CHS Scenario update now available - version 2.07

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

Moderators: Joel Billings, wdolson, Don Bowen, mogami

Post Reply
User avatar
Andrew Brown
Posts: 4083
Joined: Tue Sep 05, 2000 8:00 am
Location: Hex 82,170
Contact:

CHS Scenario update now available - version 2.07

Post by Andrew Brown »

Update: CHS scenario version is now 2.07. See later post in this thread for fixes.

At long last, the next version of CHS is now available for download - CHS 2.01 (an update to 2.00 has already been uploaded).

CHS ("Combined Historical Scenario") is a scenario that is intended to provide a more accurate OOB and TO&E data set, along with some additional ships and aircraft.

The scenario comes in two parts - a "base" package and scenario files. The base package contains all of the scenario art and documentation (such as it is). The scenario files contain the scenario data. Note also that CHS is ONLY playable using my alternative WitP map (extended version).

The CHS components are available for download here:

CHS Download page.

NOTE: There is a serious fault in the base package - the Aptop.bmp (Allied plane tops) file is rotated for some reason, and does not work properly in the game. I have provided a corrected file on the above web page that must be downloaded and installed separately. A fixed "base" package will also be available soon.

This time round, there are a few different versios of the scenario, due to problems representing the Soviet Pacific Fleet, and to the addition of variants of the scenario with different air-to-air combat mods. The different variants available are:

[ol]
[*]Soviet Navy variant. This variant is designed to be played by PBEM, or playing as the Allies against the Japanese AI. In this version, The Soviet fleet is present from the start of the scenario. This variant can ONLY be played if the Game Option "Automatic Submarine Options" ("Auto Sub Ops") is NOT used, as the AI cannot properly handle a Soviet fleet.

[*]No Soviet navy variant. This variant is designed to be played by PBEM, playing as the Allies against the Japanese AI or playing as the Japanese against the Allied AI. In this version, the Soviet fleet becomes available around the time of automatic Soviet activation (450801) and not before, even if the Soviets are attacked. Note: CHS is not really designed to be played with an Allied AI, due to difficulties that the AI has with some of the new island bases that have been added to the scenario.

[*]Modified A2A variant: This variant has modified scenario data similar to that used in the "Nik Mod" by Nikademus. Specifically, the following data changes are applied:

* The endurance values of all aircraft are increased by 50%.
* The effect rating of all AA/DP weapons has been increased by 50%.
* The accuracy ratings of all air-to-air weapons has been decreased by 50%.
* The maximum speed value range has been compressed by halving the difference between actual aircraft max speed and a centre point of 350 MPH.

[*]Experimental A2A variant: This variant has modified scenario data similar to that used in the "Nik Mod" by Nikademus, but with some additional changes. Specifically, the following data changes are applied:

* The starting experience values of all Allied pilots has been decreased by 10%, except for USN pilots.
* The starting experience values of all USN and Japanese pilots has been decreased by 5%.
* The Zero bonus has been removed (this is compensated for by the larger reduction in Allied pilot experience).
* The endurance values of all aircraft are increased by 50%.
* The effect rating of all AA/DP weapons has been increased by 50%.
* The accuracy ratings of all air-to-air weapons has been decreased by 50%.
* The maximum speed value range has been compressed by halving the difference between actual aircraft max speed and a centre point of 350 MPH.

This variant is UNTESTED and EXPERIMENTAL. use at your own risk! This variant may also change, depending on the success, or otherwise, of these modifications.
[/ol]

Scenarios are available with a combination of these variants. See the CHS web page for details.

Many many thanks to all who have contriuted to CHS development, past and present. The scenario owes its existence to them.

Extra thanks to Spooky for hosting the base package file(s).
Information about my WitP map, and CHS, can be found on my WitP website

Image
DD696
Posts: 976
Joined: Fri Jul 09, 2004 12:57 pm
Location: near Savannah, Ga

RE: CHS Scenario update now available

Post by DD696 »

Can't thank you enough! [&o][&o][&o][&o]
USMC: 1970-1977. A United States Marine.
We don't take kindly to idjits.
User avatar
DuckofTindalos
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: CHS Scenario update now available

Post by DuckofTindalos »

Congratulations on finally getting this thing out, Andrew (and everybody else involved)!
We are all dreams of the Giant Space Butterfly.
User avatar
tsimmonds
Posts: 5490
Joined: Fri Feb 06, 2004 2:01 pm
Location: astride Mason and Dixon's Line

RE: CHS Scenario update now available

Post by tsimmonds »

Many thanks to all involved. Maybe now I can get back to playing this great game.

Of course you would announce this just when I am in the middle of downloading CotA.[;)]
Fear the kitten!
User avatar
DuckofTindalos
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: CHS Scenario update now available

Post by DuckofTindalos »

Well, that's "coincidence" for you... Like it was "coincidence" that Matrix released TOAWIII two days before my finals![:D]
We are all dreams of the Giant Space Butterfly.
User avatar
tsimmonds
Posts: 5490
Joined: Fri Feb 06, 2004 2:01 pm
Location: astride Mason and Dixon's Line

RE: CHS Scenario update now available

Post by tsimmonds »

TOAWIII .... my finals!

Tough choice[;)]
Fear the kitten!
User avatar
patrickl
Posts: 1530
Joined: Thu Jun 20, 2002 6:57 pm
Location: Singapore

RE: CHS Scenario update now available

Post by patrickl »

Hi AB and gang,

Thank you very much![&o][:D]. Just downloaded your CHS Base package 2 and the scenario 158! Fantastic stuff!!!! [&o][&o][&o][&o] + your Ver 6 extended map!! IT ROCKS![:D][:D][:D]. Thanks to all the guys involved too in CHS!!!

Now to play the first turn![X(][:D][;)]

Pat Lim

Image
Banner designed by rogueusmc
User avatar
jwilkerson
Posts: 8250
Joined: Sun Sep 15, 2002 4:02 am
Location: Kansas
Contact:

RE: CHS Scenario update now available

Post by jwilkerson »

ORIGINAL: irrelevant
TOAWIII .... my finals!

Tough choice[;)]

Nah just play both ! [:D]
WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
User avatar
Andrew Brown
Posts: 4083
Joined: Tue Sep 05, 2000 8:00 am
Location: Hex 82,170
Contact:

RE: CHS Scenario update now available

Post by Andrew Brown »

I have just noticed some problems with the Soviet fleet in the variants with that fleet present. Some ships that should start in play do not, and a couple that should not (i.e. the CAs!) do. I will fix this ASAP.

I also need to check Japanese aircraft upgrade paths as there may be a problem or two lurking there as well.

If anyone else finds any problems, please let me know.

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

Image
rockmedic109
Posts: 2441
Joined: Tue May 17, 2005 11:02 am
Location: Citrus Heights, CA

RE: CHS Scenario update now available

Post by rockmedic109 »

Great work and thanks to you and the entire team.

Impressed by the quick fixes made before I can even start.
User avatar
Andrew Brown
Posts: 4083
Joined: Tue Sep 05, 2000 8:00 am
Location: Hex 82,170
Contact:

RE: CHS Scenario update now available

Post by Andrew Brown »

There looks to be a big problem (another one) with the Soviet fleet. I noticed a message in the WitP Support forum that ships cannot refuel from Soviet ports even when the Soviets are active. I have to admit that this is someting I didn't test. All of the testing I did with the Soviet fleet was with them not activated - to see how they would behave while the SU was neutral (answer - not very well).

I just did a quick test and I think that other poster ("Yuri") is right. Ships, even Soviet ones, cannot refuel from Soviet ports even after the Soviets are activated. I think this is a bug, as I remember that in the early days of WitP Allied subs could refuel at Vladivostok, which was a huge loophole in the game, and this was plugged by the designers. It looks like they may have made that "plug" so big that it prevents ALL refuelling from Soviet ports for the entire game. And I won't be holding my breath waiting for this bug to be fixed.

Oh well, the Soviet fleet appears to be a "one shot" wonder. I can leave the Soviet fleet variant there for the sake of curiosity, but the fleet will not be all that useful!

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

Image
RAM
Posts: 356
Joined: Mon May 01, 2000 8:00 am
Location: Bilbao,Vizcaya,Spain
Contact:

RE: CHS Scenario update now available

Post by RAM »

Damn! it sucks to see that after so much work you've done on the soviet fleet OOB and to include it into CHS 2.0, most of it will be gone because this issue (until august 1945, that is).


Hope you find some way to fix it :).
RAM

"Look at me! look at me!!!

Not like that! NOT LIKE THAT!!!"
User avatar
Andrew Brown
Posts: 4083
Joined: Tue Sep 05, 2000 8:00 am
Location: Hex 82,170
Contact:

RE: CHS Scenario update now available

Post by Andrew Brown »

ORIGINAL: RAM

Damn! it sucks to see that after so much work you've done on the soviet fleet OOB and to include it into CHS 2.0, most of it will be gone because this issue (until august 1945, that is).

I could be wrong, but I think this problem may still be present after August 1945 as well.

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

Image
RAM
Posts: 356
Joined: Mon May 01, 2000 8:00 am
Location: Bilbao,Vizcaya,Spain
Contact:

RE: CHS Scenario update now available

Post by RAM »

Damn! :( :( :(
RAM

"Look at me! look at me!!!

Not like that! NOT LIKE THAT!!!"
User avatar
ny59giants
Posts: 9902
Joined: Mon Jan 10, 2005 12:02 pm

RE: CHS Scenario update now available

Post by ny59giants »

Is it best to do a second install for this game??
If so, anything I need to know before doing so?? Not the "most" gifted with software.
[center]Image[/center]
DD696
Posts: 976
Joined: Fri Jul 09, 2004 12:57 pm
Location: near Savannah, Ga

RE: CHS Scenario update now available

Post by DD696 »

I notice that Aden receives just 1000 tons of supply per day, and 2-3 other locations in India receive about 200 tons each per day. There is also not much fuel arriving at Aden. Will this cause a significant shortage of supplies/fuel or is this the design? I did not notice disabled supply/oil centers during my quick scan of the area.
USMC: 1970-1977. A United States Marine.
We don't take kindly to idjits.
User avatar
Ron Saueracker
Posts: 10967
Joined: Mon Jan 28, 2002 10:00 am
Location: Ottawa, Canada OR Zakynthos Island, Greece

RE: CHS Scenario update now available

Post by Ron Saueracker »

I'm finally going to convert the CHS to a non respawn version based on 2.0. I'll send it to Andrew after I've completed it for verification and adoption.
Image

Image

Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
User avatar
jwilkerson
Posts: 8250
Joined: Sun Sep 15, 2002 4:02 am
Location: Kansas
Contact:

RE: CHS Scenario update now available

Post by jwilkerson »

ORIGINAL: Andrew Brown

There looks to be a big problem (another one) with the Soviet fleet. I noticed a message in the WitP Support forum that ships cannot refuel from Soviet ports even when the Soviets are active. I have to admit that this is someting I didn't test. All of the testing I did with the Soviet fleet was with them not activated - to see how they would behave while the SU was neutral (answer - not very well).

I just did a quick test and I think that other poster ("Yuri") is right. Ships, even Soviet ones, cannot refuel from Soviet ports even after the Soviets are activated. I think this is a bug, as I remember that in the early days of WitP Allied subs could refuel at Vladivostok, which was a huge loophole in the game, and this was plugged by the designers. It looks like they may have made that "plug" so big that it prevents ALL refuelling from Soviet ports for the entire game. And I won't be holding my breath waiting for this bug to be fixed.

Oh well, the Soviet fleet appears to be a "one shot" wonder. I can leave the Soviet fleet variant there for the sake of curiosity, but the fleet will not be all that useful!

Andrew

Hey Yuri seems to have captured Tokyo post haste ... so problem solved ! Russkies just use Tokyo as fueling base ! [;)][:D]

WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
User avatar
Kereguelen
Posts: 1474
Joined: Wed May 12, 2004 9:08 pm

RE: CHS Scenario update now available

Post by Kereguelen »

ORIGINAL: Ron Saueracker

I'm finally going to convert the CHS to a non respawn version based on 2.0. I'll send it to Andrew after I've completed it for verification and adoption.

Umph, a non respawn version certainly is a excellent idea. But are you sure that it will work? I assume that you'll simply fill all slots of the ship database to achieve the desired non respawn result, but it seems that there're many hidden thingys in the code.[8D]

K
User avatar
Andrew Brown
Posts: 4083
Joined: Tue Sep 05, 2000 8:00 am
Location: Hex 82,170
Contact:

RE: CHS Scenario update now available

Post by Andrew Brown »

ORIGINAL: DD696

I notice that Aden receives just 1000 tons of supply per day, and 2-3 other locations in India receive about 200 tons each per day. There is also not much fuel arriving at Aden. Will this cause a significant shortage of supplies/fuel or is this the design? I did not notice disabled supply/oil centers during my quick scan of the area.

I think you may have picked up another major stuff-up on my part. I removed the Middle East base, and transferred the resource production to Aden, but it is not in the current scenario. I "lost" a couple of other changes a few weeks ago - probably due to a mix up with my copies of the sceanrio draft, and this looks like another one. The result is a short-changing of the British as far as resources and oil is concerned. I will be updating the scenario in the next day or two so I will fix this as well.

I should warn people that these sort of stuff-ups also occurred in the first releases of previous versions of CHS. They are probably inevitable given the amount of work put in. I would suggest holding off starting any major campaign games for a week or so until the most obvious of such problems get ironed out.

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

Image
Post Reply

Return to “War In The Pacific - Struggle Against Japan 1941 - 1945”