ORIGINAL: Szilard
ORIGINAL: Erik Nygaard
Even in smaller scenarios there are a couple of problems with getting the PO to play properly,
even the updated Elmer.
1) Elmer won't activate Theater Options, TOs are one major way to make a scenario interesting
2) Elmer won't use airtransported units properly.
3) Elmer won't use seatransported units properly.
Due to TOAW's restricted usability on a few issues, ie naval matters, sometimes house rules are neccessary.
Erik
For (1), there's a "PO Activate" event which will do the right thing - haven't noticed this not working in TOAW3? Not sure what you're referring to with (2) & (3) - has something changed?
1) The PO activate is selected by a hardcoded event (with a % random prossibility).
Bu it's not chosen by Elmer after careful consideration of the situation.
For 'what if' options I usually emply a VP penalty as well and choosing the TO has to take the cost into consideration.
2) and 3) are observations that these earlier problems haven't been completly resolved in TOAW-3.
Ralph has written w few words about the improvment on Elmer with a couple of tips for air/seatransports,
but I haven't found them totally reliable yet.
Erik



