Why i don't like Named pilot pool...

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Ron Saueracker
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RE: Why i don't like Named pilot pool...

Post by Ron Saueracker »

Another reason why I'd love to see more penalties for upgrading units to different aircraft. Eac time there is an upgrade, perhaps pilots should lose a certain percentage of skill. Perhaps if the change is from a certain type (bomber to fighter) the reduction is more severe than within same plane typs (fighter to fighter).

Perhaps a delay should occur if sending pilots back to pool (at least to make up for instant access to new pilots).
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michaelm75au
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RE: Why i don't like Named pilot pool...

Post by michaelm75au »

Not a bad idea.
Knock off a few points for the pilot getting use to a new craft.
Knock off a some more for changing type of craft (change of primary mission emphasis).

Michael
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Mr.Frag
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RE: Why i don't like Named pilot pool...

Post by Mr.Frag »

A already skilled pilot getting a better plane can get more out of it. They don't loose skill, they become more effective (combined).

You could make the same case in reverse and say that the enemy would have a skill loss the first time they went up against a plane they had never encountered before as they don't know how to fight it as they have not figured out it's weaknesses.
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castor troy
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RE: Why i don't like Named pilot pool...

Post by castor troy »

I don´t like the named pilot pool because this feature is broken. Lost pretty many pilots, as the pool was set to 0 next turn, and also lost the daitais that were in to arrive in 90 days (disappeared from the reinforcement list). That´s great when you spend a year RL for PBEMs and then you ruin your game with a new implemented feature.
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michaelm75au
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RE: Why i don't like Named pilot pool...

Post by michaelm75au »

Send me your save and tell me which ones are lost.
michaelm75 @ hotmail.com

Michael
ORIGINAL: castor troy

I don´t like the named pilot pool because this feature is broken. Lost pretty many pilots, as the pool was set to 0 next turn, and also lost the daitais that were in to arrive in 90 days (disappeared from the reinforcement list). That´s great when you spend a year RL for PBEMs and then you ruin your game with a new implemented feature.
Michael
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michaelm75au
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RE: Why i don't like Named pilot pool...

Post by michaelm75au »

For a feature that was put in handle the odd instances when a group or fragment needs to disbanded, it sure is getting a lot of work out.

[:D]
Michael
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castor troy
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RE: Why i don't like Named pilot pool...

Post by castor troy »

ORIGINAL: michaelm

Send me your save and tell me which ones are lost.
michaelm75 @ hotmail.com

Michael
ORIGINAL: castor troy

I don´t like the named pilot pool because this feature is broken. Lost pretty many pilots, as the pool was set to 0 next turn, and also lost the daitais that were in to arrive in 90 days (disappeared from the reinforcement list). That´s great when you spend a year RL for PBEMs and then you ruin your game with a new implemented feature.

problem is, that I don´t know which exactly are lost, a couple of float fighters and a couple of transports. Around 150 planes and pilots.
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Ron Saueracker
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RE: Why i don't like Named pilot pool...

Post by Ron Saueracker »

ORIGINAL: Mr.Frag

A already skilled pilot getting a better plane can get more out of it. They don't loose skill, they become more effective (combined).

You could make the same case in reverse and say that the enemy would have a skill loss the first time they went up against a plane they had never encountered before as they don't know how to fight it as they have not figured out it's weaknesses.

The suggestion was made to counter both the already near pointless skill range (0-99... pointless because all pilots either are assumed to be Adolf Gallands or can learn to become an Adolf Galland simply by crop dusting) and the lack of absolutely any squadron changeover/adjustment period.

You make a good point though.

Personally I'd just like to see skill reevaluated because it is waaaay too high IMO and it has such an effect on combat results. Should be much lower to start with (maybe reduced by 25% across the board) and be a very protracted process to increase and only to a maximum of maybe 55 or 60 for non A2A success for fighter types (bombers not included as gunners and flight crew are different folks) and only hits vs ships for 1E bomber tacticals.
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Mynok
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RE: Why i don't like Named pilot pool...

Post by Mynok »


The best way, IMO, to model pilots would be to separate "skill" from "experience". Any pilot can get experience and experience only grows. Skill, however, is very subject to training and the pilots natural abilities. Some pilots should never be able to get above average skill levels, whereas every pilot's experience level would grow with actual combat missions.
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Apollo11
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RE: Why i don't like Named pilot pool...

Post by Apollo11 »

Hi all,
ORIGINAL: michaelm

Not a bad idea.
Knock off a few points for the pilot getting use to a new craft.
Knock off a some more for changing type of craft (change of primary mission emphasis).

Michael

I suggested this 12-18 months ago... people of power didn't like it because they though pilot is a pilot...


Leo "Apollo11"
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Charles2222
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RE: Why i don't like Named pilot pool...

Post by Charles2222 »

ORIGINAL: castor troy

I don´t like the named pilot pool because this feature is broken. Lost pretty many pilots, as the pool was set to 0 next turn, and also lost the daitais that were in to arrive in 90 days (disappeared from the reinforcement list). That´s great when you spend a year RL for PBEMs and then you ruin your game with a new implemented feature.

It won't help your lost units, but by now you have heard that you have to use those pilots the same day, have you not?
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castor troy
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RE: Why i don't like Named pilot pool...

Post by castor troy »

ORIGINAL: Charles_22

ORIGINAL: castor troy

I don´t like the named pilot pool because this feature is broken. Lost pretty many pilots, as the pool was set to 0 next turn, and also lost the daitais that were in to arrive in 90 days (disappeared from the reinforcement list). That´s great when you spend a year RL for PBEMs and then you ruin your game with a new implemented feature.

It won't help your lost units, but by now you have heard that you have to use those pilots the same day, have you not?

Well, unfortunately I´ve heard about it - just a bit too late. [:(]
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