High Visibility Graphics Mod

Prepare yourself for a wargaming tour-de-force! Conquest of the Aegean is the next generation of the award-winning and revolutionary Airborne Assault series and it takes brigade to corps-level warfare to a whole new level. Realism and accuracy are the watchwords as this pausable continuous time design allows you to command at any echelon, with smart AI subordinates and an incredibly challenging AI.

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mashkis
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RE: High Visibility Graphics Mod

Post by mashkis »

Bil - I like the new look very much. However, I have two comments. I think the pinkish color (at least that is how I am seeing it) does not fit between the light coffee color brown and the darker brown as the gradiant. It visually breaks it. I would suggest a color in between the light and the dark.

I personally like the original rough texture versus the new one. But everything else looks great.
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Bil H
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RE: High Visibility Graphics Mod

Post by Bil H »

Steve, thanks, I hadn't planned on a new Mapkey.bmp file... do you think it's necessary?

mashkis, I appreciate the input.  I have taken your comments into account and a new version is on the way.  This latest version does a few things:
  • Keeps the original textures (excepting the elevations) for the most zoomed in levels.
  • Fixes the pink elevation contour.
  • Keeps the tree icons only for the middle two zoom levels...
  • The last two zoom levels have color only for woods and light woods.
The new changes give the map a different feel as you zoom in.  With topo maps you will notice less and less detail as the scale gets larger, I use the same principle here.

Overall I think it is a big improvement.  Coming soon.

Bil
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MarkShot
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RE: High Visibility Graphics Mod

Post by MarkShot »

(deleted)
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Banquet
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RE: High Visibility Graphics Mod

Post by Banquet »

Just installed it. Brilliant!

Thanks Bil, and Mark for hosting.
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RE: High Visibility Graphics Mod

Post by MarkShot »

For those of you who have time ... please try viewing different maps with the mod at different zoom levels. I found some problems with the Castle Ridge on the Platamon map. If you find any obvious graphic corruptions, then please report them here to help Bil finish it off to production status. Thanks!
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GoodGuy
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RE: High Visibility Graphics Mod

Post by GoodGuy »

Well, the pink looked like this mod was a result of a CSD convention (j/k) [;)]....

Seriously now.....installed it, and I love it so far.
Good job.

ty
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Bil H
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RE: High Visibility Graphics Mod

Post by Bil H »

Thanks Goodguy.  [;)]
 
The mod is now available at:  http://cota.matrixgames.com/downloads/ 
 
...so Mark, you can take down the one you have up.
 
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RE: High Visibility Graphics Mod

Post by MarkShot »

Done.
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CriticalMass
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RE: High Visibility Graphics Mod

Post by CriticalMass »

One small thing on the downloads page.

The link copy for both "Hi Vis Terrrain" and "Captain Terrain"  are the same ("Download the Hi-Vis terrain mod.")


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Rooster
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RE: High Visibility Graphics Mod

Post by Rooster »

Nice catch Criticlal Mass - will fix this evening.  Tx!
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RE: High Visibility Graphics Mod

Post by GoodGuy »

Question:
Pls check the screenshot.......What I understand is that the transparency creates the neat effect on "rough"-layers, means the blue/dark colours provide the "texturized" sand-effect here, if covered by another layer. Dunno if it's just me, but these colors look like a texture bug in a 3D-game, if they aren't covered by another layer, hm?

Or did I get an old version?

If this is the right version, greyscales/black might do the job here, or even several brown colourings. Besides this 'lil glitch it's a major improvement, I won't switch back to the stock gfx !! [:D] Again, gj !.

Map: Blunting the spear:

Image
Attachments
bspear.jpg
bspear.jpg (192.82 KiB) Viewed 195 times
"Aw Nuts"
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December 22nd, 1944
Bastogne

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Tim Stone
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RE: High Visibility Graphics Mod

Post by MarkShot »

Bil is aware of that already. I will be checking a fix for that in a few minutes. See the "back to paper" thread ...
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Rooster
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RE: High Visibility Graphics Mod

Post by Rooster »

Bil's latest is up on the COTA website. http://cota.matrixgames.com/downloads/
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Bil H
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RE: High Visibility Graphics Mod

Post by Bil H »

Thanks Goodguy.  This problem has been corrected and a new file is available at the link Rooster posted right above this one, ah hell, here it is again:  Downloads

Also changed in this version:
  • less transparency for scattered wood solid layers
  • entirely new rough texture (cross-hatching)
  • eliminated all remaining pink elevation layers
PLEASE keep posting any problems you see so I can get them corrected.

Enjoy!
Bil

Corrected file:
Image
Attachments
4b.jpg
4b.jpg (106.39 KiB) Viewed 195 times
Ah, well, since you do not wish death, then how about a rubber chicken?

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RE: High Visibility Graphics Mod

Post by GoodGuy »

Beautiful ! [&o]
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Bastogne

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cdbeck
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RE: High Visibility Graphics Mod

Post by cdbeck »

I hate to sound like a newbie (although I DID just buy the game [;)]), but how do I install this mod? I see the default folder in my /maps directory, do I simply rename that and name the Bil mod "default?" Any help would be great!

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Analog Kid
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RE: High Visibility Graphics Mod

Post by Analog Kid »

From the main folder, find graphics/map/default folder. Place the 2 files that came in the zip in there . Dont forget to rename existing files so you can switch back if you need to.

S!
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CriticalMass
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RE: High Visibility Graphics Mod

Post by CriticalMass »

ORIGINAL: Son_of_Montfort

I hate to sound like a newbie (although I DID just buy the game [;)]), but how do I install this mod? I see the default folder in my /maps directory, do I simply rename that and name the Bil mod "default?" Any help would be great!

Son of Montfort

I use JoneSoft Generic Mod Enabler (JSGME). It's very easy to "install", and the instructions are fairly simple to follow (all be it for Silent Hunter III).

Remember: back things up first!

TANX
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rn
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RE: High Visibility Graphics Mod

Post by rn »

The link doesn't work.
rn
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RE: High Visibility Graphics Mod

Post by rn »

Sorry - I mean the link to the paper.zip file.
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