High Visibility Graphics Mod
Moderator: Arjuna
RE: High Visibility Graphics Mod
Bil - I like the new look very much. However, I have two comments. I think the pinkish color (at least that is how I am seeing it) does not fit between the light coffee color brown and the darker brown as the gradiant. It visually breaks it. I would suggest a color in between the light and the dark.
I personally like the original rough texture versus the new one. But everything else looks great.
I personally like the original rough texture versus the new one. But everything else looks great.
RE: High Visibility Graphics Mod
Steve, thanks, I hadn't planned on a new Mapkey.bmp file... do you think it's necessary?
mashkis, I appreciate the input. I have taken your comments into account and a new version is on the way. This latest version does a few things:
Overall I think it is a big improvement. Coming soon.
Bil
mashkis, I appreciate the input. I have taken your comments into account and a new version is on the way. This latest version does a few things:
- Keeps the original textures (excepting the elevations) for the most zoomed in levels.
- Fixes the pink elevation contour.
- Keeps the tree icons only for the middle two zoom levels...
- The last two zoom levels have color only for woods and light woods.
Overall I think it is a big improvement. Coming soon.
Bil
Ah, well, since you do not wish death, then how about a rubber chicken?
Sam the Eagle
My Combat Mission Blog:
https://battledrill.blogspot.com/
Sam the Eagle
My Combat Mission Blog:
https://battledrill.blogspot.com/
RE: High Visibility Graphics Mod
(deleted)
2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...
RE: High Visibility Graphics Mod
Just installed it. Brilliant!
Thanks Bil, and Mark for hosting.
Thanks Bil, and Mark for hosting.
RE: High Visibility Graphics Mod
For those of you who have time ... please try viewing different maps with the mod at different zoom levels. I found some problems with the Castle Ridge on the Platamon map. If you find any obvious graphic corruptions, then please report them here to help Bil finish it off to production status. Thanks!
2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...
RE: High Visibility Graphics Mod
Well, the pink looked like this mod was a result of a CSD convention (j/k) [;)]....
Seriously now.....installed it, and I love it so far.
Good job.
ty
Seriously now.....installed it, and I love it so far.
Good job.
ty
"Aw Nuts"
General Anthony McAuliffe
December 22nd, 1944
Bastogne
---
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006
General Anthony McAuliffe
December 22nd, 1944
Bastogne
---
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006
RE: High Visibility Graphics Mod
Thanks Goodguy. [;)]
The mod is now available at: http://cota.matrixgames.com/downloads/
...so Mark, you can take down the one you have up.
Bil
The mod is now available at: http://cota.matrixgames.com/downloads/
...so Mark, you can take down the one you have up.
Bil
Ah, well, since you do not wish death, then how about a rubber chicken?
Sam the Eagle
My Combat Mission Blog:
https://battledrill.blogspot.com/
Sam the Eagle
My Combat Mission Blog:
https://battledrill.blogspot.com/
RE: High Visibility Graphics Mod
Done.
2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...
- CriticalMass
- Posts: 599
- Joined: Mon Mar 31, 2003 9:37 pm
- Location: London, UK
- Contact:
RE: High Visibility Graphics Mod
One small thing on the downloads page.
The link copy for both "Hi Vis Terrrain" and "Captain Terrain" are the same ("Download the Hi-Vis terrain mod.")
The link copy for both "Hi Vis Terrrain" and "Captain Terrain" are the same ("Download the Hi-Vis terrain mod.")
I decided to ignore my orders and to take command at the front with my own hands as soon as possible
- Lieutenant General Erwin Rommel
- Lieutenant General Erwin Rommel
RE: High Visibility Graphics Mod
Nice catch Criticlal Mass - will fix this evening. Tx!
RE: High Visibility Graphics Mod
Question:
Pls check the screenshot.......What I understand is that the transparency creates the neat effect on "rough"-layers, means the blue/dark colours provide the "texturized" sand-effect here, if covered by another layer. Dunno if it's just me, but these colors look like a texture bug in a 3D-game, if they aren't covered by another layer, hm?
Or did I get an old version?
If this is the right version, greyscales/black might do the job here, or even several brown colourings. Besides this 'lil glitch it's a major improvement, I won't switch back to the stock gfx !! [:D] Again, gj !.
Map: Blunting the spear:

Pls check the screenshot.......What I understand is that the transparency creates the neat effect on "rough"-layers, means the blue/dark colours provide the "texturized" sand-effect here, if covered by another layer. Dunno if it's just me, but these colors look like a texture bug in a 3D-game, if they aren't covered by another layer, hm?
Or did I get an old version?
If this is the right version, greyscales/black might do the job here, or even several brown colourings. Besides this 'lil glitch it's a major improvement, I won't switch back to the stock gfx !! [:D] Again, gj !.
Map: Blunting the spear:

- Attachments
-
- bspear.jpg (192.82 KiB) Viewed 191 times
"Aw Nuts"
General Anthony McAuliffe
December 22nd, 1944
Bastogne
---
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006
General Anthony McAuliffe
December 22nd, 1944
Bastogne
---
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006
RE: High Visibility Graphics Mod
Bil is aware of that already. I will be checking a fix for that in a few minutes. See the "back to paper" thread ...
2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...
RE: High Visibility Graphics Mod
Bil's latest is up on the COTA website. http://cota.matrixgames.com/downloads/
RE: High Visibility Graphics Mod
Thanks Goodguy. This problem has been corrected and a new file is available at the link Rooster posted right above this one, ah hell, here it is again: Downloads
Also changed in this version:
Enjoy!
Bil
Corrected file:

Also changed in this version:
- less transparency for scattered wood solid layers
- entirely new rough texture (cross-hatching)
- eliminated all remaining pink elevation layers
Enjoy!
Bil
Corrected file:

- Attachments
-
- 4b.jpg (106.39 KiB) Viewed 191 times
Ah, well, since you do not wish death, then how about a rubber chicken?
Sam the Eagle
My Combat Mission Blog:
https://battledrill.blogspot.com/
Sam the Eagle
My Combat Mission Blog:
https://battledrill.blogspot.com/
RE: High Visibility Graphics Mod
Beautiful ! [&o]
"Aw Nuts"
General Anthony McAuliffe
December 22nd, 1944
Bastogne
---
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006
General Anthony McAuliffe
December 22nd, 1944
Bastogne
---
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006
RE: High Visibility Graphics Mod
I hate to sound like a newbie (although I DID just buy the game [;)]), but how do I install this mod? I see the default folder in my /maps directory, do I simply rename that and name the Bil mod "default?" Any help would be great!
Son of Montfort
Son of Montfort
"Neca eos omnes. Deus suos agnoscet!"
(Kill them all. God will know his own.)
-- Arnaud-Armaury, the Albigensian Crusade
(Kill them all. God will know his own.)
-- Arnaud-Armaury, the Albigensian Crusade
- Analog Kid
- Posts: 122
- Joined: Wed Aug 10, 2005 3:04 am
RE: High Visibility Graphics Mod
From the main folder, find graphics/map/default folder. Place the 2 files that came in the zip in there . Dont forget to rename existing files so you can switch back if you need to.
S!
Analog Kid
S!
Analog Kid
Coffee tastes better if the latrines are dug downstream from an encampment.
- US Army Field Regulations, 1861
Never trust a private with a loaded weapon, or an 2nd Lieutenant with a map.
- Actual Factual Truth~9 times out of 10
- US Army Field Regulations, 1861
Never trust a private with a loaded weapon, or an 2nd Lieutenant with a map.
- Actual Factual Truth~9 times out of 10
- CriticalMass
- Posts: 599
- Joined: Mon Mar 31, 2003 9:37 pm
- Location: London, UK
- Contact:
RE: High Visibility Graphics Mod
ORIGINAL: Son_of_Montfort
I hate to sound like a newbie (although I DID just buy the game [;)]), but how do I install this mod? I see the default folder in my /maps directory, do I simply rename that and name the Bil mod "default?" Any help would be great!
Son of Montfort
I use JoneSoft Generic Mod Enabler (JSGME). It's very easy to "install", and the instructions are fairly simple to follow (all be it for Silent Hunter III).
Remember: back things up first!
TANX
Andrew
I decided to ignore my orders and to take command at the front with my own hands as soon as possible
- Lieutenant General Erwin Rommel
- Lieutenant General Erwin Rommel
RE: High Visibility Graphics Mod
The link doesn't work.
RE: High Visibility Graphics Mod
Sorry - I mean the link to the paper.zip file.