Search found 83 matches

by AvG
Wed Aug 08, 2012 5:30 pm
Forum: After Action Reports
Topic: AvG-Japan vs AI
Replies: 18
Views: 2902

RE: AvG-Japan vs AI

OK, cat's problem solved.
But what about that PDU remark? Is it on topic?

I am extending my theater approach and up till now it seems to work.

AvG
by AvG
Tue Aug 07, 2012 10:10 am
Forum: After Action Reports
Topic: AvG-Japan vs AI
Replies: 18
Views: 2902

RE: AvG-Japan vs AI

What do you mean exactly?
My Player Defined Upgrades are ON.
I do NOT understand the expression where your cat is involved. ( English is not my native language)
by AvG
Mon Aug 06, 2012 8:06 am
Forum: After Action Reports
Topic: AvG-Japan vs AI
Replies: 18
Views: 2902

RE: AvG-Japan vs AI

<t> It has been a while since my last entrance. Quite a while.<br/>
The via air supply problem has been cleared. Airloads in kg and shiploads in tons.<br/>
Decided again to free China first as main target.<br/>
In a huge simulation like this it is important to keep surveyability.<br/>
After lots ...
by AvG
Thu Apr 19, 2012 6:27 pm
Forum: After Action Reports
Topic: AvG-Japan vs AI
Replies: 18
Views: 2902

RE: AvG-Japan vs AI

<t> I had major problems with my PC.<br/>
Videocard was burnt out.<br/>
Is replaced now, so I can go on.<br/>
I did some investigations and concluded that the average unit is using ~0,1 supplies per 1000 men per day.<br/>
After putting the data of Allied-China in my data-file I see that there is ...
by AvG
Sat Mar 17, 2012 2:53 pm
Forum: After Action Reports
Topic: AvG-Japan vs AI
Replies: 18
Views: 2902

RE: AvG-Japan vs AI

<t> I have to make a correction.<br/>
Ships in a TF allways use Endurance except if the TF is docked (See man. 6.2.15 Docking)<br/>
<br/>
WitPTracker is still causing problems. It often refuses to load a new turn due to unequal databases or halts when comparing databases. <br/>
Restart the load ...
by AvG
Mon Mar 12, 2012 3:12 pm
Forum: After Action Reports
Topic: AvG-Japan vs AI
Replies: 18
Views: 2902

RE: AvG-Japan vs AI

<t> OK, thanks a lot Dan.<br/>
So I took the solution of the devs, and yes it worked.<br/>
In my view that was a also proof of the right functioning of Java and MS Visual.<br/>
New trials with the standard setup. Problems.<br/>
Then i saw the problem. After 40 years working with computers I know ...
by AvG
Fri Mar 09, 2012 9:47 am
Forum: After Action Reports
Topic: AvG-Japan vs AI
Replies: 18
Views: 2902

RE: AvG-Japan vs AI

<t> 2nd trial to overcome the zip-problem.<br/>
The first time I dicoverd I had 2 extension file.zip.txt.<br/>
So I went to mapoptions and unchecked the 7th option (hide file-extensions)<br/>
Now I can rename my attachment from AE-attach-1.xls to AE-attach-1.txt.<br/>
I copied the latter to ...
by AvG
Thu Mar 08, 2012 6:07 pm
Forum: After Action Reports
Topic: AvG-Japan vs AI
Replies: 18
Views: 2902

RE: AvG-Japan vs AI

<t> I am very sorry to hear that. Is there a reason for not allowing zip-files here?<br/>
My xls-file is at the moment my only tool I can use.<br/>
<br/>
I reinstalled WitPTracker for the 4th time (including Java en the MS service pack patch), but it still will NOT work.<br/>
Every time I get ...
by AvG
Thu Mar 08, 2012 2:41 pm
Forum: After Action Reports
Topic: AvG-Japan vs AI
Replies: 18
Views: 2902

RE: AvG-Japan vs AI

A new trial to upload the attachment. Zipped size 51 kB
Again not possible.
The small upload window says: Max 1000 kB and also gif/txt/jpg
I know that zip differs from these extensions, but I see so many .zip attachments that it must be possible someway.

AvG
by AvG
Thu Mar 08, 2012 10:45 am
Forum: After Action Reports
Topic: AvG-Japan vs AI
Replies: 18
Views: 2902

RE: AvG-Japan vs AI

<t> OK, so I started the 6th scenario and am looking at a huge map of the Pacific area.<br/>
It is realy overwhelming. What and where to begin with??<br/>
I decided to run it for a couple of days and in the meantime make an analysis of lots of things.<br/>
I remember from history that Japan had ...
by AvG
Wed Mar 07, 2012 9:09 am
Forum: After Action Reports
Topic: AvG-Japan vs AI
Replies: 18
Views: 2902

AvG-Japan vs AI

<t> It is already some years ago that I played WitP.<br/>
I discovered a major update was made on AE (never realy used AE).<br/>
So I made a fresh install of AE and patched to 1.0.6.1108r9.<br/>
My PC: AMD Athlon 64 X2 Dual Core 6000+, MMX, 3DNow (from DxDiag). Windows XP.<br/>
Since I like ...
by AvG
Thu Mar 01, 2012 9:07 am
Forum: War in the Pacific: Admiral's Edition
Topic: As Japan - anything i can do to increase number of squads produced?
Replies: 14
Views: 230

RE: As Japan - anything i can do to increase number of squads produced?

<t> I still do not get it.<br/>
Started Japan and did only three turns to see what happens.<br/>
Turned off ALL replacements.<br/>
After 3 days I see that ALL armament-points are put in the pool, allthough there were a couple of item produced.<br/>
(Some mines and 2 sounddetectors) <br ...
by AvG
Sun Oct 16, 2011 3:45 pm
Forum: Tech Support
Topic: Gamespeed after update 06
Replies: 3
Views: 137

Gamespeed after update 06

<t> Played in the past WitP for hundreds of hours. Gamespeed acceptable.<br/>
Now I updated to AE 06i and after a lot of changing the switches I can't get an acceptable speed.<br/>
Using the minimap for quick theater-changing, it takes up to 12 seconds befor the mainmap responds.<br/>
My PC is ...
by AvG
Tue Oct 13, 2009 3:43 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Mines and Torps.
Replies: 0
Views: 56

Mines and Torps.

<t> Playing Japan.<br/>
I thought that mines and torpedos were devices and would be produced in Armament factories.<br/>
<br/>
Mines:<br/>
Looking at the prod/last-turn I see there is a production of mines. Looking at the loadcost (lower ones) of these mines makes it clear that production can't ...
by AvG
Wed Sep 23, 2009 6:19 am
Forum: War in the Pacific: Admiral's Edition
Topic: AE Air Issues and Air OOB Issues [OUTDATED]
Replies: 2051
Views: 55525

RE: AE Air Issues and Air OOB Issues

Even easier - just highlight and hit "reply". No need to copy to clipboard (at least for me)

Will it work??

Check via preview.

And yes, it works. Even for me.
Thanks a lot.

AvG
by AvG
Tue Sep 22, 2009 4:59 pm
Forum: War in the Pacific: Admiral's Edition
Topic: AE Air Issues and Air OOB Issues [OUTDATED]
Replies: 2051
Views: 55525

RE: AE Air Issues and Air OOB Issues

OK. Thank you. You convinced me. (99%. Already in WitP is not a very strong argument)

Now a very stupid question: How do you guys manage to get these quotes in such a nice white rectangle?
AvG
by AvG
Tue Sep 22, 2009 3:23 pm
Forum: War in the Pacific: Admiral's Edition
Topic: AE Land and AI Issues [OUTDATED]
Replies: 2178
Views: 44048

RE: AI Air Combat loss tolerance

Page 179 of the manual. Part printed in red.

It is NOT historical to have so many Japanese support-units understaffed at the start of the war. They started with a very good support system.

AvG
by AvG
Tue Sep 22, 2009 12:38 pm
Forum: War in the Pacific: Admiral's Edition
Topic: AE Air Issues and Air OOB Issues [OUTDATED]
Replies: 2051
Views: 55525

RE: AE Air Issues and Air OOB Issues

Yeah, that kind of explanation I figured out myself.
The question is however is this meant to be or is it a slip of some devs-keyboard?

AvG
by AvG
Tue Sep 22, 2009 12:33 pm
Forum: War in the Pacific: Admiral's Edition
Topic: AE Land and AI Issues [OUTDATED]
Replies: 2178
Views: 44048

RE: AE Land and AI Issues

1rst Campaign.
Land bombardment.
It happens very often that the bombarding party suffers more losses than the enemy does.
It happened even that the bombarding side was the only one with losses.
Can anyone explain this?

AvG
by AvG
Tue Sep 22, 2009 12:27 pm
Forum: War in the Pacific: Admiral's Edition
Topic: AE Land and AI Issues [OUTDATED]
Replies: 2178
Views: 44048

RE: AI Air Combat loss tolerance

<t> 1rst Campaign.<br/>
Most of Japanese landunits have understaffed Support. <br/>
Is this meant to be ?<br/>
The manual states that the new AE-support unit are bigger in size, but the program does NOT understand that and seems not to be able to work correctly with that statement.<br/>
<br ...

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