And COTA is out
already posted. Been reading the forum for last couple of days since
I got all my computer working but mostly Ive been playing COTA
Also if you havent played HttR or COTA and are reading the forum to
see if you will like it. Please do not construe these remarks as 'the
game is no good'. HttR and COTA are the best wargames I have
ever played IMHO.
#1 While going thru the tutorial, and loading the saves provided, I
would lose my sound after a load or two. But I discoved that if I
used the 'Leave Game' button then load from main screen, rather
than load the save from inside the game the problem disappeared.
My computer or a bug?
#2 When a reinforcement arrives, the reattach button is not
accessiable. I must give an order before I can reattach. Makes for
a couple extra steps if I do want to reattach it. It adds to my CMD
Load. Which is already very low
#3 in the Sarantaporon: Tac Ex - Bde Day Attack it starts at night.
Having the map dark makes it hard to plan for me. Can the map be
lit for daylight until you press play?
#4 in the Sarantaporon: Tac Ex - Bde Day Attack the Ranger Bn does
a strange thing to me (not in every case, played it about 10 times and
it happened at least 3 times). I have it assualting up the hill and when
the line Coy rout or retreat past the Bn HQ, the HQ continues the assualt.
( see below ) Why does the HQ not stop and wait for the Line units to
come back or retreat with them? Now I have a theory, the HQ is rated
a 1 on combat power same as the Coy's, which if you look at the
numbers the HQ does not compare to the line Coy's at all. My theory
is that since they are rated the same combat power it acts as a line Coy.
Can it be rated at zero for combat power or can all other units be bumped
1? Or is my theory flawed?

#5 After bombarding then reselecting the unit from the FS tag, can
the bombard icon remain at the last place bombed? It would be easier
IMO to drag it where you want now or repeat bombard. A CMD load thing
again for me
#6 Sticking with Arty, if a Arty unit comes in as a reinforcement and I
dont want to move it or reattach it, how can I get it into the FS tab? Also
if you repostion the marker while bombarding or friendy in way msg,
can the timer pause rather than continue to run?
#7 Supply. If a unit is in a fairly contested attack or defend Ive noticed
that the resupply continues with most, if not all, of the supply column is
destroyed. These trucks are part of the base right? Does this not make the
supply base lose efficentency? Why would these truck drivers sucide like that?
Could they not wait till these units are not under fire?
#7a In this screen shot you see the base way, way south of the main body.
Does this not cause a inefficient suppy system? Also if supply is interdicted,
other than 100% distruction how come the Intel does not show where it
happened? This happened in one scenario to me, where I got alot of supply
column distruction msgs and had to run a unit down the road to discover
where the enemy unit was. Wouldnt the truck drivers report to the unit they
are supplying that they lost half our trucks here on arrival?

#8 Slope, If the slope is greater than 30 degs armor
cannot move over it unless by road? In this next screen shot I kept getting
'Unit X not progressing fast' or some such thing. I then found it at 63%!
#9 Ok last one
This makes it difficult to see what units are attached to it and will move
with it . In HttR only units attached to it in AI control to be highlighted.
Again my personal CMD load
S! Analog Kid


