1 - When a hex sits on a sea area boundary it can be supplied from either sea area. The owner only needs to control one of the two sea areas to keep the units based there in supply.
Didn't think of that, but this works for out evenly for both the US and Japan (being the two major naval powers in the Pacific). Do you feel that the USN should control the China sea to hope to supply units based in/on Izu Islands, Sumishu Jima, and Makeshima Retto, for example?
2 - When sitting on a sea area boundary, movement into both sea areas is typically at the minimum cost and air units with short ranges can be placed in higher sea boxes in both sea areas. When an air unit has to fly 1 or 2 additional hexes to reach a sea area, it may very well end up in a lower/poorer sea box section.
Right. I mentioned that in my fourth paragraph.
Do you feel that aircraft based in Izu Islands should not have as easy an access to the Japanese Coast sea area?
Doesn't this change actually hurt Japan more than anyone else? (As they hold those islands for the majoirty of the game.)
I understand the boundary move for the islands between Mindanao and Celebes, for example. On the WIFFE map, there are no islands on that boundary (as shown on post #109). So moving the boundary on the MWiF map makes it "more true" to the ADG map...
I do not really have a dog in this fight. I was just wondering what bothered you about that China Sea/Japanes Coast boundary that bothered you...