CHS Scenario update now available - version 2.07
Moderators: Joel Billings, wdolson, Don Bowen, mogami
- Andrew Brown
- Posts: 4083
- Joined: Tue Sep 05, 2000 8:00 am
- Location: Hex 82,170
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CHS Scenario update now available - version 2.07
Update: CHS scenario version is now 2.07. See later post in this thread for fixes.
At long last, the next version of CHS is now available for download - CHS 2.01 (an update to 2.00 has already been uploaded).
CHS ("Combined Historical Scenario") is a scenario that is intended to provide a more accurate OOB and TO&E data set, along with some additional ships and aircraft.
The scenario comes in two parts - a "base" package and scenario files. The base package contains all of the scenario art and documentation (such as it is). The scenario files contain the scenario data. Note also that CHS is ONLY playable using my alternative WitP map (extended version).
The CHS components are available for download here:
CHS Download page.
NOTE: There is a serious fault in the base package - the Aptop.bmp (Allied plane tops) file is rotated for some reason, and does not work properly in the game. I have provided a corrected file on the above web page that must be downloaded and installed separately. A fixed "base" package will also be available soon.
This time round, there are a few different versios of the scenario, due to problems representing the Soviet Pacific Fleet, and to the addition of variants of the scenario with different air-to-air combat mods. The different variants available are:
[ol]
[*]Soviet Navy variant. This variant is designed to be played by PBEM, or playing as the Allies against the Japanese AI. In this version, The Soviet fleet is present from the start of the scenario. This variant can ONLY be played if the Game Option "Automatic Submarine Options" ("Auto Sub Ops") is NOT used, as the AI cannot properly handle a Soviet fleet.
[*]No Soviet navy variant. This variant is designed to be played by PBEM, playing as the Allies against the Japanese AI or playing as the Japanese against the Allied AI. In this version, the Soviet fleet becomes available around the time of automatic Soviet activation (450801) and not before, even if the Soviets are attacked. Note: CHS is not really designed to be played with an Allied AI, due to difficulties that the AI has with some of the new island bases that have been added to the scenario.
[*]Modified A2A variant: This variant has modified scenario data similar to that used in the "Nik Mod" by Nikademus. Specifically, the following data changes are applied:
* The endurance values of all aircraft are increased by 50%.
* The effect rating of all AA/DP weapons has been increased by 50%.
* The accuracy ratings of all air-to-air weapons has been decreased by 50%.
* The maximum speed value range has been compressed by halving the difference between actual aircraft max speed and a centre point of 350 MPH.
[*]Experimental A2A variant: This variant has modified scenario data similar to that used in the "Nik Mod" by Nikademus, but with some additional changes. Specifically, the following data changes are applied:
* The starting experience values of all Allied pilots has been decreased by 10%, except for USN pilots.
* The starting experience values of all USN and Japanese pilots has been decreased by 5%.
* The Zero bonus has been removed (this is compensated for by the larger reduction in Allied pilot experience).
* The endurance values of all aircraft are increased by 50%.
* The effect rating of all AA/DP weapons has been increased by 50%.
* The accuracy ratings of all air-to-air weapons has been decreased by 50%.
* The maximum speed value range has been compressed by halving the difference between actual aircraft max speed and a centre point of 350 MPH.
This variant is UNTESTED and EXPERIMENTAL. use at your own risk! This variant may also change, depending on the success, or otherwise, of these modifications.
[/ol]
Scenarios are available with a combination of these variants. See the CHS web page for details.
Many many thanks to all who have contriuted to CHS development, past and present. The scenario owes its existence to them.
Extra thanks to Spooky for hosting the base package file(s).
At long last, the next version of CHS is now available for download - CHS 2.01 (an update to 2.00 has already been uploaded).
CHS ("Combined Historical Scenario") is a scenario that is intended to provide a more accurate OOB and TO&E data set, along with some additional ships and aircraft.
The scenario comes in two parts - a "base" package and scenario files. The base package contains all of the scenario art and documentation (such as it is). The scenario files contain the scenario data. Note also that CHS is ONLY playable using my alternative WitP map (extended version).
The CHS components are available for download here:
CHS Download page.
NOTE: There is a serious fault in the base package - the Aptop.bmp (Allied plane tops) file is rotated for some reason, and does not work properly in the game. I have provided a corrected file on the above web page that must be downloaded and installed separately. A fixed "base" package will also be available soon.
This time round, there are a few different versios of the scenario, due to problems representing the Soviet Pacific Fleet, and to the addition of variants of the scenario with different air-to-air combat mods. The different variants available are:
[ol]
[*]Soviet Navy variant. This variant is designed to be played by PBEM, or playing as the Allies against the Japanese AI. In this version, The Soviet fleet is present from the start of the scenario. This variant can ONLY be played if the Game Option "Automatic Submarine Options" ("Auto Sub Ops") is NOT used, as the AI cannot properly handle a Soviet fleet.
[*]No Soviet navy variant. This variant is designed to be played by PBEM, playing as the Allies against the Japanese AI or playing as the Japanese against the Allied AI. In this version, the Soviet fleet becomes available around the time of automatic Soviet activation (450801) and not before, even if the Soviets are attacked. Note: CHS is not really designed to be played with an Allied AI, due to difficulties that the AI has with some of the new island bases that have been added to the scenario.
[*]Modified A2A variant: This variant has modified scenario data similar to that used in the "Nik Mod" by Nikademus. Specifically, the following data changes are applied:
* The endurance values of all aircraft are increased by 50%.
* The effect rating of all AA/DP weapons has been increased by 50%.
* The accuracy ratings of all air-to-air weapons has been decreased by 50%.
* The maximum speed value range has been compressed by halving the difference between actual aircraft max speed and a centre point of 350 MPH.
[*]Experimental A2A variant: This variant has modified scenario data similar to that used in the "Nik Mod" by Nikademus, but with some additional changes. Specifically, the following data changes are applied:
* The starting experience values of all Allied pilots has been decreased by 10%, except for USN pilots.
* The starting experience values of all USN and Japanese pilots has been decreased by 5%.
* The Zero bonus has been removed (this is compensated for by the larger reduction in Allied pilot experience).
* The endurance values of all aircraft are increased by 50%.
* The effect rating of all AA/DP weapons has been increased by 50%.
* The accuracy ratings of all air-to-air weapons has been decreased by 50%.
* The maximum speed value range has been compressed by halving the difference between actual aircraft max speed and a centre point of 350 MPH.
This variant is UNTESTED and EXPERIMENTAL. use at your own risk! This variant may also change, depending on the success, or otherwise, of these modifications.
[/ol]
Scenarios are available with a combination of these variants. See the CHS web page for details.
Many many thanks to all who have contriuted to CHS development, past and present. The scenario owes its existence to them.
Extra thanks to Spooky for hosting the base package file(s).
RE: CHS Scenario update now available
Can't thank you enough! [&o][&o][&o][&o]
USMC: 1970-1977. A United States Marine.
We don't take kindly to idjits.
We don't take kindly to idjits.
- DuckofTindalos
- Posts: 39781
- Joined: Fri Apr 22, 2005 11:53 pm
- Location: Denmark
RE: CHS Scenario update now available
Congratulations on finally getting this thing out, Andrew (and everybody else involved)!
We are all dreams of the Giant Space Butterfly.
RE: CHS Scenario update now available
Many thanks to all involved. Maybe now I can get back to playing this great game.
Of course you would announce this just when I am in the middle of downloading CotA.
[;)]
Of course you would announce this just when I am in the middle of downloading CotA.
[;)] Fear the kitten!
- DuckofTindalos
- Posts: 39781
- Joined: Fri Apr 22, 2005 11:53 pm
- Location: Denmark
RE: CHS Scenario update now available
Well, that's "coincidence" for you... Like it was "coincidence" that Matrix released TOAWIII two days before my finals![:D]
We are all dreams of the Giant Space Butterfly.
RE: CHS Scenario update now available
Hi AB and gang,
Thank you very much![&o][:D]. Just downloaded your CHS Base package 2 and the scenario 158! Fantastic stuff!!!! [&o][&o][&o][&o] + your Ver 6 extended map!! IT ROCKS![:D][:D][:D]. Thanks to all the guys involved too in CHS!!!


Now to play the first turn![X(][:D][;)]
Pat Lim
Thank you very much![&o][:D]. Just downloaded your CHS Base package 2 and the scenario 158! Fantastic stuff!!!! [&o][&o][&o][&o] + your Ver 6 extended map!! IT ROCKS![:D][:D][:D]. Thanks to all the guys involved too in CHS!!!



Now to play the first turn![X(][:D][;)]
Pat Lim
- jwilkerson
- Posts: 8250
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RE: CHS Scenario update now available
ORIGINAL: irrelevant
TOAWIII .... my finals!
Tough choice[;)]
Nah just play both ! [:D]
WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
War In Spain - Project Lead
- Andrew Brown
- Posts: 4083
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RE: CHS Scenario update now available
I have just noticed some problems with the Soviet fleet in the variants with that fleet present. Some ships that should start in play do not, and a couple that should not (i.e. the CAs!) do. I will fix this ASAP.
I also need to check Japanese aircraft upgrade paths as there may be a problem or two lurking there as well.
If anyone else finds any problems, please let me know.
Andrew
I also need to check Japanese aircraft upgrade paths as there may be a problem or two lurking there as well.
If anyone else finds any problems, please let me know.
Andrew
-
rockmedic109
- Posts: 2441
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RE: CHS Scenario update now available
Great work and thanks to you and the entire team.
Impressed by the quick fixes made before I can even start.
Impressed by the quick fixes made before I can even start.
- Andrew Brown
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RE: CHS Scenario update now available
There looks to be a big problem (another one) with the Soviet fleet. I noticed a message in the WitP Support forum that ships cannot refuel from Soviet ports even when the Soviets are active. I have to admit that this is someting I didn't test. All of the testing I did with the Soviet fleet was with them not activated - to see how they would behave while the SU was neutral (answer - not very well).
I just did a quick test and I think that other poster ("Yuri") is right. Ships, even Soviet ones, cannot refuel from Soviet ports even after the Soviets are activated. I think this is a bug, as I remember that in the early days of WitP Allied subs could refuel at Vladivostok, which was a huge loophole in the game, and this was plugged by the designers. It looks like they may have made that "plug" so big that it prevents ALL refuelling from Soviet ports for the entire game. And I won't be holding my breath waiting for this bug to be fixed.
Oh well, the Soviet fleet appears to be a "one shot" wonder. I can leave the Soviet fleet variant there for the sake of curiosity, but the fleet will not be all that useful!
Andrew
I just did a quick test and I think that other poster ("Yuri") is right. Ships, even Soviet ones, cannot refuel from Soviet ports even after the Soviets are activated. I think this is a bug, as I remember that in the early days of WitP Allied subs could refuel at Vladivostok, which was a huge loophole in the game, and this was plugged by the designers. It looks like they may have made that "plug" so big that it prevents ALL refuelling from Soviet ports for the entire game. And I won't be holding my breath waiting for this bug to be fixed.
Oh well, the Soviet fleet appears to be a "one shot" wonder. I can leave the Soviet fleet variant there for the sake of curiosity, but the fleet will not be all that useful!
Andrew
RE: CHS Scenario update now available
Damn! it sucks to see that after so much work you've done on the soviet fleet OOB and to include it into CHS 2.0, most of it will be gone because this issue (until august 1945, that is).
Hope you find some way to fix it
.
Hope you find some way to fix it
RAM
"Look at me! look at me!!!
Not like that! NOT LIKE THAT!!!"
"Look at me! look at me!!!
Not like that! NOT LIKE THAT!!!"
- Andrew Brown
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- Joined: Tue Sep 05, 2000 8:00 am
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RE: CHS Scenario update now available
ORIGINAL: RAM
Damn! it sucks to see that after so much work you've done on the soviet fleet OOB and to include it into CHS 2.0, most of it will be gone because this issue (until august 1945, that is).
I could be wrong, but I think this problem may still be present after August 1945 as well.
Andrew
RE: CHS Scenario update now available
Damn!

RAM
"Look at me! look at me!!!
Not like that! NOT LIKE THAT!!!"
"Look at me! look at me!!!
Not like that! NOT LIKE THAT!!!"
- ny59giants
- Posts: 9902
- Joined: Mon Jan 10, 2005 12:02 pm
RE: CHS Scenario update now available
Is it best to do a second install for this game??
If so, anything I need to know before doing so?? Not the "most" gifted with software.
If so, anything I need to know before doing so?? Not the "most" gifted with software.
[center]
[/center]
[/center]RE: CHS Scenario update now available
I notice that Aden receives just 1000 tons of supply per day, and 2-3 other locations in India receive about 200 tons each per day. There is also not much fuel arriving at Aden. Will this cause a significant shortage of supplies/fuel or is this the design? I did not notice disabled supply/oil centers during my quick scan of the area.
USMC: 1970-1977. A United States Marine.
We don't take kindly to idjits.
We don't take kindly to idjits.
- Ron Saueracker
- Posts: 10967
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RE: CHS Scenario update now available
I'm finally going to convert the CHS to a non respawn version based on 2.0. I'll send it to Andrew after I've completed it for verification and adoption.


Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
- jwilkerson
- Posts: 8250
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RE: CHS Scenario update now available
ORIGINAL: Andrew Brown
There looks to be a big problem (another one) with the Soviet fleet. I noticed a message in the WitP Support forum that ships cannot refuel from Soviet ports even when the Soviets are active. I have to admit that this is someting I didn't test. All of the testing I did with the Soviet fleet was with them not activated - to see how they would behave while the SU was neutral (answer - not very well).
I just did a quick test and I think that other poster ("Yuri") is right. Ships, even Soviet ones, cannot refuel from Soviet ports even after the Soviets are activated. I think this is a bug, as I remember that in the early days of WitP Allied subs could refuel at Vladivostok, which was a huge loophole in the game, and this was plugged by the designers. It looks like they may have made that "plug" so big that it prevents ALL refuelling from Soviet ports for the entire game. And I won't be holding my breath waiting for this bug to be fixed.
Oh well, the Soviet fleet appears to be a "one shot" wonder. I can leave the Soviet fleet variant there for the sake of curiosity, but the fleet will not be all that useful!
Andrew
Hey Yuri seems to have captured Tokyo post haste ... so problem solved ! Russkies just use Tokyo as fueling base ! [;)][:D]
WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
War In Spain - Project Lead
- Kereguelen
- Posts: 1474
- Joined: Wed May 12, 2004 9:08 pm
RE: CHS Scenario update now available
ORIGINAL: Ron Saueracker
I'm finally going to convert the CHS to a non respawn version based on 2.0. I'll send it to Andrew after I've completed it for verification and adoption.
Umph, a non respawn version certainly is a excellent idea. But are you sure that it will work? I assume that you'll simply fill all slots of the ship database to achieve the desired non respawn result, but it seems that there're many hidden thingys in the code.[8D]
K
- Andrew Brown
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- Joined: Tue Sep 05, 2000 8:00 am
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RE: CHS Scenario update now available
ORIGINAL: DD696
I notice that Aden receives just 1000 tons of supply per day, and 2-3 other locations in India receive about 200 tons each per day. There is also not much fuel arriving at Aden. Will this cause a significant shortage of supplies/fuel or is this the design? I did not notice disabled supply/oil centers during my quick scan of the area.
I think you may have picked up another major stuff-up on my part. I removed the Middle East base, and transferred the resource production to Aden, but it is not in the current scenario. I "lost" a couple of other changes a few weeks ago - probably due to a mix up with my copies of the sceanrio draft, and this looks like another one. The result is a short-changing of the British as far as resources and oil is concerned. I will be updating the scenario in the next day or two so I will fix this as well.
I should warn people that these sort of stuff-ups also occurred in the first releases of previous versions of CHS. They are probably inevitable given the amount of work put in. I would suggest holding off starting any major campaign games for a week or so until the most obvious of such problems get ironed out.
Andrew








