Why i don't like Named pilot pool...

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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pauk
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RE: Why i don't like Named pilot pool...

Post by pauk »

ORIGINAL: Sneer

i think i have 200+ helen's pilots with 90+ exp - would be nice to have possibility to transfer them to fighter units :-)
and all players know there is little use of Jap bombers in late 43 as ubercap will kill them all for nothing :-)


Yes, that is a nice feature if you look it this way... however i'm little bit concerned about that and don't think that 90+ bomber pilots should be rated as 90+ pilots....

I was expecting that this feature would be a good theme for discussion, but it seems that is not a problem.

I do not have nothing against that[:)], but don't want to hear AF in a month or so crying "faul!"....when they realise they loosing the game and desperatly trying to found the reason why they loosing

howgh!

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DFalcon
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RE: Why i don't like Named pilot pool...

Post by DFalcon »

ORIGINAL: Sneer

i think i have 200+ helen's pilots with 90+ exp - would be nice to have possibility to transfer them to fighter units :-)
and all players know there is little use of Jap bombers in late 43 as ubercap will kill them all for nothing :-)

It is definately going to have a certain shock effect on games that have been on going for a year, or years. Remember though you will be facing F4U pilots with XP in the 70s instead of the 60s as well. You may have the pilots that took most of the game to aquire, expire.
Halsey
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RE: Why i don't like Named pilot pool...

Post by Halsey »

This is a rarity for me.[;)]
For once I have to agree with pauk.[:@][:D]

This game is experience driven.
We've seen it time and time again in AAR's.

Nik's mod will have to be implemented into a future patch for this game now.[&o]
I can already see 90+ experience torpedo bombers smoking any and all TF's they can intercept.
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DFalcon
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RE: Why i don't like Named pilot pool...

Post by DFalcon »


I am not as pessimistic about the possibilities as some. I am tickled with how painless this will make managing air groups. It will take a lot of dirty work out of a turn, especially for Japan. The allies can look forward to some of the same options for tweaking experience the Japanese have always had. The whole system might even work better with more even (even if higher) experience.

We will see. The genie is out of the bottle now. I don't think we can get him back in.
Halsey
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RE: Why i don't like Named pilot pool...

Post by Halsey »

Until you see hundreds of B-29's with 90+ experience bombing Japan.[:D][;)]
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Oznoyng
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RE: Why i don't like Named pilot pool...

Post by Oznoyng »

Okay, I am a Certified Jap Fanboy (tm), but I have to say this is nuts given the current state of things. This allows Japanese players to use bomb training to basically get themselves an endless supply of 90+ experience fighter crews. All I have to do train bombers to 90, send them to the Home Islands, then disband them into the pilot pool, then draw them for my fighter daitai. I can use recon or supply missions for training groups that cannot bomb.

By not segmenting pilots by aircraft type or assigning pilots to a type, you have greatly improved the Japanese position in an area that was already too strong due to the efficacy of on-map bomb training of fighter groups. I do not have a quibble with moving pilots, but instead of moving pilots to an untyped pool, you should have put a marker on pilots that identified them by type (F,FB, etc.) and locked them into flying that type. You could then put a button on the pilots screen next to each pilot that moved them individually to the pool, with two buttons that added a pilot from the historical pool to the airgroup and from the pool to the airgroup.
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DFalcon
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RE: Why i don't like Named pilot pool...

Post by DFalcon »

ORIGINAL: Halsey

Until you see hundreds of B-29's with 90+ experience bombing Japan.[:D][;)]


Getting intercepted by 90+ experience transport pilots. [:D]

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DFalcon
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RE: Why i don't like Named pilot pool...

Post by DFalcon »

ORIGINAL: Oznoyng

Okay, I am a Certified Jap Fanboy (tm), but I have to say this is nuts given the current state of things. This allows Japanese players to use bomb training to basically get themselves an endless supply of 90+ experience fighter crews.

Does this really change Japans ability to train pilots. Fighter planes can bomb too, and most players do just that. The types of planes used for training might change but not the trianing itself.
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pauk
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RE: Why i don't like Named pilot pool...

Post by pauk »


Here is my prediction:

after a month or so, The great debate would start about this feature.... the outcome will be patch 1.899 which will tweak ground attack missions.

(NOTE: i'm not against that, but i'm against partial solutions - if you going to change A2A model, change the whole A2A not only part of it - i've posted proposals for that in other threads)
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RE: Why i don't like Named pilot pool...

Post by treespider »

As I posted in the "DO like" thread ...I see this as the genesis of dedicated training squadrons...

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Oznoyng
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RE: Why i don't like Named pilot pool...

Post by Oznoyng »

ORIGINAL: DFalcon

ORIGINAL: Oznoyng

Okay, I am a Certified Jap Fanboy (tm), but I have to say this is nuts given the current state of things. This allows Japanese players to use bomb training to basically get themselves an endless supply of 90+ experience fighter crews.

Does this really change Japans ability to train pilots. Fighter planes can bomb too, and most players do just that. The types of planes used for training might change but not the trianing itself.
Yes, it does. Realize that the limiting factor in training is the number of Daitai you can train with and suitable bases to train. To train fighters, I have to take a Daitai off the line and set it to pound an undefended base or out of supply LCU. If Japan has 20 fighter Daitai, you have to move 5 to 10 of those to training to keep up with pilot losses. Now, I can put all my transport and bomber squadrons to work training my fighter pilots (set them to deliver supply to their own base in the home islands, when their experience level gets to an accceptable level, overstuff one unit and disband it into the historical pilot pool. Then just draw pilots as replacements. This can increase by 33 to 100 percent the available fighter Daitai the IJN player has.

Training fighter pilots as Japan requires a range 1 (or max 2) base, or ops losses will cause too many losses while training. That is not always as easy to find as you might believe. Now, Japan can train fighter pilots using recon, LBA, patrol, transport, etc. Daitai to a very high level of experience.
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DFalcon
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RE: Why i don't like Named pilot pool...

Post by DFalcon »

ORIGINAL: Oznoyng

Now, I can put all my transport and bomber squadrons to work training my fighter pilots (set them to deliver supply to their own base in the home islands, when their experience level gets to an accceptable level,

But you still need transport, patrol and bomber aircraft to do other things than train fighter pilots. You will need pilots for your front line bombers as well. Your extra fighters will require even more trained pilots as replacements.

On going games will have an influx of pilots as previously unavailable pilots are now available. However the point at which it balances out will not be so far from where it is now. The methods used to train them will not change that much. Time will tell, but I really do not think it is as big a deal as it seems.

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KDonovan
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RE: Why i don't like Named pilot pool...

Post by KDonovan »

seems to me that the Allies will be forever behind the Japanese in training pilots...which is absurd. Let me elaborate.

Japan has many, many more pilots at the start of the game that are +75 exp than the allies. Since both sides will be using the same newly added v1.81 "training program", japan will be able to add the same amount of trained pilots to their starting pool as the allies, so the allies will never catch up.

For arguement purposes only, lets imagine that japan as 200 elite pilots at the start and the allies have 0. Since the allies lack this starting pool of 200 elite pilots, the allies will forever be 200 pilots down (elite ones that is)

i sure hope i'm wrong in this arguement, so comments are much appreciated
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Charles2222
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RE: Why i don't like Named pilot pool...

Post by Charles2222 »

No, it's simple really, only this method will likely excelerate things somewhat. The truth of the matter is that until the allies are willing to do at least a somewhat continuous job on fighting the IJAF, the IJAF will always stay ahead, but in the old manner of play that was just as true.

If the allies feel just fine with the IJ air training itself to death and not fighting them, unless the allies have -much- lower ops losses it probably won't ever catch up. The IJ planes have less durability for a start overall, training some of those pilots in transports instead of fighters, to some degree, will change that a bit, but then again so the allied training done the same way will see the most durable aircraft lowering the ops losses from training.

It is only when the allies are happy with fighting an aerial training war, as opposed to destroying enemy air, that they may not vault ahead of IJ in experience.
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RE: Why i don't like Named pilot pool...

Post by Kereguelen »

ORIGINAL: KDonovan

seems to me that the Allies will be forever behind the Japanese in training pilots...which is absurd. Let me elaborate.

Japan has many, many more pilots at the start of the game that are +75 exp than the allies. Since both sides will be using the same newly added v1.81 "training program", japan will be able to add the same amount of trained pilots to their starting pool as the allies, so the allies will never catch up.

For arguement purposes only, lets imagine that japan as 200 elite pilots at the start and the allies have 0. Since the allies lack this starting pool of 200 elite pilots, the allies will forever be 200 pilots down (elite ones that is)

i sure hope i'm wrong in this arguement, so comments are much appreciated

Sorry, but I cannoth follow your math here. The Allies receive many more air groups during the game than the Japanese. I don't like the training-by-hitting-a-defenseless-base program, but against a Japanese player who uses this, I'ld simply extensively use the use-bombers-to-haul-supplies-to-their-own-base training method and disband those bomber groups when my units are sufficiently trained. Despite the withdrawal feature for Allied pilots that have hit 100+ missions, the Allies always would train more highly experienced pilots than the Japanese. Especially with the new feature: No way for the Japanese to win by having higher pilot quality...

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RE: Why i don't like Named pilot pool...

Post by el cid again »

....but what would rate float plane pilots as crack ones? landing on calm sea?).

Becoming an ace in air combat. Float pilots in this case refers to float fighter pilots.
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timtom
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RE: Why i don't like Named pilot pool...

Post by timtom »

I know this sounds crazy, but how about restraining yourselves and not willfully exploit it [:)]
Where's the Any key?

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Halsey
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RE: Why i don't like Named pilot pool...

Post by Halsey »

You have just listed the main human flaw.
Restraint [:D][:D][:D]

Sorry, this one isn't hardcoded into everyones genes.[;)]
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RE: Why i don't like Named pilot pool...

Post by tsimmonds »

[:o]

Some of us have had every hint of restraint beaten out of us over the years at the hands of more skillful opponents.

Can't wait to see you as IJ, bro[:D][;)]
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RE: Why i don't like Named pilot pool...

Post by TheElf »

ORIGINAL: treespider

As I posted in the "DO like" thread ...I see this as the genesis of dedicated training squadrons...

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And as I posted in the "DO like" thread in response to your insightful post...

Yes,
Take advantage of this loophole while you can. I would bet that the on map training expediencies have their days numbered...
IN PERPETUUM SINGULARIS SEDES

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