At this scale and time frame..defending units really didn't move except to withdraw...we as wargamers tend to want to move. A counterattack would really be another scenario in of itself. You just wouldn't counterattack in this time frame..what 40&nbsp;seconds x 20 turns...&nbsp; You hold...
by HardRock
Wed Jul 12, 2006 9:04 pm
Forum: Panzer Command: Operation Winter Storm
Topic: Trunk call
Replies: 7
Views: 213

RE: Trunk call

<t> The quickest way to ck LOS is use use the mini map (after getting the red line fire order) to the unit in question. Even from your firing unit you can drag the line across the map to the target which is a dot and move it till you see the chance to hit.<br/> &nbsp;<br/> To really get down and...
by HardRock
Wed Jul 12, 2006 3:31 am
Forum: Panzer Command: Operation Winter Storm
Topic: Panzer Command Features Poll
Replies: 34
Views: 464

RE: Panzer Command Features Poll

<t> Hurry..we need more votes for non-linear campaign!<br/> <br/> Or are you going to listen to your opponent candidates who promise more detailed inf combat results when they will be just as dead...<br/> <br/> Or waypoints because the right wing is trying to cram 12 units into a 6ft corridor.....<b...
by HardRock
Thu May 04, 2006 9:14 pm
Forum: Gary Grigsby's World at War - Support
Topic: Lend Lease
Replies: 2
Views: 117

RE: Lend Lease

yeah I thought I had same problem too. By the time I thought about LL Murmansk was in German hands. Putting transports up between Alaska and Russia works to get trucks in.
by HardRock
Thu May 04, 2006 9:11 pm
Forum: Gary Grigsby's World at War - Support
Topic: English Production
Replies: 2
Views: 104

RE: English Production

<r> That would do it huh <E>:)</E><br/> <br/> I had pulled a transport out of the area west of france since it gets attacked a lot.<br/> <br/> Went from 238 resource points to -6. LOL!<br/> <br/> I uded to leave that empty pre-1.2 I think and never had that problem. I could be wrong.<br/> <br/> Anyw...
by HardRock
Wed May 03, 2006 11:31 pm
Forum: Gary Grigsby's World at War - Support
Topic: English Production
Replies: 2
Views: 104

English Production

<t> Just started V1.2<br/> Is it me. The resources is always negative thus not allowing production.<br/> <br/> I haven't played a lot of solo games and forget was this true before.<br/> They have the pop and prod but resources is negative.<br/> <br/> I'm sure its me and not a bug but what am I doing...
by HardRock
Fri Mar 31, 2006 8:13 pm
Forum: World in Flames
Topic: Beta Testing
Replies: 95
Views: 1442

RE: Beta Testing

Will there be an option to clip the counters ;-)

A fingernil clipper icon would suffice ;-)
by HardRock
Tue Mar 21, 2006 4:03 am
Forum: Maximum-Football Support
Topic: Online play?
Replies: 2
Views: 118

RE: Online play?

ah thanks. The overview states internet league support.

Without being a pain..how do you do the draft in order with other league members. Is there some kind of file to send. Once the roster and playbook is set I can understand you send those.
by HardRock
Tue Mar 21, 2006 1:09 am
Forum: Maximum-Football Support
Topic: Online play?
Replies: 2
Views: 118

Online play?

The game suggest there is but I don't see anything in the manual. Poked around the forums and I gather you set up a league some how on some site. Do you sim it out? send files? H2H

Can you give me a brief rundown on how this works.

thanks in advance

-HR
by HardRock
Thu May 05, 2005 12:05 am
Forum: The War Room
Topic: Western Allies Strategies (ideas, guidelines and principles)
Replies: 10
Views: 278

RE: Western Allies Strategies (ideas, guidelines and principles)

<t> yep.<br/> I've only started my 2nd PBEM game both as allies and both against Mike.<br/> <br/> US does research and some trucks.<br/> Planning your supply line can be important.<br/> For instance..use the boats in the west to get you units back and forth from the med.<br/> <br/> Use the nice link...
by HardRock
Wed May 04, 2005 10:55 pm
Forum: Gary Grigsby's World at War
Topic: Is air power too strong against ground units??
Replies: 36
Views: 517

RE: Is air power too strong against ground units??

<r> <QUOTE><s>[quote]</s>ORIGINAL: Drax Kramer<br/> <br/> <QUOTE><s>[quote]</s>ORIGINAL: Grifman<br/> <br/> I would agree - and I would also say that air attacks against armor should more effective than against infantry. That just seems more historical. <e>[/quote]</e></QUOTE> <br/> Not really. In f...
by HardRock
Sun May 01, 2005 11:26 pm
Forum: Tech Support
Topic: If you had problems starting the game...
Replies: 12
Views: 935

RE: If you had problems starting the game...

Yes Erik, the file name is SJuliusCaesar-SetupRelease-v100bDR

278,519,808 bytes)

I said yes to the directx,

The patch fix worked.

Great game
by HardRock
Thu Apr 28, 2005 9:17 pm
Forum: Tech Support
Topic: If you had problems starting the game...
Replies: 12
Views: 935

RE: If you had problems starting the game...

I just downloaded the game. 4-28 and still get that bug.
What should I do.

thanks
by HardRock
Wed Apr 27, 2005 2:57 am
Forum: Gary Grigsby's World at War - Support
Topic: Show stoppers
Replies: 4
Views: 55

RE: Show stoppers

<t> That's nice. Does that include Gibralter???? <br/> <br/> Also to clariify: the bug on air transport is: If it starts in the zone it wants to supply...then it moves to a friendly zone,pick up supply then cancel its move IE: goes back to where it started WITH the supplies. Repeat and Rinse. Until ...

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