ORIGINAL: Curtis Lemay
That was just luck, not because the Panzer Corps had been detected, though. And what constitutes "dropped on top of" is scale dependent in TOAW. At 10km/hex, most drops are "on top of" something - meaning they are almost immediately engaged. Probably not uncommon to drop within 2.5km of something, especially in a close drop like D-Day.
Well this is just it. In TOAW, this can make airdrops extremely difficult and costly. It seems reasonable for the airborne units to drop around the forces in the LZ rather than all being annihilated on landing. If the forces in the area are so powerful then the paratroopers are doomed anyway.
Once you've made the paradym shift to handling paradrops as combat instead of movement, then it isn't necessary to RBC any enemy forces that are dropped on - just have regular combat instead (with an appropriate paradrop penalty of course).
I am almost certain that this is what happens anyway; units involved in either attack or defence in an air assault invariably take losses in the process. If you fail with an initial air assault you can try another, as the defender will have taken losses.
Overwhelming force necessary to RBC is no longer needed, and all units landing in the hex under combat can combine in the attack.
Well that would be an advantage for the attacker. How realistic this is due to the disruption and dispersal of an airdrop would be another matter.

